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  • Help setting up a search and destroy server.

    Hello,
    I have rented a server from myinternetservices.com and having some issues.

    I am trying to make it so my server is set for hardcore mode and search and destroy game type only. With no voting if possible.

    Now I have managed to set it to search and destroy and hard core although when ever we go to test it we keep respawning.

    Another issue we are having is that when the server resets etc it goes back to war game type as defualt.

    Below is the main/server .cfg file that they had set up. We did some edditing name etc.

    // ************************************************** ***
    // *********** Server Security & Errors *************
    // ************************************************** ***


    //Logging
    set g_log "server_mp.log"
    set g_logSync "1"

    //SV Pure
    set sv_pure "1"

    //SV Cheats
    set sv_cheats "0"

    //Allowed Clans
    set sv_allowedClan1 ""
    set sv_allowedClan2 ""

    //Disable Console
    set sv_disableClientConsole "0"

    set sv_reconnectlimit "3"

    //************************************************** ****************************
    // Color Codes
    //************************************************** ****************************
    // Colors for text. Do not clear the comment in front of the color codes.
    // Useful for your server name, motd msg's - Information and ref use only
    //
    // ^1 = Red
    // ^2 = Green
    // ^3 = Yellow
    // ^4 = Blue
    // ^5 = Cyan
    // ^6 = pink/Magenta
    // ^7 = White
    // ^0 = Black

    // ************************************************** ***
    // ************ Public Info ****************************
    // ************************************************** ***

    // SETS/PUBLIC INFO (stuff that shows up in server info)

    sets g_needpass "" // Denotes whether the server is public or private
    sets _Admin "*********"
    sets _Email ""
    sets _Website ""
    sets _Location "US"
    sets _Irc ""

    // ************************************************** ***
    // *********** Server Dvars ****************
    // ************************************************** ***

    // Hostname and MOTD
    sv_hostname "*************"
    set scr_motd "***********."

    set rcon_password "******"
    set sv_privatePassword "" // OPTIONAL CHANGE ME
    set g_password "" // Only used if you want to close your server to the public

    set sv_maxclients "32"


    // Reserved Slots
    set sv_privateClients "" //Allows players to enter the server without taking up public slots

    //Downloads
    seta sv_allowAnonymous "0"
    set sv_allowdownload "1"

    // Server Packet Rate
    set sv_maxRate "10000"

    // Limit Laggers and reconnect spammers
    set sv_minPing "0"
    set sv_maxPing "250"

    // - Banning
    set g_banIPs ""




    // In-game voice communication system
    set sv_voice "0"
    set sv_voiceQuality "1"
    set voice_deadChat "0"
    set voice_global "0"
    set voice_localEcho "0"
    set winvoice_mic_mute "1"


    // Client Download Settings. (0=off/1=on) Used for MODs and custom maps
    set sv_allowdownload "1"
    seta sv_wwwDownload "1"
    //seta sv_wwwBaseURL "http://www.your_website.com/base_folder"
    seta sv_wwwDlDisconnected "1"




    //************************************************** ****************************
    // DEATHMATCH
    //************************************************** ****************************
    set scr_dm_scorelimit 150
    set scr_dm_timelimit 10
    set scr_dm_roundlimit 1
    set scr_dm_numlives 0
    set scr_dm_playerrespawndelay 0
    set scr_dm_waverespawndelay 0

    //************************************************** ****************************
    // DOMINATION
    //************************************************** ****************************
    set scr_dom_scorelimit 200
    set scr_dom_timelimit 0
    set scr_dom_roundlimit 1
    set scr_dom_numlives 0
    set scr_dom_playerrespawndelay 0
    set scr_dom_waverespawndelay 0

    //************************************************** ****************************
    // TEAM DEATHMATCH
    //************************************************** ****************************
    set scr_war_scorelimit 750
    set scr_war_timelimit 10
    set scr_war_roundlimit 1
    set scr_war_numlives 0
    set scr_war_playerrespawndelay 0
    set scr_war_waverespawndelay 0

