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Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
I personally think all the weapons, and especially the Ganz, work better when you have people in front of you already....
Don't listen to all this endorsement of accuracy as a medal as a machinegunner, look to your Kill to Death Ratio as a mark of your usefulness. But if you can get both, more power to you!
Exactly right. I have only about 11% accuracy but keep a decent 12 K/D ratio with Ganz, which is quite useful if you play Titan or "narrow" field areas (bottlenecks) and still being able to supply teammates with ammo on-spot. It is sad that no FPS has a good system for rewarding players for suppressive and cover fire tactics.
Exactly right. I have only about 11% accuracy but keep a decent 12 K/D ratio with Ganz, which is quite useful if you play Titan or "narrow" field areas (bottlenecks) and still being able to supply teammates with ammo on-spot. It is sad that no FPS has a good system for rewarding players for suppressive and cover fire tactics.
well how are they supposed to give you an award for suppresive fire? what, you fire like over a million rounds with the gun and the game just like assumes youve been doing some suppresive fire? I really dont see how they can make an award for somethin like that.
Lol ganz is a great gun, and can be used however. If you run and gun, you have to get close to your enemy and crouch, don't zoom, zoom and you get owned by that guy with his krylov. Just today I ran around the corner on shingle and met 6 TG members capping my flag, killed all 6 and lost about 89% of my health...but I still got all 6. :p
It just takes practice to use. It's like a rapid fire sniper rifle if you know how to use it. :shock:
He probably knows where enemies are based on UAV/IDS/HeartBeat Info, so I think he kills people in closer range fights and probably uses corners to his advantage.
I picture him knowing where enemies are or may be, running up to a corner, peeking out in close range, crouching stationary, firing "from the hip" while still crouching and moving on or double-backing to get extra kills from possible revives.
He probably knows where enemies are based on UAV/IDS/HeartBeat Info, so I think he kills people in closer range fights and probably uses corners to his advantage.
Exactly what I do
In close range fights cicrle around the person don't stand still
well how are they supposed to give you an award for suppresive fire? what, you fire like over a million rounds with the gun and the game just like assumes youve been doing some suppresive fire? I really dont see how they can make an award for somethin like that.
If the networking part had no problems, then area-aware rules could be employed like in RPG games: you get a few points every time you land constant bursts very close to enemy troops, especially when they are in narrow areas or they are not very mobile. This doesn't have to be linked with team tickets, only personal points. In general, the engine could award the player with weighted values 0...1 instead of hin/no-hit for bullets, according to the distance from the target (maybe as close as 1m away from the torso). Since bullet trajectory and dynamics can be easily implemented in real-time, the only limiting factor is the network speed. I think this is something that we will see in future "smarter" FPS games (some companies already have plans for smarter, not just faster, FPS engines).
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