is this game plagued by too many nades? too often matches with a lot of people turn into an orgy of nades. and with the stupid martyrdom perk, nades are everywhere and every second i hear that clinking sound and i have to run the F away. a lot of the times when i see my death cam, i see i get killed by some guy who is just throwing random nades at places hoping for a kill. actually, we all do that because it works... that's the problem, nade kills are too easy and it's too unrealistic spamming nades all over the place despite we only get 1 and a later perk gives you more. is this how most fps games are nowadays or is this problem unique to COD4?
wouldn't this game be a lot better and rewarding if there were no nades to begin with or 1x nade was a really hard perk to get like near the top ranks? i say get rid of the multiple nade perk in addition to martyrdom. or at least give servers the options to turn off stupid nades.
PS. yes i come from BF2142 where there is also a nade spam issue at times, but it is not as prevalent as COD4. the fact is, BF only suffers from nade spams in infantry maps where 60 players are bunched up together like Camp-G or in heavily defended titan corridors. other than those two cases, it's relatively nade spam free because the maps are so big that you won't run into an enemy every second like COD4.
wouldn't this game be a lot better and rewarding if there were no nades to begin with or 1x nade was a really hard perk to get like near the top ranks? i say get rid of the multiple nade perk in addition to martyrdom. or at least give servers the options to turn off stupid nades.
PS. yes i come from BF2142 where there is also a nade spam issue at times, but it is not as prevalent as COD4. the fact is, BF only suffers from nade spams in infantry maps where 60 players are bunched up together like Camp-G or in heavily defended titan corridors. other than those two cases, it's relatively nade spam free because the maps are so big that you won't run into an enemy every second like COD4.
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