Yes,
I get fed up with last stand, I admit it, and more so than with martyrdom. I'm pretty sick of killing somebody, only to have them spam their fire key at a CQB distance to kill me, or have perfectly steady sights to kill me long range.
Now, I'm not saying remove last stand. It can be argued either way, whether to keep it or to not, that it is possible to counter. However, I have a very small change that I believe would make last stand more in the favor of the original killer, which is how it should be.
I thought this up the other day when I was spec'ing another player. They were shot and went to last stand - the original killer was across the map. So, last stand - they right click to zoom in, and with a perfectly steady hand, take out the target across the map with a few extremely accurately placed shots.
If you haven't guessed already, I suggest the following:
Last Stand accuracy is decreased
Last Stand recoil increased
Only last stand if you have a pistol
Having the ability to use a pistol even if you did not originally is cheap, and the steadiness of your hand while dying is too great.
For example, the sniper has quite a bit of deviation in the scope while not holding your breath. While in last stand, bleeding, shot, injured, dying, and while not holding your breath, the player is able to take extremely accurate shots. If this accuracy is decreased, and the recoil is increased, the player will still have the ability to make a lucky last stand kill, but it won't be as easy.
Opinions? Thanks. :salute:
I get fed up with last stand, I admit it, and more so than with martyrdom. I'm pretty sick of killing somebody, only to have them spam their fire key at a CQB distance to kill me, or have perfectly steady sights to kill me long range.
Now, I'm not saying remove last stand. It can be argued either way, whether to keep it or to not, that it is possible to counter. However, I have a very small change that I believe would make last stand more in the favor of the original killer, which is how it should be.
I thought this up the other day when I was spec'ing another player. They were shot and went to last stand - the original killer was across the map. So, last stand - they right click to zoom in, and with a perfectly steady hand, take out the target across the map with a few extremely accurately placed shots.
If you haven't guessed already, I suggest the following:
Last Stand accuracy is decreased
Last Stand recoil increased
Only last stand if you have a pistol
Having the ability to use a pistol even if you did not originally is cheap, and the steadiness of your hand while dying is too great.
For example, the sniper has quite a bit of deviation in the scope while not holding your breath. While in last stand, bleeding, shot, injured, dying, and while not holding your breath, the player is able to take extremely accurate shots. If this accuracy is decreased, and the recoil is increased, the player will still have the ability to make a lucky last stand kill, but it won't be as easy.
Opinions? Thanks. :salute:
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