Beacon Pods in 1.40

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  • LoociusVorenus2

    #16
    What about the pods from the Titan. I'm assuming you can still control those? It will make defending much more difficult if you can't pod up on top.

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    • dontsh000t

      #17
      podding straight down from a transport is ****ty but if it will stop the TKs for the pilots i guess its ok.
      feels really weird to be helpless in a pod tho =(

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      • crist2000a

        #18
        surfing is still possible.

        I played with new patch on Berlin map and even got to the roof. Squad leader managed somehow to place a beacon on the roof.

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        • Wizrdwarts
          Member
          • Dec 2006
          • 3754

          #19
          Titan pods are unchanged. The only change seems to be are to pods that are fired downwards

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          • Fingulfin
            Member
            • Jun 2007
            • 1433

            #20
            Originally posted by crist2000a
            surfing is still possible.

            I played with new patch on Berlin map and even got to the roof. Squad leader managed somehow to place a beacon on the roof.
            Lots of people have said the same, but HOW do you do it? Is there any proof other than your word? Next time you see a surfer, ask him the technique! Either that or take a SS or a video clip of him doing it...

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            • Skates
              =NfB=
              • Dec 2006
              • 857

              #21
              I would like to know as well. I haven't seen anyone moving the pods that spawn on a beacon or that launch from a transport. I have seen a guy using the old APC pod surfing trick to fly around the map but that is just a glitch. DICE said they left some movement in the pods, I'd like to know what.

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              • Stigmata

                #22
                the hardest podding is definitely from the transports, if you miss youre pretty much screwed. but a well placed squad leader beacon and youre good to go. i just simply cant get over how powerful the sentrys have become, i cant bunnyhop past them anymore lol

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                • Fingulfin
                  Member
                  • Jun 2007
                  • 1433

                  #23
                  I asked EA, and they basically said "Err... We can only tell you about problems starting the game, we have no idea about actual gameplay..."

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                  • Minmaster
                    I DON'T PLAY CS!
                    • Nov 2006
                    • 4112

                    #24
                    why did they change air transport pods? i don't think there were exploits with that, just squad beacon pods, right? again, trying to touch things that have no problems and creating a mess.

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                    • DrDanielsson

                      #25
                      Originally posted by Minmaster
                      why did they change air transport pods? i don't think there were exploits with that, just squad beacon pods, right? again, trying to touch things that have no problems and creating a mess.
                      I know. They cant seem to get things right, either they leave things way to open and prone to abuse or they get over zealous about fixing the problem and 'correct' something that doesnt even need changing.

                      1 good thing about it though, whenever I've tried podding out as a pilot from the transport (when there were no passengers) the gunship has always landed on me so I suppose it will stop pilots podding out and me spawing in a transport half a second before it crashes.

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                      • TrooperJac
                        Lost in 2142
                        • Nov 2006
                        • 868

                        #26
                        Yeah - the transport pilot cannot bail out without the whole bird landing on top of him. There is a way though - just before bail push the nose of the transport right up and when you land it should crash behind you.

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                        • Dtneter
                          Member
                          • Jul 2007
                          • 1158

                          #27
                          what they should do is bring back the normal movement a bit and add a health timer on the beacons so you got like 4-5 seconds to get on the ground with the beacon pods.

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                          • Minmaster
                            I DON'T PLAY CS!
                            • Nov 2006
                            • 4112

                            #28
                            perhaps make it so that if you bail you get crushed for pilots only, and let passengers have pod movement. probably WAAAAAAAAAAAAAAAAy too complicated for dice to code though.

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                            • b` m3ow

                              #29
                              Originally posted by LT_BuLLiT
                              Iam glad Dice fixed this because no longer in matches we gotta worry about some noob deciding to pod surf all the way to the last flag and cap it... :salute:
                              That's when you report them and you get a Auto win

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                              • kyle600
                                Member
                                • Jun 2007
                                • 33

                                #30
                                I agree with the transport pod problem, I never bail but I have found that when I am a pilot of transport on FF-ON server when I fly over a silo to drop passangers and they pod all at once I somehow end up with 1 or 2 teamkills, how is that possible, it is not just me being a crappy pilot either lol, I jumped on a transport piloted by another guy shortly after and when I went to pod out, seemed liked 2 or 3 of us jumped at the same time I was somehow teamkilled by that pilot, makes no sense to me.

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