Alright,
I've played every release (except for 0.7), and I must get out some of my frustration. I bought Battlefield 2 to play, and I download mods for improved game play. Myself, like my fellow clan mates, have long enjoyed the Project Reality series. However, after reading the wiki, and 0.6 experience, some things have just gone too far.
So let's say me and my clan wants to form a sniper team, relaying information to the team in an organized fashion. Well, we can't do that because somebody who loaded faster than us managed to grab the sniper kit, becoming a lone wolf sniper, and hardly contributing to the team.
Another scenario. Let's say my clan (focuses on sniping/air) wants to provide tactical air to ground support, and actually communicate with ground units for the enhanced game play experience. Well, we can't, because another player on the team wants to "test out the jets".
Now, I wouldn't mind a player being a lone wolf as a particular kit/using a particular vehicle, as long as me and my clan were offered the opportunity as well. Finding 2 hours to play a single match, with probably only about 3 jet spawns, is frankly a waste of a game. Yes, we could wait for the jet, but then what use are we to the team? None.
Response: Well, you'll get it eventually, or respawn when it's about to spawn.
My Response: First of all, if I chose to respawn when a jet was about to, I would have to have been counting the time to the spawn - which is crazy. Also, by the time I respawn (90 seconds later) somebody else has taken the jet. And eventually getting it doesn't cut it, we want to provide support to the team, and the team I'm sure would love support NOW rather than later.
Response: Let other people have a turn, or go back to Vanilla.
Alright, I will if that's all you're going to say. I love(d) Project Reality, as it gave me a chance to actually feel useful in the scheme of things. Now, the respawn times are heightened to such a point that playing a particular gamestyle is out of the question. Shooting for total reality will get you nowhere, making things more realistic is the way to go.
Realism = no respawns, 1 spawn per vehicle (which will soon be in 0.8!).
Realistic = increased damage, more realistic physics, etc.
Now, I am downloading - for a total of about 7 (2 now, thanks to a helpful lad in another thread) hours - the new mod - which I really wish could have come as an incremental.
There's a reason you don't find any games with the realism Project Reality is aiming for, it just doesn't suit the requirements for a good, PLAYABLE game. ArmA is very realistic, and it manages to keep the sense of realism without having 20 minute spawn times.
That is all. I don't mean to flame, I am amazed at what the dev team has accomplished. I just am very frustrated with the current direction of the mod.
I've played every release (except for 0.7), and I must get out some of my frustration. I bought Battlefield 2 to play, and I download mods for improved game play. Myself, like my fellow clan mates, have long enjoyed the Project Reality series. However, after reading the wiki, and 0.6 experience, some things have just gone too far.
So let's say me and my clan wants to form a sniper team, relaying information to the team in an organized fashion. Well, we can't do that because somebody who loaded faster than us managed to grab the sniper kit, becoming a lone wolf sniper, and hardly contributing to the team.
Another scenario. Let's say my clan (focuses on sniping/air) wants to provide tactical air to ground support, and actually communicate with ground units for the enhanced game play experience. Well, we can't, because another player on the team wants to "test out the jets".
Now, I wouldn't mind a player being a lone wolf as a particular kit/using a particular vehicle, as long as me and my clan were offered the opportunity as well. Finding 2 hours to play a single match, with probably only about 3 jet spawns, is frankly a waste of a game. Yes, we could wait for the jet, but then what use are we to the team? None.
Response: Well, you'll get it eventually, or respawn when it's about to spawn.
My Response: First of all, if I chose to respawn when a jet was about to, I would have to have been counting the time to the spawn - which is crazy. Also, by the time I respawn (90 seconds later) somebody else has taken the jet. And eventually getting it doesn't cut it, we want to provide support to the team, and the team I'm sure would love support NOW rather than later.
Response: Let other people have a turn, or go back to Vanilla.
Alright, I will if that's all you're going to say. I love(d) Project Reality, as it gave me a chance to actually feel useful in the scheme of things. Now, the respawn times are heightened to such a point that playing a particular gamestyle is out of the question. Shooting for total reality will get you nowhere, making things more realistic is the way to go.
Realism = no respawns, 1 spawn per vehicle (which will soon be in 0.8!).
Realistic = increased damage, more realistic physics, etc.
Now, I am downloading - for a total of about 7 (2 now, thanks to a helpful lad in another thread) hours - the new mod - which I really wish could have come as an incremental.
There's a reason you don't find any games with the realism Project Reality is aiming for, it just doesn't suit the requirements for a good, PLAYABLE game. ArmA is very realistic, and it manages to keep the sense of realism without having 20 minute spawn times.
That is all. I don't mean to flame, I am amazed at what the dev team has accomplished. I just am very frustrated with the current direction of the mod.
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