The Sabotage challenge takes way too long to complete: why aren't individual round victories counted instead of making us go through several victories, possibly offset by your teammates' lack of cooperation and skill?
It would make more sense to count individual rounds. That way, I won't have to bust my A-S-S for an arbitrary number of rounds, only to lose my entire effort in the last one because the rest of my team doesn't understand the concept of teamwork.
Seriously, you need to patch this so each round counts towards the challenge criteria, as opposed to only the final result. As it stands, I'm giving up on the challenge: there's no way I'm doing another 150-210 victorious rounds when only 30 should suffice.
Alternatively, if someone knows of a pure sabotage server with only one round per victory per map, I'm all ears.
It would make more sense to count individual rounds. That way, I won't have to bust my A-S-S for an arbitrary number of rounds, only to lose my entire effort in the last one because the rest of my team doesn't understand the concept of teamwork.
Seriously, you need to patch this so each round counts towards the challenge criteria, as opposed to only the final result. As it stands, I'm giving up on the challenge: there's no way I'm doing another 150-210 victorious rounds when only 30 should suffice.
Alternatively, if someone knows of a pure sabotage server with only one round per victory per map, I'm all ears.
Comment