it actually does matter where you hit it because it has two map materials:
ObjectTemplate.armor.maxHitPoints 7000
ObjectTemplate.armor.hitPoints 7000
ObjectTemplate.armor.defaultMaterial 4110
ObjectTemplate.armor.waterLevel -0.3
ObjectTemplate.armor.parentDamageWreck 20
ObjectTemplate.armor.takeDamageFromOwnTeam 0
ObjectTemplate.armor.addArmorEffect 0 e_titan_consol 0/0/0 0/0/0
ObjectTemplate.geometry eu_console3
ObjectTemplate.setCollisionMesh eu_console3
ObjectTemplate.mapMaterial 0 metal 4110
ObjectTemplate.mapMaterial 1 ButtonMaterial 0
ObjectTemplate.armor.maxHitPoints 7000
ObjectTemplate.armor.hitPoints 7000
ObjectTemplate.armor.defaultMaterial 4110
ObjectTemplate.armor.waterLevel -0.3
ObjectTemplate.armor.parentDamageWreck 20
ObjectTemplate.armor.takeDamageFromOwnTeam 0
ObjectTemplate.armor.addArmorEffect 0 e_titan_consol 0/0/0 0/0/0
ObjectTemplate.geometry eu_console3
ObjectTemplate.setCollisionMesh eu_console3
ObjectTemplate.mapMaterial 0 metal 4110
ObjectTemplate.mapMaterial 1 ButtonMaterial 0
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