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  • sava700

    #16
    Originally posted by predragjanjic
    hey no offense but thats pretty much how whole America works :laugh:
    thats how the whole world works.. we may as well get used to it.

    Comment

    • =98=
      Member
      • Oct 2006
      • 10299

      #17
      ^^ True

      That's what i would do if i owned a gaming company. Thing is, because each product that producers come out with is different, they are all in their own niche market. The lack of competition means they can get away with it.

      Comment

      • Alm()nd J()y
        Member
        • Oct 2006
        • 1209

        #18
        That's ****ing awesome lawl.

        Comment

        • camper.
          Member
          • Dec 2006
          • 3459

          #19
          Yeah, what came about the msx links to EA?

          Hehe, reminds me of a media theme - links to Al-Qaeda. The question is, which of those is the Al-Qaida of the gaming community?

          Comment

          • Webs961

            #20
            Being a coder, I can shed some light as to why this is so easy.

            First of all, you need to remember that these guys are using the DirectX APIs to develop these games. Most of the hacks you see now use DX hooks to either modify RAM values or take the data being sent to the OS from the game and tinker with it. So, part of the problem lies with the way the operating system handles input from DirectX applications. Yell at Microsoft about that one.

            Another issue is performance vs. security. This is pretty much an issue in just about any program out there in existance. I can make a virtually hackproof game, but you'll need a Cray supercomputer to host the server. Essentially, the server sends back more information than the client needs to make a smoother gameplay experience. Your game knows (from the server) where all the other players are on the map all the time. The game engine on your side says, "You don't need to see all of these people behind this wall because the wall is solid and you can't see through it." If they wanted to fix that problem, they could code the server to only send you the information you can see at the current moment. The only problem with this is that it is extrememly intensive on the server, and you'd probably need a dedicated server box to run a 32 player server if you ran everything like that. Simply put, the way things are calculated now, it's not efficient for them to do it any other way.

            Comment

            • Namakan
              Senior Member
              • May 2007
              • 2893

              #21
              Originally posted by Webs961
              Being a coder, I can shed some light as to why this is so easy.

              First of all, you need to remember that these guys are using the DirectX APIs to develop these games. Most of the hacks you see now use DX hooks to either modify RAM values or take the data being sent to the OS from the game and tinker with it. So, part of the problem lies with the way the operating system handles input from DirectX applications. Yell at Microsoft about that one.

              Another issue is performance vs. security. This is pretty much an issue in just about any program out there in existance. I can make a virtually hackproof game, but you'll need a Cray supercomputer to host the server. Essentially, the server sends back more information than the client needs to make a smoother gameplay experience. Your game knows (from the server) where all the other players are on the map all the time. The game engine on your side says, "You don't need to see all of these people behind this wall because the wall is solid and you can't see through it." If they wanted to fix that problem, they could code the server to only send you the information you can see at the current moment. The only problem with this is that it is extrememly intensive on the server, and you'd probably need a dedicated server box to run a 32 player server if you ran everything like that. Simply put, the way things are calculated now, it's not efficient for them to do it any other way.
              you pretty much owned this entire thread

              Comment

              • AllFoamNoBeer
                Member
                • Apr 2007
                • 4034

                #22
                Originally posted by sava700
                thats how the whole world works.. we may as well get used to it.
                Its how capitalism works, not the whole world.

                Comment

                • TheHeartSmasher
                  The Architect
                  • Dec 2006
                  • 696

                  #23
                  Glad to see it is finally down.

                  Comment

                  • ThatEvilGuy
                    Member
                    • May 2007
                    • 341

                    #24
                    Originally posted by alex98uk
                    They got busted by the IRS for fraud i believe.
                    LOL serves them right!

                    Comment

                    • DOGGiE52
                      Member
                      • Dec 2006
                      • 2680

                      #25
                      Originally posted by vika09
                      Its how capitalism works, not the whole world.
                      oh my god it's a... COMMUNIST!!!

                      Comment

                      • AllFoamNoBeer
                        Member
                        • Apr 2007
                        • 4034

                        #26
                        Originally posted by Doggie52
                        oh my god it's a... COMMUNIST!!!
                        Socialist actually, but yeah.

                        Largest Demoracy in the world ftw!

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