Tiny game design niggles, that you have to put up with!

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  • Fingulfin
    Member
    • Jun 2007
    • 1433

    #16
    Originally posted by shaz4215
    OMG, I thought I was the only person to get that!!! I tried to explain it to some people in my clan, but no-one else got it. It's like a ghost, and gives you a warning someone is coming up! so funny... :laugh:

    Anyone else get this bug?
    Me! When someone starts climbing a ladder, it shows me him at the top then he is magically "Beamed" back to the bottom so he can climb up...
    Originally posted by Skates
    Clipping a sentry gun in a FAV and having it roll the FAV. Couldn't believe it the first time it happened to me.
    Hit it straight on with your FAV and you should be fine... Technically in RL if you ran over a good sized metal object with your tires you would be fried. Unless you were in a Humvee or something, but whoever manufactures the 2142 FAVs deserves to be shot :laugh:

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    • messfeeder
      Member
      • Feb 2008
      • 616

      #17
      On BF2 I was playing warlord once and I saw somebody throw a grapple in the window at palace so I waited for him to come up. When he got to the top of the rope I tried knifing him, but suddenly he teleported from the top of the rope to right behind me, so he managed to kill me. Now I just hang back when I see people on ladders and then shoot 'em at the top because the animations aren't very fluid.

      Comment

      • Darc

        #18
        I hate how you are constantly getting hung up by, caught on, or momentarily hitched to- anything that sticks out more than a hair from a flat surface you come into contact with.

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        • imported_Demize99
          DICE Developer
          • Jun 2006
          • 225

          #19
          Originally posted by Erhardt
          Reload times on the Pilum. For an anti-vehicle rifle, it's bad enough the shots aren't in a clip to begin with by the year 2142, but one shot, and then that eternity-long reload animation... aaaahhhh! LOL
          We actually had a multi-shot AT weapon in Alpha, similar to the Pilum but with a slightly faster projectile. Problem was tanks had no idea what was hitting them, and the guy shooting was cursing cause it wasn't doing enough damage.

          Instead we based the Pilum off the 1942 bazooka (it's the exact same speed as a bazooka was, without the gravity drop effect). It's just alot more satisfying to get that sneaky 1 shot kill to the back side of a tank, when he never sees it coming.


          Oh, and I hate the fact that you get caught on little pieces of geometry as well, fortunately Frostbite doesn't have this problem...

          Comment

          • WolfAlmighty
            Artillery Magnet
            • Jan 2007
            • 2113

            #20
            Originally posted by Darc
            I hate how you are constantly getting hung up by, caught on, or momentarily hitched to- anything that sticks out more than a hair from a flat surface you come into contact with.
            This. GOD YES this. It's especially annoying when you're trying to jump up onto the AA sections of the back of the Titan and instead of actually making the leap your d00d just sort of jumphumps the obstacle and you simply lose stamina. Annoying, especially when you're trying to get up and destroy a beacon before the squad you just offed starts podding back down again. :p

            It's also a pisser on city maps whenever I get stuck on a little bump on a roof or some such because generally I'm trying to run away from a barrage of PK rockets and instead of gracefully running away my guy gets his foot stuck and I end up taking all the PK rockets like a *****. Those are monitor-punching-type moments, let me tell you.

            Originally posted by Demize99
            Instead we based the Pilum off the 1942 bazooka (it's the exact same speed as a bazooka was, without the gravity drop effect). It's just alot more satisfying to get that sneaky 1 shot kill to the back side of a tank, when he never sees it coming.
            Which is exactly why I hate having gunners in my tank. They always hop in, spam 'Forward! Go go go!!' wanting me to lead the charge into a guarded silo with my A8, not realising that doing so essentially means committing suicide without the 2 point penalty. Tanks are FAR too vulnerable to so many things in this game that I pretty much use them for long-range mortar-type fire, killing infantry and other tanks (and walkers, if I'm far enough away when the battle starts), APCs, etc. from a distance. But with the OHK pilum shot, Rorsch/AT missile while EMPed, motion mines, other tanks, gunships, walkers, etc...tanks are pretty much the lowest on the food chain as far as vehicles go in BF2142, with the exception of maybe FAVs, especially if you treat them as you do BF2 tanks. But that wasn't what this thread was about I guess.

            Originally posted by Demize99
            fortunately Frostbite doesn't have this problem...
            That's good to hear. It makes me wish BF2142 was made in Frostbite, that's for sure. But having played BattleField for so long now I've gotten used to the little glitches. Hey now that I think about it, Frostbite is the 3rd BF engine right? Or was there a different one for BF:MC? Meh, I can't think now. Guess I should just stop posting and do something else, eh? Maybe I'll go play some Yahtzee.

