Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
do you think the helicopter, airstrikes, and UAV should be optional on servers meaning the server admin or creator can choose an option to have them in the game or not.
i think this would be a good idea since alot do like the additions and others hate em
here are certain things that i feel are a bit cheap about them,
IMO, An Airstrike should be a 10 kill streak reward and the Helicopter a 20 kill streak reward, atm, if you get 5 kills you are guaranteed a helicopter because your airstrike will take out at least 2 people on most maps. I feel the 20 kill streak would also make up for the fact that helicopters aimbot even if you have UAV jammer, are not moving and are ghillied up.
here are certain things that i feel are a bit cheap about them,
IMO, An Airstrike should be a 10 kill streak reward and the Helicopter a 20 kill streak reward, atm, if you get 5 kills you are guaranteed a helicopter because your airstrike will take out at least 2 people on most maps. I feel the 20 kill streak would also make up for the fact that helicopters aimbot even if you have UAV jammer, are not moving and are ghillied up.
I rarely get an air strike that isn't quickly followed by a chopper. It simply makes it that much easier for a good player and that much harder for a bad player. On HC servers, the chopper is just ridiculous.
UAV is fine at 3, but bumping up the reqs for air strike and chopper wouldn't be a bad idea. Maybe 3, 9, 18. Certain maps (Shipment) and game types (S&D) shouldn't have them at all.
You want evil? How about 10 kills in a row and the enemy gets a free chopper? Obviously your team doesn't need the extra help.
I thought the chopper was pretty novel at first, but after playing for a couple weeks I don't much care for the way it's implemented. It can turn fairly competitive pub games into routes very quickly, especially in Hard Core. Giving it to the losing team seems like a better way to go. A nice handicap if one team is getting slaughtered.
If the helis were changed themselves I would have no issue.
It just kills anyone it likes. I have been hiding from one inside a building and instead of shooting the five guys outside in the street, decides to omfgaimbotwallhack me.
You know what? Even if you got some god-damn points for shooting the thing down they would be less of a hassle.
yeah just had another thought, since only 1 helo and airstrike can take place for both teams i was thinking say1 team has there helo up, if the other team has the helo they should be able to send it in at the same time, resulting in both helos dying almost instantly, it would be a good idea if a helo is being a real pain and you need to get rid of it fast, despite sacrifacing your own.
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