Zombie Mod Problems

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  • Tango9

    #1

    Zombie Mod Problems

    I wasn't sure if this was supposed to go in mod news or what. So I put it here.

    Anyway, whenever I try to play the Zombie Mod, when it's almost done downloading, I get an xfire error. I cant seem to find an xfire uninstall, I never use it anymore, anyone know how to uninstall it? I use Windows Vista Home Premium if it matters.
  • sgt.collins

    #2
    Re: Zombie Mod Problems

    hey tango, have you tried turning off xfire when you play?
    and if you really want to uninstall it, hit the windows logo at the bottom right, push control panel, and under programs push uninstall a program. and hit xfire

    Comment

    • Tango9

      #3
      Re: Zombie Mod Problems

      Ok, thanksI downloaded the mod. But does anyone know a server where it's not always full but there is a good amount of people? Ip Plz.

      Comment

      • Kodakk
        Member
        • Oct 2006
        • 3486

        #4
        Re: Zombie Mod Problems

        Not sure, but always try:

        www.game-monitor.com you can search servers by location/name/gametype/etc. so it may help you find some good zombie servers :)

        Comment

        • imported_Infiltrator
          Member
          • Apr 2007
          • 221

          #5
          Re: Zombie Mod Problems

          You won't be missing much if you don't play the mod.. it's unbelievable how bad that mod is in every way except the idea.

          Comment

          • Jezzzay

            #6
            Re: Zombie Mod Problems

            zombie mod rules dude. 82nd always has theirs going. theirs is the best one if you can get in!

            Comment

            • Kodakk
              Member
              • Oct 2006
              • 3486

              #7
              Re: Zombie Mod Problems

              I prefer the UK server zombie mods over 82nd because you get different zombie types, mines, etc. - Helps prevent glitching as well.

              Comment

              • jackal22
                Member
                • Jul 2007
                • 515

                #8
                Re: Zombie Mod Problems

                Zombie mod is indeed one of the best mods for any game imo however I like the original zombie mod, not too keen on all the advancements that have been made on it. (talking when it was just like 20 people at a time playing very few tweaks)

                Main problem is once you stop it takes about an hour + to DL the updates since their server hates non-americans, (admitted by the admins there too lol) they did change it and in fairness it went faster but got slower again, oh well...

                Comment

                • CtrlAltDe1337
                  Member
                  • Feb 2007
                  • 1431

                  #9
                  Re: Zombie Mod Problems

                  82ndID runs both a UK and US zombie server that are almost always full.

                  Originally posted by .t1|Kodak View Post
                  I prefer the UK server zombie mods over 82nd because you get different zombie types, mines, etc. - Helps prevent glitching as well.
                  Out of curiosity, whats the IP? I'd like to see which one is better.

                  Comment

                  • Kodakk
                    Member
                    • Oct 2006
                    • 3486

                    #10
                    Re: Zombie Mod Problems

                    UK Server IP: 217.146.84.146:28930

                    Comment

                    • GrossKopf
                      Member
                      • Jun 2005
                      • 1180

                      #11
                      Re: Zombie Mod Problems

                      Try FLOT's Zombie mod server:



                      We're running November Dobby's Zombie mod. Here's a brief description of it:

                      For the first two minutes of the game, everyone is a hunter. After that, a zombie is randomly picked and anyone who dies becomes a zombie (it's never the same person in subsequent games). The zombies have to go around finding the hunters to kill them (using a knife or throwing skulls) and turn them into zombies, until everyone is a zombie and the game is over. The last hunter alive becomes the last man standing, and is respawned with a superweapon (a blue laser) to fight off the hordes of zombies. He's always on the zombie's radar so can't camp, and can't hurt himself with any weapon (but can die by falling etc). He does 3 times the normal amount of damage, and is respawned if he gets above 25,000 points (probably camping).

                      Hunters can place mines, which 'instantly' kill zombies which come into a certain range of them. Each hunter gets 2 mines per spawn, and they'll only spawn as hunters before a zombie is picked. Hunters can choose any weapon in the game as is the case in Modwarfare. Hunters have unlimited ammo, and graves slide up through the ground when they are killed to become zombies. When you inflict or recieve damage, you see a small info line saying how much damage was done and to who.
                      I've tried both and I find November Dobby's and 82nd's and I like ND's better. In ND's mod, you can select from 4 or 5 different types of zombies (Fire Zombie, Lightning Zombie, and more) and it uses all the stock maps, but in a dark environment.

                      Comment

                      • Kodakk
                        Member
                        • Oct 2006
                        • 3486

                        #12
                        Re: Zombie Mod Problems

                        Yes, that's the same mod as the one running on the IP I provided above. I find it much more fun and helps the zombies kill those annoying glitchers in the end. Plus the zombies actually look like zombies.

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