Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
I try not to bash DICE (its EA I am not very proud of...), however I do do it sometimes... Kinda dumb, seeing as my dream job is working as a programmer for an EA Studio:love:
I try not to bash DICE (its EA I am not very proud of...), however I do do it sometimes... Kinda dumb, seeing as my dream job is working as a programmer for an EA Studio:love:
Dude, work for Dice. Move to Sweden.
Holiday
Each employee is entitled to at least five weeks holiday per year, by mutual agreement between he/she and the employer. Additionally, by law, the employer must offer 4 weeks continuous vacation during the summer months.
And since I feel like I'm monopolizing the thread, just a quick note - we've compiled a nice list of reported Wake bugs from both the forums and people we've talked to in-game, and tomorrow we're going to start internal testing on fixes for them. :salute:
If they're still kicking after I graduate in 4 1/2 years AND after I get the 2-4 years working experience that everyone requires... That seems to be the hardest part about getting into the field, even the small companies require 2-4 years and a shipped title with you in the credits :hmm:
However I would LOVE to work at DICE... I know quite a bit of Norwegian, which is quite similar to Swedish too. Meh, I'll see what the future holds when I get to it :nod: [/terribly sorry for all the offtopic]
I know that I should be upgrading my computer but Shingles seem to be alittle framerate-unfriendly on lower end computers because of all the objects and buildings in that map.
One thing that stuck to my mind while exploring the new maps was, don't mean to insult the map making skills of the creators, but there is this cluttered and disorganised feel to the placements of things in the map, such as buildings, vehicle spawns, wreckage, towers, battledamage, etc
edit: i guess i should shut my mouth until i start playing it with other people online rather than explore the map alone in single player lan game
One thing I would love to see changed is the requirement for 8 players to start a game that has more than 32 total players. I don't understand why it isn't 6 like the 32 and below counts. If they were thinking it was to keep from having a few players on a map with a lot of tickets, they completely missed the boat. I can easily just run a 16 or 32 player server on the 64 player maps, which as we know on the city maps is the same size as the 32 with more tickets. Please just make it 6 players required to start ANY ranked server, regardless of total player count.
Shingles seem to be alittle framerate-unfriendly on lower end computers because of all the objects and buildings in that map.
i have the same problem on wake island and shingle. is it just the beta and will be fixed in the final version or are those maps really cluttered debris?
Went back to Camp Gib yesterday, and got constant 50+ frame rate on 64p server at 800x600 with most on low or medium. Well, can't get that with 1.5. It is either more CPU intensive or DICE compiled it in debug mode. Anybody who run the game on low end computers feels the same? I hope my used Pentium D 830 and 8800GS will arrive soon.
it is because there are so many buildings and other structures. camp g and other maps are stripped down. in shingle there are many buildings not needed much for the gameplay. in camp g there are all the buildings placed in such a way it gives both teams equal chances and affect the gameplay in a good way.
Shingle has a lot of surfaces -- especially walls running parallel to each other. The multi-level design with structures (statics) right next to each other also complicates things. If there is lot player movement in those places the framerate drops.
If the map could be slightly simplified, we'd probably get better performance.
We process personal data about users of our site, through the use of cookies and other technologies, to deliver our services, personalize advertising, and to analyze site activity. We may share certain information about our users with our advertising and analytics partners. For additional details, refer to our Privacy Policy.
By clicking "I AGREE" below, you agree to our Privacy Policy and our personal data processing and cookie practices as described therein. You also acknowledge that this forum may be hosted outside your country and you consent to the collection, storage, and processing of your data in the country where this forum is hosted.
Comment