Sandbox 2142 Spawnable Objects!

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  • mnld

    #1

    Sandbox 2142 Spawnable Objects!

    Could someone plz tell me what are the spawnable objects in sandbox2142 beta 2? The link that the Sir community provided for the list is dead. Can someone give me a small list or a working list for the spawn list?:)
  • Guest

    #2
    Re: Sandbox 2142 Spawnable Objects!

    Provide the link to me in a PM and I will touch base with Sir. Elxx to get it restored.

    Nice to know we have some loyal fans out there. :salute:

    <--
    In the mean time, look at Daisy.

    Comment

    • mnld

      #3
      Re: Sandbox 2142 Spawnable Objects!

      sorry but i really am clueless about some things, like how to make a private message. But the link is

      there is also another link that i also think leads to the spawn list. This one is dead too.
      Бесплатно скачать порно с быстрой загрузкой ещё никогда не было так просто, даже регистрироваться не нужно!

      TY. Reply asap

      Comment

      • Dtneter
        Member
        • Jul 2007
        • 1158

        #4
        Re: Sandbox 2142 Spawnable Objects!

        you can write a pm by clicking on a persons name and select Send a private message to .... you will go to the PM form to fill one.

        Comment

        • Elxx
          Member
          • Apr 2005
          • 941

          #5
          Re: Sandbox 2142 Spawnable Objects!

