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Your wehrmacht build.

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  • Your wehrmacht build.

    I have been testing a new build for early game of the Wehrmacht. As of now what seems to be working the best for me is 2 engineer squads build the Wehrmacht quarters than i build 3 volks and than an MG. It works fine unless the Americans ranger spam. Any ideas? And please post your build!

  • #2
    I build one pio squad then a volks.

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    • #3
      Originally posted by stephensolofo
      I build one pio squad then a volks.
      How many? Add than when do you go T2?

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      • #4
        i go t 2 when i have enough resources,i dont really play competitively,just mess around with cherni and bodybag doing comp stomps.

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        • #5
          Oh... well that is why. Have fun playing against those comps!

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          • #6
            2 pio, then MG, then see how they're doing and react accordingly (sometimes sniper, sometimes volks, sometimes 2nd mg)... tech up to t2 as soon as poss - need the AT abilities and possibly a mortar from t2... depending on the game i'll jump to t4, unless a puma is needed, or im going to spam stugs..

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            • #7
              Depends on the map, something like semios i get 2 pio's and then start on an mg, if its a pretty open map, i go for 1 volks/mg and just cover my volks as they cap, then i get a flammie.

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