Your wehrmacht build.

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Nadokings

    #1

    Your wehrmacht build.

    I have been testing a new build for early game of the Wehrmacht. As of now what seems to be working the best for me is 2 engineer squads build the Wehrmacht quarters than i build 3 volks and than an MG. It works fine unless the Americans ranger spam. Any ideas? And please post your build!
  • solofowaffles
    Member
    • May 2006
    • 4306

    #2
    I build one pio squad then a volks.

    Comment

    • Nadokings

      #3
      Originally posted by stephensolofo
      I build one pio squad then a volks.
      How many? Add than when do you go T2?

      Comment

      • solofowaffles
        Member
        • May 2006
        • 4306

        #4
        i go t 2 when i have enough resources,i dont really play competitively,just mess around with cherni and bodybag doing comp stomps.

        Comment

        • Nadokings

          #5
          Oh... well that is why. Have fun playing against those comps!

          Comment

          • The_Misfit

            #6
            2 pio, then MG, then see how they're doing and react accordingly (sometimes sniper, sometimes volks, sometimes 2nd mg)... tech up to t2 as soon as poss - need the AT abilities and possibly a mortar from t2... depending on the game i'll jump to t4, unless a puma is needed, or im going to spam stugs..

            Comment

            • [GCA]Tim270

              #7
              Depends on the map, something like semios i get 2 pio's and then start on an mg, if its a pretty open map, i go for 1 volks/mg and just cover my volks as they cap, then i get a flammie.

              Comment

              Working...