    //************************************************** ****************************
    // SABOTAGE
    //************************************************** ****************************
    set scr_sab_scorelimit 1
    set scr_sab_timelimit 20
    set scr_sab_roundlimit 0
    set scr_sab_roundswitch 1
    set scr_sab_numlives 0
    set scr_sab_bombtimer 30
    set scr_sab_planttime 2.5
    set scr_sab_defusetime 5
    set scr_sab_hotpotato 0
    set scr_sab_playerrespawndelay 7.5
    set scr_sab_waverespawndelay 0

    //************************************************** ****************************
    // SEARCH AND DESTROY CLASSIC
    //************************************************** ****************************
    set scr_sd_scorelimit 4
    set scr_sd_timelimit 2.5
    set scr_sd_roundlimit 0
    set scr_sd_roundswitch 3 // rounds between switching teams
    set scr_sd_numlives 1 // elimination
    set scr_sd_bombtimer 45
    set scr_sd_planttime 5
    set scr_sd_defusetime 5
    set scr_sd_multibomb 0
    set scr_sd_playerrespawndelay 0
    set scr_sd_waverespawndelay 0

    //************************************************** ****************************
    // CAPTURE THE FLAG -- NOT YET
    //************************************************** ****************************
    //set scr_ctf_scorelimit 10
    //set scr_ctf_timelimit 5
    //set scr_ctf_roundlimit 2
    //set scr_ctf_roundswitch 1
    //set scr_ctf_numlives 0
    //set scr_ctf_playerrespawndelay 0
    //set scr_ctf_waverespawndelay 15

    //************************************************** ****************************
    // KING OF THE HILL
    //************************************************** ****************************
    set scr_koth_scorelimit 250
    set scr_koth_timelimit 15
    set scr_koth_roundlimit 1
    set scr_koth_roundswitch 1
    set scr_koth_numlives 0
    set scr_koth_playerrespawndelay 0
    set scr_koth_waverespawndelay 0
    set koth_autodestroytime 60
    set koth_spawntime 0
    set koth_kothmode 0
    set koth_capturetime 20
    set koth_destroytime 10
    set koth_delayPlayer 0
    set koth_spawnDelay 60

    //************************************************** ****************************
    // gameplay
    //************************************************** ****************************
    set scr_game_allowkillcam 0
    set scr_game_onlyheadshots 0
    set scr_game_deathpointloss 0
    set scr_game_suicidepointloss 0
    set scr_team_teamkillpointloss 1
    set scr_game_spectatetype 1
    set scr_game_forceuav 0
    set scr_game_hardpoints 1

    //************************************************** ****************************
    // hardpoints
    //************************************************** ****************************
    set scr_hardpoint_allowartillery 1
    set scr_hardpoint_allowuav 1
    set scr_hardpoint_allowhelicopter 1

    //************************************************** ****************************
    // teams
    //************************************************** ****************************
    set scr_team_fftype 0
    set scr_team_teamkillspawndelay 20
    set scr_team_kickteamkillers 0

    //************************************************** ****************************
    // player
    //************************************************** ****************************
    set scr_player_maxhealth 100
    set scr_player_suicidespawndelay 0
    set scr_player_healthregentime 5
    set scr_player_forcerespawn 1
    set scr_player_sprinttime 4

    //************************************************** ****************************
    // UI
    //************************************************** ****************************
    set scr_hardcore 1
    set scr_oldschool_mw 0
    set ui_hud_obituaries 0
    set ui_hud_showobjicons 1



    //CTF not yet
    //set sv_mapRotation "gametype ctf map mp_backlot gametype ctf map mp_bloc gametype ctf map mp_bog gametype ctf map mp_cargoship gametype ctf map mp_citystreets gametype ctf map mp_convoy gametype ctf map mp_countdown gametype ctf map mp_crash gametype ctf map mp_crossfire gametype ctf map mp_farm gametype ctf map mp_overgrown gametype ctf map mp_pipeline gametype ctf map mp_shipment gametype ctf map mp_showdown gametype ctf map mp_strike gametype ctf map mp_vacant"

    //DM
    //set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"

    //DOM
    //set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"

    //KOTH
    //set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"

