For high performance PC try these:
SettingsManager.floatSet GSDefaultLatencyCompensation 0.0xx000 ( xx ping)
SettingsManager.boolSet GSExtrapolateFrame 1
SettingsManager.U32Set GSExtrapolationTime 100
SettingsManager.U32Set GSInterpolationTime xxx ( 10-15 over ping )
SettingsManager.U32Set GSPerfLogAtPlayerCount 100 or 64
SettingsManager.floatSet GSDefaultLatencyCompensation 0.0xx000 xx ping
SettingsManager.boolSet GSExtrapolateFrame 1
SettingsManager.U32Set GSExtrapolationTime 100
SettingsManager.U32Set GSInterpolationTime 400 or 100
SettingsManager.U32Set GSPerfLogAtPlayerCount 64 ( 64 players server)
There are more options to try:
SettingsManager.U32Set GSExtrapolationTime xx multiply by 12 or 12.3
SettingsManager.U32Set GSInterpolationTime xx or xx +10 (xx ping)
SettingsManager.floatSet GSDefaultLatencyCompensation 0.0xx000 ( xx ping)
SettingsManager.boolSet GSExtrapolateFrame 1
SettingsManager.U32Set GSExtrapolationTime 100
SettingsManager.U32Set GSInterpolationTime xxx ( 10-15 over ping )
SettingsManager.U32Set GSPerfLogAtPlayerCount 100 or 64
SettingsManager.floatSet GSDefaultLatencyCompensation 0.0xx000 xx ping
SettingsManager.boolSet GSExtrapolateFrame 1
SettingsManager.U32Set GSExtrapolationTime 100
SettingsManager.U32Set GSInterpolationTime 400 or 100
SettingsManager.U32Set GSPerfLogAtPlayerCount 64 ( 64 players server)
There are more options to try:
SettingsManager.U32Set GSExtrapolationTime xx multiply by 12 or 12.3
SettingsManager.U32Set GSInterpolationTime xx or xx +10 (xx ping)
Comment