assault rifles

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  • Darc

    #31
    In Planetside they used to make unwritten "tweaks" to weapons or equipment every so often because they got tired of listening to people ***** about it... but we always noticed, snooped files, and bitched more than we would have had they told us.

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    • imported_Field
      Member
      • Apr 2007
      • 2234

      #32
      ok im willing to beleive something like this since i didnt use the baur that much to start with i only got like 10k kills with it and didnt pay all that much attention but that would actually be kind of funny because people that all set themselves apart from supposed "voss noobs" thier baur is made more user friendly this is funny

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      • Ghiblian

        #33
        Yesterday I spent all day playing with the SCAR. It is my new favorite assault rifle. Perhaps it's a psychological thing because of the way the SCAR sounds, but it feels more powerful than all the other weapons with the exception of the Baur. I don't know what everyone is saying about the recoil because the SCAR feels like it has much less recoil than the other ARs (at the very least, I feel I have more precision on it).

        In fact, I think I prefer the SCAR over the much touted Krylov. I think for now, I will be using the Krylov when I'm on EU and SCAR when I'm on PAC.

        It may all just be psychological, and I'm sure all the top clans have done enough experimentation to figure out that Krylov is the best AR. However, taste is what matters here.

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        • imported_Field
          Member
          • Apr 2007
          • 2234

          #34
          the more we talk about ARs the more complicated i realize the use of ARs at different ranges on differerent maps and different mindsets come into play. Its an interesting topic

          Comment

          • DesmondLocke

            #35
            Originally posted by Field
            the more we talk about ARs the more complicated i realize the use of ARs at different ranges on differerent maps and different mindsets come into play. Its an interesting topic
            It is quite complicated isn't it? Like you said there's so many factors...what map? What range? Are you mostly attack or defend?...and so many others. And bringing up "raw data" on each gun doesn't solve it either, cause it still depends on your playing style. The pros on the Voss are the negatives on the Baur, and vice versa. And the other two lie somewhere in between. In all, though, the ARs are probably the most versatile weapon in the game, especially with the PKs and Herzog.

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            • Diamond621

              #36
              Originally posted by DesmondLocke
              It is quite complicated isn't it? Like you said there's so many factors...what map? What range? Are you mostly attack or defend?...and so many others.
              This is the entire point - and the reason why I find "omg Assault Rifle X is the best assault rifle in the game!!1" threads to be such a pathetic oversimplification of the situation. Each of them have their own niche they are meant to fill - it all comes down to the combat situation and the intelligence of the weapon's user. The better player is not the one who uses Assault Rifle X rather than Y, but the one who knows how to best play to the strengths of the weapon they have.

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              • Dtneter
                Member
                • Jul 2007
                • 1158

                #37
                someone needs a slap to the head lol.

                comparisment baur patch 1.25 and 1.40

                patch 1.25

                soldier bullet deviation

                rem ---BeginComp:SoldierDeviationComp ---
                ObjectTemplate.createComponent SoldierDeviationComp
                ObjectTemplate.deviation.setFireDev 2 0.26 0.1
                ObjectTemplate.deviation.minDev 0.38
                ObjectTemplate.deviation.setTurnDev 0 0 0 0
                ObjectTemplate.deviation.setSpeedDev 1 0.25 0.03 0.09
                ObjectTemplate.deviation.setMiscDev 7 7 0.13
                ObjectTemplate.deviation.devModStand 1.3
                ObjectTemplate.deviation.devModCrouch 1.1
                ObjectTemplate.deviation.devModZoom 0.65
                ObjectTemplate.deviation.minDevModZoom 0.1
                rem ---EndComp ---

                patch 1.40

                rem ---BeginComp:SoldierDeviationComp ---
                ObjectTemplate.createComponent SoldierDeviationComp
                ObjectTemplate.deviation.setFireDev 2 0.275 0.08
                ObjectTemplate.deviation.minDev 0.38
                ObjectTemplate.deviation.setTurnDev 0 0 0 0
                ObjectTemplate.deviation.setSpeedDev 1 0.25 0.03 0.09
                ObjectTemplate.deviation.setMiscDev 7 7 0.13
                ObjectTemplate.deviation.devModStand 1.3
                ObjectTemplate.deviation.devModCrouch 1.1
                ObjectTemplate.deviation.devModZoom 0.65
                ObjectTemplate.deviation.minDevModZoom 0.1
                rem ---EndComp ---

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                • Diamond621

                  #38
                  Originally posted by Dtneter
                  someone needs a slap to the head lol.

                  ...

                  15 hundredths of a point of deviation adjustment and two hundredths of a point of adjustment to the modifier is only enough to show a noticeable spread increase effect after maybe seven or eight full auto rounds.

                  Though I readily admit I was wrong and some change does appear to have been made. Good homework here.

