Could someone plz tell me what are the spawnable objects in sandbox2142 beta 2? The link that the Sir community provided for the list is dead. Can someone give me a small list or a working list for the spawn list?:)
Sandbox 2142 Spawnable Objects!
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Re: Sandbox 2142 Spawnable Objects!
sorry but i really am clueless about some things, like how to make a private message. But the link is
there is also another link that i also think leads to the spawn list. This one is dead too.
Бесплатно скачать порно с быстрой загрузкой ещё никогда не было так просто, даже регистрироваться не нужно!
TY. Reply asapComment
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Re: Sandbox 2142 Spawnable Objects!
That's right from the code, heh. Copy and paste to Notepad. I'll see if I can find a nicely formatted list somewhere.Code:self.allowed_objects = ['beacon_tower_01_ay', 'refugee_divider_a', 'refugee_grate_solid_a', 'refugee_grate_stairs_a', 'refugee_marquee_a', 'refugeemodule_01_a', 'refugeemodule_01_a_90degcol', 'refugeemodule_01_b', 'refugeemodule_01_b_90degcol', 'refugeemodule_01_c', 'refugeemodule_01_c_90degcol', 'refugeemodule_01x8tall_a', 'tollstation_02_a', '', '_hothouse_part01_a', '_hothouse_part02_a', '_hothouse_part03_a', 'bc_big_bridge_ay', 'bc_building_a', 'bc_yard_a', 'freezer', 'freezer_cluster1', 'freezer_cluster2', 'irregation_entrance_a', 'irregation_plant_main_a', 'irregation_plant_top', 'irrigation_pipeline_30degrees_a', 'irrigation_pipeline_60m_a', 'irrigation_pipeline_90curve_10m', 'irrigation_pipeline_90curve_20m', 'irrigation_pipeline_120m_a', 'irrigation_pipeline_support_a', 'irrigation_plantpod_a', 'reactor_foundation_a', 'reactor_generator_a', 'reactor_powerreserve_a', 'ambstat_ACSmoke', 'ambstat_Battlesmoke', 'ambstat_civwreck_burning', 'ambstat_Clouds', 'ambStat_Damn_waterFall', 'ambstat_Electric', 'ambstat_Fire', 'ambstat_Fire_medium', 'ambstat_Fire_small', 'ambstat_Light_Red2', 'ambstat_Light_Red', 'ambstat_MassiveSmoke', 'ambstat_OnlyFire', 'ambstat_OnlySmoke', 'amdStat_Damn_WaterImpact', 'amdStat_Fountain_waterSpray', 'ground_3x6', 'ground_6x6', 'ground_8x4', 'ground_10x2_5', 'ground_16x4', 'ground_16x8', 'wall_2x4', 'wall_3x6', 'wall_6x3', 'wall_6x12', 'wall_8x4', 'wall_8x8', 'wall_8x16', 'wall_12x24', 'barrack_double_c', 'barrack_single_c', 'barrack_single_c_component', 'com_tower_c', 'guard_watchtower_01_c', 'guardwall_6m_broken_c', 'guardwall_12m_broken_c', 'guardwall_12m_c', 'guardwall_12m_door_c', 'guardwall_12m_gate_c', 'guardwall_12m_railinghole_c', 'guardwall_24m_c', 'guardwall_45deg_c', 'guardwall_90deg_c', 'guardwall_doordoor_c', 'guardwall_gatedoor_c', 'guardwall_tjunction_c', 'office_01_c', 'park_monument_01', 'park_monument_02', 'warehouse_large_01_c', 'warehouse_medium_01_c', 'warehouse_small_01_c', 'connector', 'barrel_big_dest_c', 'crate01_dest_c', 'eu_mech_wreck_01_c', 'alarm_device', 'alarm_device_compleat', 'antenna_01_c', 'barge', 'barrel_big_a', 'barrel_big_b', 'barrel_big_c', 'barrel_small_a', 'barrel_small_b', 'barrel_small_c', 'basketball_basket', 'brickwall_4m_c', 'brickwall_4m_wreck_c', 'brickwall_8m_c', 'brickwall_16m_c', 'brickwall_32m_c', 'brickwall_64m_c', 'brickwall_door_8m_c', 'brickwall_end_c', 'bridge_industrial_01_c', 'cable12m', 'cable16m', 'cable20m', 'cable24m', 'cable30m', 'cable40m', 'cable40mtwo', 'cable60m', 'cable60mtwo', 'catwalk_2_cross_c', 'catwalk_3_cross_c', 'catwalk_4_cross_c', 'catwalk_8m_c', 'catwalk_16m_c', 'catwalk_24m_c', 'catwalk_32m_c', 'catwalk_40m_c', 'catwalk_90deg_c', 'catwalk_cluster1_c', 'catwalk_cluster1_mirror_c', 'catwalk_cluster2_c', 