Let's talk .50 cal, shall we?

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  • -Shifty-
    Member
    • Sep 2007
    • 2525

    #31
    Originally posted by Micster View Post
    Obvious headshots with held breath for long time sometimes don't register.

    Or I'm just a lousy sniper. :hmm:
    Two things

    Ping, skill

    Comment

    • The_Eliminator
      Senior Member
      • Aug 2006
      • 5486

      #32
      I think ping should be taken into account but IMO, you dont need skill to be a good sniper in this game, you just need to be patient i have never had a problem with them.

      Comment

      • wenZECA

        #33
        I think they should fix the ping issue and make it like bf2142, lag isnt an issue because whatever you were pointing at when you shoot gets hit even in extreme lag

        Comment

        • Kylee!
          Member
          • Apr 2007
          • 4161

          #34
          Wow, for one thing, a .50 like the M82 would do only two things to the body it hits.

          One, if it hits a inward bodypart (chest, stomach, etc.) it will blow quite a gigantic hole certainly knocking out vital body parts and killing the target.

          Two, if the bullet impacts on an outward body part (limb, the head, etc.) a strong hit will blow it completley off, or decaptitate, because of the slow moving .50 bullet and the massive size of the projectile.

          A smaller bullet, such as what the R700, and the m40 fires, will not... however decapitate or blow whole limbs off, meaning that a wound to the right spot (Ie. hand... foot... leg, etc.) will not leave the player a meaningless limbless zombie.

          The .50 should be a one hit kill to all parts of the body in BOTH hardcore, and regular playing, because of the raw power and size.

          Anyway... back on the hit issue, I think it could be many things.

          It for one thing cannot be a thing that was meant to be put in by IF for balance issues, because the bullet goes where the crosshair is pointed... proof for this is that you can jump in the air scoped in, and make accurate shots.

          Its probbaly just a lag/hitbox issue, same thing with CS:S.

          Lengthy posts ftw.

          Comment

          • imported_Whiskey
            Member
            • May 2007
            • 3325

            #35
            Originally posted by FIC | Spitfire View Post
            Its probbaly just a lag/hitbox issue, same thing with CS:S.
            Lag/ping, maybe. But COD4 does not use hitboxes.

            Comment

            • Kylee!
              Member
              • Apr 2007
              • 4161

              #36
              Err, I more used it as a generalized statement... hit detection, etc.

              But I DO know what I'm talking about with the real stuff.

              Comment

              • b` m3ow

                #37
                Originally posted by Bradley View Post
                You guys all suck, you gota keep the sniper steady for a while, you guys keep talking about realism, well there it is, do you think you can hit a guy far away without completely stabalizing you gun? [/noobs]
                Shut up and get the f*** out of here.. This ain't another whine thread about steady, everyone knows that already from people like who , who spam everythread with the same thing. It's not the steady, it's the gun you idiot.


                Originally posted by FIC | Spitfire View Post
                Wow, for one thing, a .50 like the M82 would do only two things to the body it hits.

                One, if it hits a inward bodypart (chest, stomach, etc.) it will blow quite a gigantic hole certainly knocking out vital body parts and killing the target.

                Two, if the bullet impacts on an outward body part (limb, the head, etc.) a strong hit will blow it completley off, or decaptitate, because of the slow moving .50 bullet and the massive size of the projectile.

                A smaller bullet, such as what the R700, and the m40 fires, will not... however decapitate or blow whole limbs off, meaning that a wound to the right spot (Ie. hand... foot... leg, etc.) will not leave the player a meaningless limbless zombie.

                The .50 should be a one hit kill to all parts of the body in BOTH hardcore, and regular playing, because of the raw power and size.

                Anyway... back on the hit issue, I think it could be many things.

                It for one thing cannot be a thing that was meant to be put in by IF for balance issues, because the bullet goes where the crosshair is pointed... proof for this is that you can jump in the air scoped in, and make accurate shots.

                Its probbaly just a lag/hitbox issue, same thing with CS:S.

                Lengthy posts ftw.
                I agree, I bet it is the Hitbox as well, but the damage could be increased a little.

                Comment

                • Kylee!
                  Member
                  • Apr 2007
                  • 4161

                  #38
                  A little? Not only should that happen... but limbs should start flying.

                  Comment

                  • b` m3ow

                    #39
                    Originally posted by FIC | Spitfire View Post
                    A little? Not only should that happen... but limbs should start flying.
                    LOL That would be great, but we don't want this to be Manhunt 2 (AO game). :) That would be freaking awesome though !

                    Comment

                    • Kylee!
                      Member
                      • Apr 2007
                      • 4161

                      #40
                      Yea I know... it isss realistic. :laugh:

                      Comment

                      • |TG| Chefmoto1

                        #41
                        it's probably a ping issue i never have anything but 1 hit kills on the lower chest up with the Barret

                        Comment

                        • TheDesert_Fox

                          #42
                          Originally posted by Bradley View Post
                          You guys all suck, you gota keep the sniper steady for a while, you guys keep talking about realism, well there it is, do you think you can hit a guy far away without completely stabalizing you gun? [/noobs]
                          Uhm... a hit is a hit, if you held for 5 seconds or 2, a chest shot will do the same damage. That damage is not enough, especially since the Barret kicks like a mule, making it harder to land the second, required, shot.

                          Comment

                          • wenZECA

                            #43
                            Originally posted by FIC | Spitfire View Post
                            A little? Not only should that happen... but limbs should start flying.
                            You did blow Zahkeavs arm off with it... limbs should definitely start flying

                            Comment

                            • Kylee!
                              Member
                              • Apr 2007
                              • 4161

                              #44
                              Originally posted by wenZECA
                              You did blow Zahkeavs arm off with it... limbs should definitely start flying
                              Hmm, never got him on that part, but yea when you hit him he goes flying.

                              I would love to see how a good shot landed on his head would look in slow motion.

                              Comment

                              • imported_Whiskey
                                Member
                                • May 2007
                                • 3325

                                #45
                                Originally posted by FIC | Spitfire
                                I would love to see how a good shot landed on his head would look in slow motion.
                                Hmm...one of the cheats you can unlock in the SP mission by collecting enough intel laptops is the "slo-mo" cheat...

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