                  Comment

                  • imported_Field
                    Member
                    • Apr 2007
                    • 2234

                    #39
                    the only time you spray 7-8 bullets at someone is when your at a range where theres no way you could miss anyways.

                    in close range shooting from the hip you can easily kill 3 people with 1 baur clip

                    Comment

                    • AmAtoL

                      #40
                      Unles you've got a perfect setup regarding network connection I would suggest you can easily lose many rounds on there way to the enemy. I know I do, it's not unusual to fire a full clip at someone only to have them turn on you and put 3 rounds into you. You know that feeling when you turn a corner knowing full well an enemy is going to be there but as you press fire you're dead without managing one shot. Bad connection sees me dead a lot.
                      The difference for me is purely clip size, why would I take 20 bullets over 40 ?
                      Sometimes I will but not often.

                      Comment

                      • RYKUU
                        Member
                        • Dec 2006
                        • 2352

                        #41
                        Well the krylov and car are baalanced in my eyes, though out of them both i prefer the scar.

                        Comment

                        • imported_Field
                          Member
                          • Apr 2007
                          • 2234

                          #42
                          :blabla:
                          Originally posted by AmAtoL
                          Unles you've got a perfect setup regarding network connection I would suggest you can easily lose many rounds on there way to the enemy. I know I do, it's not unusual to fire a full clip at someone only to have them turn on you and put 3 rounds into you. You know that feeling when you turn a corner knowing full well an enemy is going to be there but as you press fire you're dead without managing one shot. Bad connection sees me dead a lot.
                          The difference for me is purely clip size, why would I take 20 bullets over 40 ?
                          Sometimes I will but not often.
                          If your shooting your whole clip at someone your eitheR A: have a hella bad problem with your computer.:dead: B: are playing on servers with too high of ping.:thatsbad: C: Combination (A)+(B)+(you dont know how to shoot your gun):shoot::wall:

                          Im kind of skeptical when i hear someone saying that they shot thier whooole clip at a guy and then he just turns around and 2 shots them. i just dont understand how this can even happen.

                          I understand the situation where you have the jump on someone but they are moving in some direction which causes you to miss them, which alerts them to your pressence and they still have most of thier health and since you are sitting still trying to shoot them it is easy for them to fire an accurrate burst of bullets at you and kill you:shock:. this has happened to me, and i have done it to other people many times:|:. You just need to know when and when not to shoot at targets that are unaware of your pressence:locked:, you need to take advantage of thier ignornace and caus maximum damage to them while they are unable to retaliate. BF hit detection on moving targets can sometimes be a little problematic:banana:, but i have never had a comp that can flawlessly run this game so its hard to :blabla:really put the word out on this.

                          I'll notice sometimes on given servers i will lag/have bad framerate (less than 30fps) and have poor hit detection:shakehead. But ping is kind of wierd because sometimes i will go on a server where i have 50 ping and i will lag more and have worse framerate/ hit detection than when i go on some other server running the same map and i will instakill people while having smooth frames:shock:. its confusing cause sometimes the same amount of players might be on. maybe its peopls ping differences but then i've looked at that and its hard to find a correlation.

                          :blabla:
                          i just dont know though caus (sorry im being arrogant again:hmm:) i see, hear of and talk to all these people that say they got some niice nice computer with cable internet (better than my computer basically and from putting some more ram on my comp hitting stuff is definitely easier with better hardware) and they're like "unrealz, i shotted my whole clip at this guy and he didnt die wtf" and then they're overall accuracy for assault rifles are like average 10% lower than mine and all that. (does better hardware make your game run worse??:laugh:)

                          Comment

                          • Ghiblian

                            #43
                            Originally posted by Field
                            :blabla:

                            If your shooting your whole clip at someone your eitheR A: have a hella bad problem with your computer.:dead: B: are playing on servers with too high of ping.:thatsbad: C: Combination (A)+(B)+(you dont know how to shoot your gun):shoot::wall:

                            Im kind of skeptical when i hear someone saying that they shot thier whooole clip at a guy and then he just turns around and 2 shots them. i just dont understand how this can even happen.
                            Or D) your university traffic shapes and prioritizes all those research computers over your gaming. I sure as heck don't lag. My ping isn't even that bad. Except every packet I get is delayed by 1/2 a second. That's enough to have had 10 bullets put in me before I even get the message. =P

                            Comment

                            • AmAtoL

                              #44
                              Aye Field, it's probably all of those, and my old reflexes. But.... some days it's good and others it's not. I have a fair idea how to use the old AR, that is how I can detect differences from game to game.
                              Ping in itself is not a big issue, it's the quality of the connection that hampers me from time to time. I, like lots of others play with people from all over Europe and I can tell their connection is damn good, even from 1000 miles away. A Uni connection can give pings in the region of 7-8 solid, those kids are invariably at the top of the scoreboard (all things being equal).
                              If I watch a demo then invariably I see a player who can take out multiple targets easily, every burst results in the tell tale "body shake" as the enemy takes hits, I quite often don't see that.
                              Still, it's all good fun :)

                              Comment

                              • imported_Ezekiel
                                Member
                                • Oct 2007
                                • 1008

                                #45
                                SCAR is great when used in the right hands.

                                Scar in single shot owns :)

                                Field stop chatting crap saying your comp sucks etc, you comp can runt he game smooth etc, i had a radeon x300 and could get upto 30 fps and thats one of the worst cads to exist lol.

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