'catwalk_end_poles', 'catwalk_stair_c', 'catwalk_support_c', 'catwalk_tower_c', 'catwalk_tower_wall_c', 'cistern_building_c', 'cistern_medium_c', 'cistern_small_c', 'concrete_wall_10m_stair_in_c', 'concrete_wall_10m_stair_out_c', 'concrete_wall_16m_c', 'concrete_wall_32m_c', 'concrete_wall_64m_c', 'concrete_wall_corner_10m_c', 'concrete_wall_corner_10m_inv_c', 'concrete_wall_inner_slope_30m_c', 'concrete_wall_inner_slope_30m_inv_c', 'concrete_wall_slope_30m_c', 'concrete_wall_slope_30m_inv_c', 'concwall_4m_c', 'concwall_4m_wreck_c', 'concwall_8m_c', 'concwall_16m_c', 'concwall_32m_c', 'concwall_64m_c', 'concwall_door_8m_c', 'concwall_end_c', 'container_cluster2_c', 'container_empty_a', 'container_empty_b', 'container_empty_c', 'container_empty_d', 'container_empty_e', 'container_seald_a', 'container_seald_b', 'container_seald_c', 'container_seald_d', 'container_seald_e', 'container_small_c', 'container_wreck_c', 'crane_small_c', 'crate01_a', 'crate01_b', 'crate01_c', 'crate01_stack01_a', 'crate01_stack01_b', 'crate01_stack01_c', 'crate01_stack02_a', 'crate01_stack02_b', 'crate01_stack02_c', 'crate01_stack03_a', 'crate01_stack03_b', 'crate01_stack03_c', 'crate01_stack04_a', 'crate01_stack04_b', 'crate01_stack04_c', 'fence_corrugated_8m', 'fence_corrugated_16m', 'fence_corrugated_32m', 'fence_corrugated_64m', 'fence_corrugated_broken_4m', 'fence_corrugated_broken_8m', 'fence_corrugated_broken_16m', 'fence_industry_8m', 'fence_industry_16m', 'fence_industry_32m', 'fence_industry_64m', 'fence_industry_broken_4m', 'fence_industry_broken_8m', 'fence_industry_broken_16m', 'floodlight_big_c', 'gangplank_01', 'gangplank_02', 'gastank_c', 'harbor_edge_10m_c', 'harbor_edge_20m_45deg_c', 'harbor_edge_20m_c', 'harbor_edge_40m_c', 'harbor_edge_45degree_in2_c', 'harbor_edge_45degree_in_c', 'harbor_edge_45degree_out2_c', 'harbor_edge_45degree_out_c', 'harbor_edge_80m_c', 'harbor_edge_90degree_in_c', 'harbor_edge_90degree_out_c', 'harbor_edge_ramp_c', 'industry_vehicle_01_c', 'ladder_4m_c', 'ladder_4m_irgsupport', 'ladder_5m_c', 'ladder_5m_irgsupport', 'ladder_6m_c', 'ladder_7m_beams_c', 'ladder_9m_beams_c', 'ladder_10m_beams_c', 'ladder_10m_c', 'ladder_10m_irgsupport', 'ladder_12m_cistmedium_c', 'ladder_20m_beams_c', 'ladder_20m_c', 'ladder_20m_irgsupport', 'ladder_40m_c', 'ladder_40m_irgsupport', 'lamp_post_double_c', 'lamp_post_single_c', 'largeflowerpot_01_c', 'metalbeam_stack_01_c', 'monorail_01', 'monorail_01_slope', 'monorail_02', 'monorail_02_v2', 'monorail_03', 'monorail_platform_c', 'monorail_sign_01_c', 'monorail_sign_02_c', 'monorail_train_c', 'monorail_train_wreck_c', 'parkbench_01_c', 'parkbench_02_c', 'parked_car_01_c', 'parked_car_02_c', 'parked_truck_01_c', 'pedestrian_railing_8m_broken_c', 'pedestrian_railing_8m_c', 'pedestrian_railing_16m_c', 'pedestrian_railing_32m_c', 'playground_horse', 'playground_swing_c', 'residetial_divider2_c', 'residetial_divider_c', 'road_sign_01_c', 'road_sign_02_c', 'road_sign_03_c', 'rockpile_large', 'rockpile_medium', 'rockpile_small', 'ship_01_c', 'solarpanel_01_c', 'solarpanel_02_c', 'stone_stairs_5x10m_c', 'stonewall_low_4mend_c', 'stonewall_low_4mwreck_c', 'stonewall_low_8m_c', 'stonewall_low_16m_c', 'stormdrain', 'train_industial_c', 'train_industial_wagon_c', 'train_track_16m_end_c', 'train_track_32m_c', 'train_track_64m_c', 'train_track_y_32m_c', 'trash_dumpster_01_c', 'ventilation_duct', 'as_apc_wreck', 'as_at_wreck', 'as_heavy_mech_wreck', 'as_tank_wreck', 'eu_ag_wreck', 'barn_01_v01_e', 'farmhouseold_01_v01_e', 'farmhouseold_02_v01_e', 'farmhouseold_03_v01_e', 'farmhouseold_04_v01_e', 'farmshed_01_v01_e', 'farmshed_02_v01_e', 