My opinion on FH2

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  • GrossKopf
    Member
    • Jun 2005
    • 1180

    #1

    My opinion on FH2

    All I can say about this mod is WOW!

    This is the first mod released by a BF2 mod team that actually can justify it's lengthy development time. It has made so many improvements on the BF2 engine that it's almost a new game! Some examples are:
    • When you walk, your weapon sways side to side.
    • When you take damage, your vision gets altered, and not in that cheesy PR mod way (like you're choking on gas in SF), after taking so much damage, you bleed out.
    • Commander can only use command functions (artillery, supplies, orders to attack, etc) while sitting at a radio or by being in a special command vehicle (both of which can be destroyed).
    • There are no flags on the "3d map", making it harder for pilots to blind bomb the flags.
    • Mines can only be placed when lying on the ground.
    • The explosions are incredible.
    • When a tank explodes, smoke rises from the wreckage for a short period of time, similar to ROOST.
    • The tank battles are potentionally AWESOME!


    They left a few things in that are BF2ish, like spotting a tank makes it flash on the minimap (although spotting an enemy doesn't seem to) and there's a recon plane that supposedly has a small UAV type affect.

    If you are a fan of BF1942, this is the mod for you! It's the best mod I've seen for BF2 and if you know me, you know I've tried out a LOT of mods for BF2, so download it today and play on our server!

    So, in short, THIS IS THE BEST MOD I'VE EVER PLAYED!
  • Kradath
    Member
    • May 2006
    • 1370

    #2
    A week ago First Strike was released and now Fh2. Both mods are awesome and Fh2 really plays like an own game. Everything feels real, compared to other mods where you only have new models for weapons.

    Comment

    • Real-BadSeed

      #3
      About the spotting

      You can spot everything, not just tanks, but only when using binocs. This is essencially being radioed to the whole team. The Spotted unit doesnt stay spotted as long as in bf2 either.

      If you dont use binocs, you only yell that you see whatever, to people close by. No one far away hears you. And nothing shows on the minimap but a red question mark where you aimed.

      The recon plane spots anything it flys over, but whatever it spots only blips for split second. The spotted time is extremely short, so it doesnt track anyone at all.

      Comment

      • L3adcannon

        #4
        Looks good, but not interested in desert warfar. Oh well.
        I`m more into BGF.

        Comment

        • Kradath
          Member
          • May 2006
          • 1370

          #5
          I found it very anoying at first, ebcause the recon plane makes photos and you hear the old style photo "click". Went on my desktop to look if somethings wrong. x.x

          Comment

          • GrossKopf
            Member
            • Jun 2005
            • 1180

            #6
            Originally posted by Real-BadSeed
            About the spotting

            You can spot everything, not just tanks, but only when using binocs. This is essencially being radioed to the whole team. The Spotted unit doesnt stay spotted as long as in bf2 either.
            That's odd because without binos, it seems that tanks were the ONLY thing I could spot by looking at them. They flashed on the minimap, whereas enemy troops didn't.

            Comment

            • imported_Rafterman
              Member
              • May 2005
              • 1105

              #7
              Originally posted by L3adCannon
              Looks good, but not interested in desert warfar. Oh well.
              I`m more into BGF.
              Give it time - other theatres are coming.

              Comment

              • Jumintiger
                Member
                • May 2006
                • 517

                #8
                Originally posted by L3adCannon
                Looks good, but not interested in desert warfar. Oh well.
                I`m more into BGF.
                Battle of Sfakia is also a great city combat map. IMO its the WWII equivalent of Strike at Karkand (or Warlord, or whatever). Except its way better.

                Comment

                • imported_youm0nt
                  Member
                  • Jul 2007
                  • 868

                  #9
                  Originally posted by Jumintiger
                  Battle of Sfakia is also a great city combat map. IMO its the WWII equivalent of Strike at Karkand (or Warlord, or whatever). Except its way better.
                  Why bring BF2 maps up when we're talking about FH2 here...

                  Comment

                  • |D|-Jaws

                    #10
                    Originally posted by Rafterman
                    Give it time - other theatres are coming.
                    I have to say that this is the most hilarious thing I've read this morning...."give it time"....ROFLCOPTER!!!!!!!!!

                    How much time? Two more years for another theater of war? LOL

                    Originally posted by youm0nt
                    Why bring BF2 maps up when we're talking about FH2 here...
                    Are you a complete idiot? He's making a comparison which he is free to do...unless you are the intardweb police or something. And in his comparison, he is saying that the FH2 map is better than any vBF2 or SF city map.

                    So how is that a bad thing?

                    I swear to God almighty I think you mongoloid kids are brain dead. How exactly did you become brain dead?

                    Comment

                    • imported_youm0nt
                      Member
                      • Jul 2007
                      • 868

                      #11
                      Originally posted by |D|-Jaws
                      I have to say that this is the most hilarious thing I've read this morning...."give it time"....ROFLCOPTER!!!!!!!!!

                      How much time? Two more years for another theater of war? LOL
                      Yeah, why not two years? It's not that long. They're going for quality over quantity of the releases.

                      Comment

                      • snipers

                        #12
                        Battle of sfakia is just so tense! SO clever map!

                        Comment

                        • General Tso

                          #13
                          Originally posted by |D|-Jaws
                          How much time? Two more years for another theater of war? LOL
                          Easy there tiger. Most of the coding is already in place. Maps and new models will come along a lot faster now that the code is complete.

                          Comment

                          • |D|-Jaws

                            #14
                            Originally posted by General Tso
                            Easy there tiger. Most of the coding is already in place. Maps and new models will come along a lot faster now that the code is complete.

                            I'm probably old enough to be your grandpappy, so if you're gonna call me tiger...start paying my bills.

                            2 years....yes, that's what I said. This mod is damn good and it is suffering because they didn't follow the gospel. 2 years was 1 year too long....at least.

                            From the Valve Developer Community...(you know, those crazy kids that made a little known mod called Counter Strike)



                            Release soon, release often

                            You have another power over commercial developers. You can release much, much faster and more often than they can. We've summarized this mod development philosophy with the phrase, "Release soon, Release often." Commercial developers work for 2-3 years, release their game, and hope to god people like it. You don't have to make that leap of faith. You can design your whole mod, write 25% of it and polish it to a playable state, then release it and begin getting feedback immediately. Then you can start adding the rest of your design piece by piece, at the same time rolling in the player's feedback to the first version, and continue releasing every month or two. You're in touch with your players at all times, so you'll never be in the situation where you've spent a lot of time on something you're not sure your players will like. The trick is to cut your mod up into slices. The initial version needs to be fun and playable, but doesn't need every cool feature you've thought of.

                            Be careful. "Release soon" doesn't mean releasing bad quality stuff, it just means doing your mod in small, polished increments. The first version of Counter-Strike didn't have half of the features they have now. The CS team released a high quality, but not big mod. Over the past year, they've been regularly adding more and more features and, in response, their player base has just continued to grow and grow.

                            Comment

                            • L3adcannon

                              #15
                              2 years in development didn`t hurt the mod, the bloody game did.
                              Maybe just a little, but that`s nothing compared to what clusterfcuk BF2 is when it comes to everything and how it affects the mods.

                              Comment

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