    //SOB
    //set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"

    //SD
    //set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"

    //WAR
    set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"

    sv_punkbuster 1
    sv_voice 1
    __________________________________________________ _______________

    Now I have tried deleting everything that revered to another game typ and the same thing still happens. I also added this file to my servers main folder where the above .cfg file is also located

    /************************************************** ****************************
    // First gametype to load
    // "sd" - search & destroy
    //************************************************** ****************************
    set g_gametype "sd"

    //************************************************** ****************************
    // DM -- FREE FOR ALL DEATHMATCH
    //************************************************** ****************************
    set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"

    //************************************************** ****************************
    // DOM -- DOMINATION
    //************************************************** ****************************
    //set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"

    //************************************************** ****************************
    // KOTH -- HEADQUARTERS
    //************************************************** ****************************
    //set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"

    //************************************************** ****************************
    // SAB -- SABOTAGE
    //************************************************** ****************************
    //set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"

    //************************************************** ****************************
    // SD -- SEARCH & DESTROY
    //************************************************** ****************************
    //set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"

    //************************************************** ****************************
    // WAR -- TEAM DEATH MATCH
    //************************************************** ****************************
    //set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"

    __________________________________________________ ______________

    And the last thing I could use help with atm is how to set the rotating messages such as server rules, etc. Any one able to help me out it would be greatly appriciated. This holliday is going to be the death of me between inlaws and the bloody server, please help me have somehting go right . Thanks all, it is trully appriciated.

  • #2
    I'm not a server setup expert, but I think I might see your problem, which I'll try to point out below...

    Originally posted by ogmodon View Post
    //SD
    //set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"

    //WAR
    set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"

    [SNIP]

    /************************************************** ****************************
    // First gametype to load
    // "sd" - search & destroy
    //************************************************** ****************************
    set g_gametype "sd"

    //************************************************** ****************************
    // DM -- FREE FOR ALL DEATHMATCH
    //************************************************** ****************************
    set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"

    [SNIP]

    //************************************************** ****************************
    // SD -- SEARCH & DESTROY
    //************************************************** ****************************
    //set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"
    I think the issue lies in your map rotation. In the first bit, you have SD commented out with the // symbols, but you have WAR active.

    In the 2nd part, you call the gametype as "sd", but again have the SD rotation commented out with //, but have the DM map rotation active.

    Again, I'm not a guru, but I think you have a conflict going here, and set g_gametype "sd" is not able to override it.

    Try messing around with that. Or go to a place like FPSAdmin.com or the InfinityWard.com forums where there are more experts to ask.

    Good luck.

    Comment


    • #3
      Thank you Whiskey

      Thank you Whiskey!

      So I take it that the // is bad and means that line won't run? Sorry I am totally new at this.

      And I guess that could be why my server didnt seem to be running the second .cfg file I had.

      Comment


      • #4
        Yes, that's why you see the // symbols in front of text/words in the config used to explain things. It's a way to put comments in the config to tell you what something does. Whenever //are at the beginning of a line, that line is ignored by the code.

        Especially if this is your first time, I strongly suggest you visit the forums at FPSAdmin.com. They are server setup specialists, for all sorts of first-person-shooter games. There's a lot of people there who can help you.

        Comment


        • #5
          Thanks again Whiskey,
          I will check them out, your help is greatly appriciated.

          Comment


          • #6
            Also where you have 'numlives 0' in each mode config wouldn't that be unlimited as appose to one life?

            Comment


            • #7
              Originally posted by Repulse View Post
              Also where you have 'numlives 0' in each mode config wouldn't that be unlimited as appose to one life?
              Yeah, that's the first thing I thought about too, but under S&D he has:

              // SEARCH AND DESTROY CLASSIC
              //**************************************************
              set scr_sd_scorelimit 4
              set scr_sd_timelimit 2.5
              set scr_sd_roundlimit 0
              set scr_sd_roundswitch 3 // rounds between switching teams
              set scr_sd_numlives 1 // elimination

              Which is correct for no-respawns in S&D. The rest of them are "0", which allows respawns.

              Comment

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