'residential_house_01_e', 'residential_house_02_e', 'residential_house_03_e', 'residential_house_03_ruin_e', 'residential_house_04_e', 'ruinedhouse_01_e', 'ruinedhouse_03_e', 'scraper_01_e', 'scraper_base_e', 'scraper_stairs_e', 'thouseold_01_ver01_e', 'thouseold_01_ver02_e', 'thouseold_02_ruin01_e', 'thouseold_02_v01_e', 'thouseold_03_ruin01_e', 'thouseold_03_v01_e', 'thouseold_03_v02_e', 'citylight_01', 'citylight_02', 'statue_01_e', 'statue_01_e_v2', 'statue_02_e', 'wastebasket_01', 'church', 'command_center_e', 'flowerscape_sidewalk', 'flowerscrape_large', 'flowerscrape_medium', 'flowerscrape_ruin_01', 'flowerscrape_ruin_02', 'flowerscrape_small', 'flowerscrape_tower_l', 'flowerscrape_tower_r', 'controltower_01_m', 'mil_base_house_2', 'pilbox_smal_01_m', 'pilbox_smal_01_m', 'pilbox_smal_01_m', 'pilbox_smal_01_m', 'crate_ammo_01_m', 'helipad_m', 'infanterycover_3m_m', 'infanterycover_14m_m', 'infanterycover_broken_7m_m', 'infanterycover_u_m', 'tank_obstacle_four_m', 'tank_obstacle_single_m', 'tank_obstacle_three_m', 'trench_20m', 'trench_90degree', 'trench_bridge', 'trench_bridge_small', 'trench_end', 'trench_exit', 'trench_t_crossing', 'flag_EU', 'flag_neutral', 'flag_Pac', 'flagpole', 'pac_light_soldier', 'pac_heavy_soldier', 'us_light_soldier', 'us_heavy_soldier'] # Let's add weapons and stuff too! self.allowed_objects += ['As_aa', 'as_ar_rifle', 'as_ar_rocket', 'as_ar_shotgun', 'As_av', 'as_handgun', 'as_mg', 'as_smg', 'as_sni', 'Beacon', 'EU_AA', 'eu_ar_rifle', 'EU_AR_Rocket', 'EU_AR_Shotgun', 'EU_AV', 'EU_Handgun', 'eu_mg', 'EU_SMG', 'eu_sni', 'Hud_As_Assault', 'Hud_As_Engineer', 'Hud_As_Recon', 'Hud_As_Support', 'Hud_Eu_Assault', 'Hud_Eu_Engineer', 'Hud_Eu_Recon', 'Hud_Eu_Support', 'Item_Dummy', 'Item_Lock', 'item_Lock_Big', 'Knife', 'Knife_unlock', 'ordermarker', 'ParachuteLauncher', 'sentrygun_deployer', 'Unl_Active_Camo', 'unl_adv_sni', 'unl_ammo_upgrade', 'Unl_AV_Rifle', 'unl_best_buy_rifle', 'unl_best_buy_rocket', 'unl_best_buy_shotgun', 'Unl_c4', 'unl_c4_detonator', 'Unl_Carbine', 'Unl_Defibrillator', 'Unl_Defuser', 'Unl_Deployer_Sentrygun', 'unl_drone_recon', 'Unl_Drone_Recon_Detonator', 'unl_drone_sentry', 'Unl_Drone_Sentry_Detonator', 'Unl_Grenade_EMP', 'Unl_Grenade_Frag', 'Unl_Grenade_Smoke', 'Unl_har_rifle', 'unl_har_rocket', 'unl_har_shotgun', 'Unl_HmgSupportUnlock-Ganz', 'Unl_Hub_Ammo', 'Unl_Hub_Medic', 'Unl_lar_rifle', 'Unl_lar_rocket', 'unl_lar_shotgun', 'unl_medic_upgrade', 'Unl_Mine_AntiPersonnel', 'Unl_Mine_EMP', 'Unl_Mine_Motion', 'unl_port_shield', 'Unl_Pulse_Meter', 'unl_repair', 'unl_repair_upgrade', 'unl_scope_zoom', 'Unl_Shotgun', 'unl_sonar', 'unl_stabilizer', 'as_drone', 'commander_EMP_strike', 'commander_movement_analyst', 'commander_orbital_Strike', 'commander_supplybox', 'commander_uav_drone', 'commander_uav_drone_control', 'eu_drone', 'eu_sentrygun', 'portable_shield', 'spawn_beacon', 'unl_hub_ammo_stationary'] # Fire! self.allowed_objects += ['ambstat_fire_medium','glow2']
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Re: Sandbox 2142 Spawnable Objects!
can u put vehicals from special forces like the grappling hook, zip line, atv, jet ski, and Apache.......but if u cant put alot og thins put the apache!I don't think we have any kind of permission to do that? (from EA....)Will the grabbing funtion work properly? After I have spawned alot of objects it wont grab the one I want(usually the one next to it or 15 feet away, or worse somebody elses). I was just wondering if this is a known bug and if its just me.
P.S. I messed with the grabbing funtion buttons so dont tell me to do thatComment
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