What Would You Change?

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  • ebevan_91
    Member
    • Aug 2007
    • 649

    #16
    I would change all of the G36E dolphin diving noobs

    and the LMG diving noobs, as well as the karkand nade/claymore spammers.

    and NERF THE J10 FOR CRYING OUT LOUD

    Comment

    • (TM)KillJoy
      Member
      • Nov 2006
      • 534

      #17
      First thing I would do is do away with claymores, or at least make it so they couldn't be placed within a certain distance of flags and spawn points. (that is so lame)

      Comment

      • Roger Smith
        Member
        • Aug 2006
        • 1390

        #18
        ground to air balance and decent air to air weaponry.

        Comment

        • [GCA]Tim270

          #19
          Originally posted by [MyIS]Alex
          Boats, i want boats!

          BF1942 had them, why can't bf2 or bf3?
          Agree 100% i loved playing midway on 42'.

          Comment

          • waaah_wah
            TEAM BLADE!
            • Jun 2007
            • 3656

            #20
            AA missiles that dont have to actually come in contact with the jet/chopter to explode but rather explode when in near proximity (like they do in PR), and voilĆ  J10 hitbox is no longer a problem.

            Also, one AA missile hit should take out a jet, instead of this vBf2 bollocks when you have to shoot it 3 times.

            Comment

            • davelisowski

              #21
              Take out all the whining...

              oh, and ranks... or earning ranks based on ****... I dunno...

              I guess "whining" would cover everything I had to say.

              Comment

              • Chris_Redfield
                Member
                • Oct 2006
                • 5986

                #22
                Originally posted by waaah_wah
                AA missiles that dont have to actually come in contact with the jet/chopter to explode but rather explode when in near proximity (like they do in PR), and voilĆ  J10 hitbox is no longer a problem.
                Problem with J10 is not in the hitbox alone, but mostly in the heatsource placement. The change in hitbox mesh and heatsource placement for all jets, is a minimalistic task. 2 major guidelines to be noted out in the change

                A) All hitboxes should be as similar as possible, from rear perspective
                B) All heatsrouce placements should be as similar as possible, at the similar location. Just at the rear end of the jet for maximum tracking, or at the middle, so it could easily be deflectable.

                Also, one AA missile hit should take out a jet, instead of this vBf2 bollocks when you have to shoot it 3 times.
                Yup. Id go as far as saying 1 STAs to kill a jet, 2 STAs to take a chopper to 3 red bars. 2 ATAs to bring a chopper to 3 red bars and 2 ATAs to kill a jet.

                Changes to ATA missiles would include

                - Decrease of lock circle
                - Increase in lock time
                - Increase in missile re-arming time
                - Increase in missiles maneuverability post launch
                - Changes in missiles "tick time" and field of view

                I had a notepad file somewhere, where I came up with a well balanced missile system that wasnt much different from what BF2 is today, but rewards more raw skill instead of the automated process of locking on for just 1 second. These changes were just missile file trickery and would have been implemented in 5 minutes or less, even taking care of the hitbox problem, entirely.

                Comment

                • waaah_wah
                  TEAM BLADE!
                  • Jun 2007
                  • 3656

                  #23
                  ^^I actually love the way AA works in PR right now. It only takes one missile to kill a jet/chopter but it has to pretty much hit it dead on to blow it up in one shot. But since the missile often explodes in close proximity of the jet/chopter it will often damage it badly and/or kill pretty much every passenger in the transport chopter.

                  Actually, just read this http://www.realitymod.com/forum/f199...aa-flares.html

                  Comment

                  • imported_Scarz

                    #24
                    Originally posted by Irish Freedom
                    I think the miniguns on the blackhawks should be better (i mean more powerful), and there should be more blackhawks on the carrier (like 5 or 6), and more players on a server, which probably isn't possible due to the server/internet limits. But really, I want door gunners to have more importance.
                    They used to be... (Mini Guns) they used to be unbelievably powerful and pwned everything... then they nerfed them. Now they dont do jack shat. Sissies.

                    Comment

                    • Chris_Redfield
                      Member
                      • Oct 2006
                      • 5986

                      #25
                      Originally posted by waaah_wah
                      ^^I actually love the way AA works in PR right now. It only takes one missile to kill a jet/chopter but it has to pretty much hit it dead on to blow it up in one shot. But since the missile often explodes in close proximity of the jet/chopter it will often damage it badly and/or kill pretty much every passenger in the transport chopter.

                      Actually, just read this http://www.realitymod.com/forum/f199...aa-flares.html
                      I generally dislike that kind of "balance" in a multiplayer game. General rule of thumb- the more powerful the weapon, the more it has to be limited. Meaning, if we have a powerful rocket or missile in the game, it should be limited to as much manual use as possible. In SP games like Twisted Metal, the auto-tracking weaponry is significantly weaker than the dumbfired ones.

                      PR doesnt fit this category as it relies on real life references.

                      As such, PR solutions dont really fit the bill, unless you somehow find a way to implement huge skill input into these 1 shot 1 kill weapons.

                      Comment

                      • Peternelov

                        #26
                        I would remove all "lock-on" crap but playing alone on the server wouldn't be much satisfying.
                        ...miss WW2 weapons...

                        Comment

                        • waaah_wah
                          TEAM BLADE!
                          • Jun 2007
                          • 3656

                          #27
                          ^^Go get FH2 then

                          Comment

                          • groundedzero
                            I AM THE EMBODIMENT OF /b/
                            • Feb 2008
                            • 2923

                            #28
                            i didnt like FH2... id change the bunny hopping noobs... they piss me off -_-

                            Comment

                            • Alex6714
                              Member
                              • Jul 2007
                              • 259

                              #29
                              Substitute BF2 for PR.

                              Win.


                              Also, to add on to the missiles thing, like in pr, that they don“t give you a tone until fully locked on.

                              Comment

                              • DontKnockIt225
                                Member
                                • Nov 2006
                                • 516

                                #30
                                I would like to be in a game that lasts up to 2hours perhaps 5 hours but the winning team gains 100points.

                                The maps would be 5x the size and perhaps 250 people on the server. Sorta like tampa but on a bigger scale. On tampa you get convoys of tanks that group together to repair and it was like travelling around finding obstacles, then travelling again.

                                Much bigger maps, more jets however they must travell further to rearm, so they cannot devastate and rape but must go on small missions. The demand will be higher so bombs will not be wasted on mere infantry. 3 commanders, 2 of them have zones, and the top guy gives orders and recommendations to the 2 commanders.

                                Also map can have change of tarrain, because it is so big i could be like sharqi and daqing oilfields link by roads but much bigger.

                                This whole game would not go under conquest but a different style of game to be seperate.

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