            Now where did I put my dice?

            ~Wolfgang

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            • iQue
              Member
              • May 2007
              • 4925

              #21
              lol Wolfgang, clever highlighting though I don't think demize can say much :P

              It think the AV weapons are pretty well balanced anyway.

              Comment

              • Unzen

                #22
                Originally posted by Dtneter
                camp gibs traintracks a bit to high so you often clip in them but who cares if you manage to jump over 2 tracks lol

                anyway [qoute]FAV and APC machine guns do diddly-squat to the aircraft. Now that I really do hate. Even if it took five minutes of constant fire to bring down a gunship or transport - at least it would be doing something. [/qoute] wth since when do those bullets do damage to aircraft?
                Not sure what you mean there, m8? Are you agreeing or disagreeing with me? :laugh:

                I'm not saying that they should bring down aircraft in a few short bursts. But at least have some effect against them - however small.

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                • sempf
                  Member
                  • Jun 2007
                  • 898

                  #23
                  he thought you ment that apc and fav bullets do dammage. but that wasnt the case.

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                  • Killerus
                    Member
                    • Oct 2007
                    • 528

                    #24
                    if the pilum shot any faster i think it would be overpowered and the nerf police would start screaming. I would not object to more rounds though. The pilum requires patience and making the shot count the first time. Take your time and you won't be let down.

                    Comment

                    • Unzen

                      #25
                      Originally posted by Killerus
                      if the pilum shot any faster i think it would be overpowered and the nerf police would start screaming. I would not object to more rounds though. The pilum requires patience and making the shot count the first time. Take your time and you won't be let down.
                      I agree. As much as I feel like I'll be collecting my pension before the Pilum reloads - it needs that time delay. It would be just too powerful a system with quick reloads.

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                      • Killerus
                        Member
                        • Oct 2007
                        • 528

                        #26
                        the one that gets me the most is when you goto throw a grenade with the right click sometimes nothing happens. Your arm does not appear to change positions. Then when you let go of the right mouse button you sometimes toss the grenade but only like 2 or 3 feet and usually into a crowd of teammates

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                        • Yoster
                          Member
                          • Jul 2007
                          • 569

                          #27
                          Anyone mention the sentrys shooting through the titan? God I hate that. It gets me confused and I cant tell when I am really being shot, how could they not fix that in the first patch?

                          Comment

                          • Erhardt

                            #28
                            I wouldn't mind delays between shots... time to chamber the new round, or whatever fruity explanation we want to give it; just something faster so that if I don't have a clean 1-shot kill on the backside, I'll at least still have a chance to get a 2nd shot off before the tank blows me into the next reality with the main gun or turns me into dog food with the turret gun. Shorten the reload time, or make a clip with a sniper-type delay between shots (longer than a sniper's delay, shorter than the current reload time), whatever.

                            But... all said and done, I don't see it changing and I play accordingly. I only wince a little anymore after I get a shot off and get the "Kill assist" point instead of the kill while I'm reloading to soften up the next target for somebody else to get the glory of finishing off. =P

                            Demize, thanks for the commentary... always cool to hear about the "we tried this and it just didn't work out well."

                            Comment

                            • Ghiblian

                              #29
                              Originally posted by Demize99
                              Oh, and I hate the fact that you get caught on little pieces of geometry as well, fortunately Frostbite doesn't have this problem...
                              On another note, I hate how I get slowed down walking over train tracks... and possibly sometimes stuck. I'm fine with them being there for decorations and all... but yah... =P One of those things that makes you miss the real world (where generally, train tracks aren't so annoying).

                              It also bugs me how Gibralter is just the same model stacked up in different ways. It makes the whole map feel like bland.

                              Comment

                              • Unzen

                                #30
                                Originally posted by Demize99
                                We actually had a multi-shot AT weapon in Alpha, similar to the Pilum but with a slightly faster projectile. Problem was tanks had no idea what was hitting them, and the guy shooting was cursing cause it wasn't doing enough damage.

                                Instead we based the Pilum off the 1942 bazooka (it's the exact same speed as a bazooka was, without the gravity drop effect). It's just alot more satisfying to get that sneaky 1 shot kill to the back side of a tank, when he never sees it coming.


                                Oh, and I hate the fact that you get caught on little pieces of geometry as well, fortunately Frostbite doesn't have this problem...
                                Really? That helps quite a bit Demize - seriously! :yay: I got quite handy with the bazooka back in the days of 1942 - learning how much to lead the target by with a long-range shot. Knowing that the bazooka speed is the same as the Pilum's round is useful.

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