          Code:
          self.allowed_objects = ['beacon_tower_01_ay', 'refugee_divider_a', 'refugee_grate_solid_a', 'refugee_grate_stairs_a', 'refugee_marquee_a', 'refugeemodule_01_a', 'refugeemodule_01_a_90degcol', 'refugeemodule_01_b', 'refugeemodule_01_b_90degcol', 'refugeemodule_01_c', 'refugeemodule_01_c_90degcol', 'refugeemodule_01x8tall_a', 'tollstation_02_a', '', '_hothouse_part01_a', '_hothouse_part02_a', '_hothouse_part03_a', 'bc_big_bridge_ay', 'bc_building_a', 'bc_yard_a', 'freezer', 'freezer_cluster1', 'freezer_cluster2', 'irregation_entrance_a', 'irregation_plant_main_a', 'irregation_plant_top', 'irrigation_pipeline_30degrees_a', 'irrigation_pipeline_60m_a', 'irrigation_pipeline_90curve_10m', 'irrigation_pipeline_90curve_20m', 'irrigation_pipeline_120m_a', 'irrigation_pipeline_support_a', 'irrigation_plantpod_a', 'reactor_foundation_a', 'reactor_generator_a', 'reactor_powerreserve_a', 'ambstat_ACSmoke', 'ambstat_Battlesmoke', 'ambstat_civwreck_burning', 'ambstat_Clouds', 'ambStat_Damn_waterFall', 'ambstat_Electric', 'ambstat_Fire', 'ambstat_Fire_medium', 'ambstat_Fire_small', 'ambstat_Light_Red2', 'ambstat_Light_Red', 'ambstat_MassiveSmoke', 'ambstat_OnlyFire', 'ambstat_OnlySmoke', 'amdStat_Damn_WaterImpact', 'amdStat_Fountain_waterSpray', 'ground_3x6', 'ground_6x6', 'ground_8x4', 'ground_10x2_5', 'ground_16x4', 'ground_16x8', 'wall_2x4', 'wall_3x6', 'wall_6x3', 'wall_6x12', 'wall_8x4', 'wall_8x8', 'wall_8x16', 'wall_12x24', 'barrack_double_c', 'barrack_single_c', 'barrack_single_c_component', 'com_tower_c', 'guard_watchtower_01_c', 'guardwall_6m_broken_c', 'guardwall_12m_broken_c', 'guardwall_12m_c', 'guardwall_12m_door_c', 'guardwall_12m_gate_c', 'guardwall_12m_railinghole_c', 'guardwall_24m_c', 'guardwall_45deg_c', 'guardwall_90deg_c', 'guardwall_doordoor_c', 'guardwall_gatedoor_c', 'guardwall_tjunction_c', 'office_01_c', 'park_monument_01', 'park_monument_02', 'warehouse_large_01_c', 'warehouse_medium_01_c', 'warehouse_small_01_c', 'connector', 'barrel_big_dest_c', 'crate01_dest_c', 'eu_mech_wreck_01_c', 'alarm_device', 'alarm_device_compleat', 'antenna_01_c', 'barge', 'barrel_big_a', 'barrel_big_b', 'barrel_big_c', 'barrel_small_a', 'barrel_small_b', 'barrel_small_c', 'basketball_basket', 'brickwall_4m_c', 'brickwall_4m_wreck_c', 'brickwall_8m_c', 'brickwall_16m_c', 'brickwall_32m_c', 'brickwall_64m_c', 'brickwall_door_8m_c', 'brickwall_end_c', 'bridge_industrial_01_c', 'cable12m', 'cable16m', 'cable20m', 'cable24m', 'cable30m', 'cable40m', 'cable40mtwo', 'cable60m', 'cable60mtwo', 'catwalk_2_cross_c', 'catwalk_3_cross_c', 'catwalk_4_cross_c', 'catwalk_8m_c', 'catwalk_16m_c', 'catwalk_24m_c', 'catwalk_32m_c', 'catwalk_40m_c', 'catwalk_90deg_c', 'catwalk_cluster1_c', 'catwalk_cluster1_mirror_c', 'catwalk_cluster2_c', 'catwalk_end_poles', 'catwalk_stair_c', 'catwalk_support_c', 'catwalk_tower_c', 'catwalk_tower_wall_c', 'cistern_building_c', 'cistern_medium_c', 'cistern_small_c', 'concrete_wall_10m_stair_in_c', 'concrete_wall_10m_stair_out_c', 'concrete_wall_16m_c', 'concrete_wall_32m_c', 'concrete_wall_64m_c', 'concrete_wall_corner_10m_c', 'concrete_wall_corner_10m_inv_c', 'concrete_wall_inner_slope_30m_c', 'concrete_wall_inner_slope_30m_inv_c', 'concrete_wall_slope_30m_c', 'concrete_wall_slope_30m_inv_c', 'concwall_4m_c', 'concwall_4m_wreck_c', 'concwall_8m_c', 'concwall_16m_c', 'concwall_32m_c', 'concwall_64m_c', 'concwall_door_8m_c', 'concwall_end_c', 'container_cluster2_c', 'container_empty_a', 