Originally posted by camperstrike
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weapon sounds are being done from the same guys who did them in .5 so dunno there, in .7 they are really nice in fact :)
dunno what you mean for 30min delay for everything, in .6 the biggest delay is 20mins on kashan as it has "wave spawning", so as soon as you move the tank or w/e away, 20mins later if your tank has been killed or not it will respawn. in v0.7 the spawn times on some maps are alot shorter. For exsample The Battle for Qinling is considered to be a "asset based map" as I like to call it, and the assets its based on (ground forces, tanks etc) have much shorter spawn times to simulate lots of them being avalible. In fact the tanks only have a 3min respawn, so you have a 60s respawn time for yourself, then only have to wait 2mins before your next tank comes along, aint too bad huh?
not sure what you are on about the lightmaps, Kufrahn was the only real map I can think of that had real lightmap issues, 1/2 the map wasnt lightmapped, fixed in .7, Al Basrah has afew objects dont dont have lightmaps, very few that just dont have lightmap samples or its lightmaps are dogey.
70% of our testers have nVidia cards and dont seem to have a problem, apart from maybe some on Sunset and Qwai but to fix that would require a view distance drop, which only very few ppl lag, if your card cant handel it just drop your gfx or if you can afford it, buy a new card. My x1950pro can take PR on full gfx and run above 30fps for most the time, I just dont so I have smooth gameplay all the way. As for the jets, most of our testers have no probs flying them. If you have a joystick, and some hand and eye coordination you shouldnt have a prob, just takes a little pratice, check out my jet training vid I did which should help you: [media]http://www.youtube.com/watch?v=Iv99q75O_f0[/media]
Anyways you may be suprized by v0.7, IMO its miles better than v0.6 :)


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