AA and flares

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  • JustMe0171

    #31
    Originally posted by waaah_wah View Post
    Iron gator ALWAYS laggs
    yeah on medium cards & systems, i've known lotsa it didnt lagg on , thats why they pwn on the mapp...

    I donno why, but lotsa hot spots on certain mapps that really works the gpu, and if its not up to par it will lagg at the least.:nod:

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    • camper.
      Member
      • Dec 2006
      • 3459

      #32
      Originally posted by Rhino View Post
      and how is that diffrent from a vbf2 map?

      Slightly larger performance hit between 40,000,000,000 grass blades on Basra and 40 on Karkand?

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      • imported_Rhino
        Member
        • Dec 2006
        • 1341

        #33
        Originally posted by camperstrike View Post
        Slightly larger performance hit between 40,000,000,000 grass blades on Basra and 40 on Karkand?
        lol, karkand has more undergrowth than you think m8, it also has loads of undergrowth rubbish though out the city but yes, it would have less than a scale 4 woodland map. but you seem to fotget that you only draw grass upto arounds 75m radius around the player, soo you are not dwaring all 40,000,000,000 blades at the same time, same with any vbf2 map :p

        and also, on qinling like there, it uses a mesh called "hexagon", which is basically a 8 poly mesh, with a texture slapped on each face and then repeats it all around which hardly effects on perfomance.

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