'container_empty_b', 'container_empty_c', 'container_empty_d', 'container_empty_e', 'container_seald_a', 'container_seald_b', 'container_seald_c', 'container_seald_d', 'container_seald_e', 'container_small_c', 'container_wreck_c', 'crane_small_c', 'crate01_a', 'crate01_b', 'crate01_c', 'crate01_stack01_a', 'crate01_stack01_b', 'crate01_stack01_c', 'crate01_stack02_a', 'crate01_stack02_b', 'crate01_stack02_c', 'crate01_stack03_a', 'crate01_stack03_b', 'crate01_stack03_c', 'crate01_stack04_a', 'crate01_stack04_b', 'crate01_stack04_c', 'fence_corrugated_8m', 'fence_corrugated_16m', 'fence_corrugated_32m', 'fence_corrugated_64m', 'fence_corrugated_broken_4m', 'fence_corrugated_broken_8m', 'fence_corrugated_broken_16m', 'fence_industry_8m', 'fence_industry_16m', 'fence_industry_32m', 'fence_industry_64m', 'fence_industry_broken_4m', 'fence_industry_broken_8m', 'fence_industry_broken_16m', 'floodlight_big_c', 'gangplank_01', 'gangplank_02', 'gastank_c', 'harbor_edge_10m_c', 'harbor_edge_20m_45deg_c', 'harbor_edge_20m_c', 'harbor_edge_40m_c', 'harbor_edge_45degree_in2_c', 'harbor_edge_45degree_in_c', 'harbor_edge_45degree_out2_c', 'harbor_edge_45degree_out_c', 'harbor_edge_80m_c', 'harbor_edge_90degree_in_c', 'harbor_edge_90degree_out_c', 'harbor_edge_ramp_c', 'industry_vehicle_01_c', 'ladder_4m_c', 'ladder_4m_irgsupport', 'ladder_5m_c', 'ladder_5m_irgsupport', 'ladder_6m_c', 'ladder_7m_beams_c', 'ladder_9m_beams_c', 'ladder_10m_beams_c', 'ladder_10m_c', 'ladder_10m_irgsupport', 'ladder_12m_cistmedium_c', 'ladder_20m_beams_c', 'ladder_20m_c', 'ladder_20m_irgsupport', 'ladder_40m_c', 'ladder_40m_irgsupport', 'lamp_post_double_c', 'lamp_post_single_c', 'largeflowerpot_01_c', 'metalbeam_stack_01_c', 'monorail_01', 'monorail_01_slope', 'monorail_02', 'monorail_02_v2', 'monorail_03', 'monorail_platform_c', 'monorail_sign_01_c', 'monorail_sign_02_c', 'monorail_train_c', 'monorail_train_wreck_c', 'parkbench_01_c', 'parkbench_02_c', 'parked_car_01_c', 'parked_car_02_c', 'parked_truck_01_c', 'pedestrian_railing_8m_broken_c', 'pedestrian_railing_8m_c', 'pedestrian_railing_16m_c', 'pedestrian_railing_32m_c', 'playground_horse', 'playground_swing_c', 'residetial_divider2_c', 'residetial_divider_c', 'road_sign_01_c', 'road_sign_02_c', 'road_sign_03_c', 'rockpile_large', 'rockpile_medium', 'rockpile_small', 'ship_01_c', 'solarpanel_01_c', 'solarpanel_02_c', 'stone_stairs_5x10m_c', 'stonewall_low_4mend_c', 'stonewall_low_4mwreck_c', 'stonewall_low_8m_c', 'stonewall_low_16m_c', 'stormdrain', 'train_industial_c', 'train_industial_wagon_c', 'train_track_16m_end_c', 'train_track_32m_c', 'train_track_64m_c', 'train_track_y_32m_c', 'trash_dumpster_01_c', 'ventilation_duct', 'as_apc_wreck', 'as_at_wreck', 'as_heavy_mech_wreck', 'as_tank_wreck', 'eu_ag_wreck', 'barn_01_v01_e', 'farmhouseold_01_v01_e', 'farmhouseold_02_v01_e', 'farmhouseold_03_v01_e', 'farmhouseold_04_v01_e', 'farmshed_01_v01_e', 'farmshed_02_v01_e', 'residential_house_01_e', 'residential_house_02_e', 'residential_house_03_e', 'residential_house_03_ruin_e', 'residential_house_04_e', 'ruinedhouse_01_e', 'ruinedhouse_03_e', 'scraper_01_e', 'scraper_base_e', 'scraper_stairs_e', 'thouseold_01_ver01_e', 'thouseold_01_ver02_e', 'thouseold_02_ruin01_e', 'thouseold_02_v01_e', 'thouseold_03_ruin01_e', 'thouseold_03_v01_e', 'thouseold_03_v02_e', 'citylight_01', 'citylight_02', 'statue_01_e', 'statue_01_e_v2', 'statue_02_e', 'wastebasket_01', 'church', 'command_center_e', 'flowerscape_sidewalk', 'flowerscrape_large', 'flowerscrape_medium', 'flowerscrape_ruin_01', 'flowerscrape_ruin_02', 'flowerscrape_small', 'flowerscrape_tower_l', 'flowerscrape_tower_r', 'controltower_01_m', 'mil_base_house_2', 'pilbox_smal_01_m', 'pilbox_smal_01_m', 'pilbox_smal_01_m', 'pilbox_smal_01_m', 'crate_ammo_01_m', 'helipad_m', 'infanterycover_3m_m', 'infanterycover_14m_m', 'infanterycover_broken_7m_m', 'infanterycover_u_m', 'tank_obstacle_four_m', 'tank_obstacle_single_m', 'tank_obstacle_three_m', 'trench_20m', 'trench_90degree', 'trench_bridge', 'trench_bridge_small', 'trench_end', 'trench_exit', 'trench_t_crossing', 'flag_EU', 'flag_neutral', 'flag_Pac', 'flagpole', 'pac_light_soldier', 'pac_heavy_soldier', 'us_light_soldier', 'us_heavy_soldier']
          # Let's add weapons and stuff too!
          self.allowed_objects += ['As_aa', 'as_ar_rifle', 'as_ar_rocket', 'as_ar_shotgun', 'As_av', 'as_handgun', 'as_mg', 'as_smg', 'as_sni', 'Beacon', 'EU_AA', 'eu_ar_rifle', 'EU_AR_Rocket', 'EU_AR_Shotgun', 'EU_AV', 'EU_Handgun', 'eu_mg', 'EU_SMG', 'eu_sni', 'Hud_As_Assault', 'Hud_As_Engineer', 'Hud_As_Recon', 'Hud_As_Support', 'Hud_Eu_Assault', 'Hud_Eu_Engineer', 'Hud_Eu_Recon', 'Hud_Eu_Support', 'Item_Dummy', 'Item_Lock', 'item_Lock_Big', 'Knife', 'Knife_unlock', 'ordermarker', 'ParachuteLauncher', 'sentrygun_deployer', 'Unl_Active_Camo', 'unl_adv_sni', 'unl_ammo_upgrade', 'Unl_AV_Rifle', 'unl_best_buy_rifle', 'unl_best_buy_rocket', 'unl_best_buy_shotgun', 'Unl_c4', 'unl_c4_detonator', 'Unl_Carbine', 'Unl_Defibrillator', 'Unl_Defuser', 'Unl_Deployer_Sentrygun', 'unl_drone_recon', 'Unl_Drone_Recon_Detonator', 'unl_drone_sentry', 'Unl_Drone_Sentry_Detonator', 'Unl_Grenade_EMP', 'Unl_Grenade_Frag', 'Unl_Grenade_Smoke', 'Unl_har_rifle', 'unl_har_rocket', 'unl_har_shotgun', 'Unl_HmgSupportUnlock-Ganz', 'Unl_Hub_Ammo', 'Unl_Hub_Medic', 'Unl_lar_rifle', 'Unl_lar_rocket', 'unl_lar_shotgun', 'unl_medic_upgrade', 'Unl_Mine_AntiPersonnel', 'Unl_Mine_EMP', 'Unl_Mine_Motion', 'unl_port_shield', 'Unl_Pulse_Meter', 'unl_repair', 'unl_repair_upgrade', 'unl_scope_zoom', 'Unl_Shotgun', 'unl_sonar', 'unl_stabilizer', 'as_drone', 'commander_EMP_strike', 'commander_movement_analyst', 'commander_orbital_Strike', 'commander_supplybox', 'commander_uav_drone', 'commander_uav_drone_control', 'eu_drone', 'eu_sentrygun', 'portable_shield', 'spawn_beacon', 'unl_hub_ammo_stationary']
          # Fire!
          self.allowed_objects += ['ambstat_fire_medium','glow2']
          That's right from the code, heh. Copy and paste to Notepad. I'll see if I can find a nicely formatted list somewhere.

          Comment

          • mnld

            #6
            Re: Sandbox 2142 Spawnable Objects!

            LOL OWNED :)

            Comment

            • win.roulette

              #7
              Re: Sandbox 2142 Spawnable Objects!

              can u put vehicals from special forces like the grappling hook, zip line, atv, jet ski, and Apache.......but if u cant put alot og thins put the apache!I don't think we have any kind of permission to do that? (from EA....)Will the grabbing funtion work properly? After I have spawned alot of objects it wont grab the one I want(usually the one next to it or 15 feet away, or worse somebody elses). I was just wondering if this is a known bug and if its just me.
              P.S. I messed with the grabbing funtion buttons so dont tell me to do that

              Comment

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