Hopes for BF3

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  • jake_
    Fitter, Happier.
    • Mar 2007
    • 4959

    #16
    I just have one simple requirement for BF3:

    It needs to be a kick a** game.

    Originally posted by Wiking44
    Nice wish list but here's what you're going to get:

    A series of new ways to advertise products to you with a game wrapped around them.

    Sad thing is, just like 2142, you'll buy it.

    Will be funny to see people running around like NASCAR drivers with 'AMD' 'Intel' and 'Pizza Hut' logos on their uniforms. But then, by supporting this game that's what you asked for.
    When you think about it, TV, most of the internet, magazines, and all sorts of media are already wrapped with ads. Its not that big of a stretch to ad advertising to games too.

    Personally I don't find it annoying to see posters for products and such. Actually I find it a bit amusing and can also possibly make the game seem more realistic!

    Comment

    • Liquid144
      Member
      • Nov 2006
      • 17

      #17
      Originally posted by Euryon
      Harder "levelling up" - I dont want to be the top rank after a couple of months. I want it to take me a LONG time to get promoted. Even the relatively tough BF2 was too fast for me. I'd like to play in a game where 80% of the players are Privates/PFC's, even after a year of release.
      I think a "happy medium" between 2142 and 2 would be better. BF2 takes way the heck too long to get anywhere once you hit the officer ranks unless you play obsessively and/or stat-pad. I don't like the idea of needing certain awards to obtain ranks - this just encourages stat-padding. I like the 2142 system of just giving points for awards, although I would also get rid of public stats.
      I'd like "training". Not only should promotions be used to obtain new weapons, but a single player training course passed too.
      I like this idea, especially for vehicles. It doesn't have to be anything too complicated; for example, for a chopper, just be able to take off, fly to a number of checkpoints, hit a few targets, then land safely.
      I'd like optional promotion. Perhaps being a Lt. would mean you *had* to be a squad leader, or Major, battalion commander, and a general the overall commander. Perhaps being enlisted (Pvt. Corp. Sgt.) would allow you to be a specialist (sniper, heavy weapons, etc), but limited tactical overview, which increased with rank... Thus, a General may only have a sidearm, but access to all the thrills of artillery, radar, in depth command, and so on.
      A mid-rank (captain, for example) may have decent weapons, rifle/pistol/etc, but may also be able to issue some commands, more advanced than the current move/attack/defend - perhaps the option to use a "special power" like a supply drop (not just ask for it, but have one every 10 mins or something regardless of commander)
      This forces people into roles they may not be suited for, and upon initial release of the game, nobody would even be able to be a commander at all! I can see how you would want to restrict command to someone who knew what they were doing, but this could be accomplished by the aforementioned "training" sessions without depending on rank.

      Also,
      believable movement and animations. Essentially get rid of anything like prone spamming, bunny hopping, or any sort of animation based glitches/exploits. People don't jump 5 feet in the air to get over obstacles, they climb or vault over them.
      this, oh please, this. COD4 has this almost right in that you have to climb over barriers, but 2' vertical jumps (with an M60 + ammo, etc.) are still possible.

      Comment

      • TrooperJac
        Lost in 2142
        • Nov 2006
        • 868

        #18
        Animations for soldiers getting into vehicles rather than just disappearing. Would give you that last second to kill the guy before he makes the safety of the armour.

        If we kept with the futuristic theme I would like to see vehicles dropped/teleported in rather than just appearing. Same with troops. Better Titan destruction animations - I always thought the Titans should drop out of the sky when they get destroyed.

        Comment

        • bravespear

          #19
          Originally posted by cyan

          Voice recognition Squad Leader commands. Look at a flag base on-screen, hold "t", say "attack." Instead of Caps Lock, right click, scroll down, click "attack," get headshot by sniper. The current commo rose SL command system rarely works correctly.
          Instead of right-clicking, etc. you can look at a silo/flag you want to attack, press "T" and click the mouse to send the "Strike this position!" command to your squad. It's not perfect (as you must have the silo/flag # centered, otherwise it will be a "move forward to the position" command. It's better than getting headshot, though.

          HTH.

          Comment

          • Lotek19
            Member
            • Sep 2007
            • 383

            #20
            maybe not as much stamina, because seriously we want to have this game realistic, so make it that when you jump you use alot more stamina and somehow limit it, i mean you won't see a guy running around iraq bunny hopping around al-quida (funny to imagine)

            When they walk in vehicles, make them open a door and sit down

            Comment

            • dontsh000t

              #21
              i'll just bold my responses

              Originally posted by Euryon
              Harder "levelling up" - I dont want to be the top rank after a couple of months. I want it to take me a LONG time to get promoted. Even the relatively tough BF2 was too fast for me. I'd like to play in a game where 80% of the players are Privates/PFC's, even after a year of release.

              slightly harder ranks is fine. but make it too hard and people will get discouraged. The good players are gonna get there anyway, and it's the new players who will suffer. I'd like to see some BF2-style requirements though... you need so-and-so badges and kdr of >0.50 to get to Warrant Officer or similar. kinda sucks to have BGs with 0.7SPM and 0.35kdr now >=(

              I'd like "training". Not only should promotions be used to obtain new weapons, but a single player training course passed too. Whilst it wouldnt prevent noobishness, it would train the uninitiated into the finer points of using a weapon properly (like, using right click can give aimed grenade throws, the PK rockets can have their detonation set, etc)

              they do have similar ingame popups when you first see something... but ur idea is better

              I'd like optional promotion. Perhaps being a Lt. would mean you *had* to be a squad leader, or Major, battalion commander, and a general the overall commander. Perhaps being enlisted (Pvt. Corp. Sgt.) would allow you to be a specialist (sniper, heavy weapons, etc), but limited tactical overview, which increased with rank... Thus, a General may only have a sidearm, but access to all the thrills of artillery, radar, in depth command, and so on.
              A mid-rank (captain, for example) may have decent weapons, rifle/pistol/etc, but may also be able to issue some commands, more advanced than the current move/attack/defend - perhaps the option to use a "special power" like a supply drop (not just ask for it, but have one every 10 mins or something regardless of commander)
              nooo. that will take teamwork out of the question if everyone could do everything. and even if i'm a BG i wouldnt want to be commander everytime =/

              Id like even more effort on teamwork - I love how BF2 and 2142 have progressed this, and I hope it continues. Perhaps a "morale bonus" by being in a squad, or only being able to be healed/resupplied by squadmates.

              maybe 2 points to heal/resupp teammates would be good. and spotting an enemy which ur squaddie kills should get you a targetting assist +1 too. morale bonus is tood rastic though - people would join a squad just for the bonus and go do their own stuff

              etcetcetc

              Larger maps - ESPECIALLY when theres aircraft.
              [b]nooo. its fine the way it is. any bigger and the j10 whores of BF2 will start haunting the game. this way gunships are immensely powerful ONLY if the pilot knows how to use it and stop flying off the map.

              Soldiers more uniquely customizable - to do with what I said above. Earning medals/pins etc would give points. Points mean prizes. Use points to buy equipment and weapons (only X amount allowed at any point, so to get the defib you may have to remove the sniper rifle from your kit box). To use a weapon you must be proficient in it (pass training). Thus you could have a soldier with HMG, defib, C4 or Sniper, supply crate (limited), grenades...

              a soldier with C4, grenades, resupp? i smell jihad jeeping. or perhaps the one-man army - voss/pk/supp/medkit/frag/camo?

              Vehicle spawns dependent on population (at least as a server setting)... Being the only guy with no mech or tank on some maps blows... even as engi or RDX whore, the K/D isnt fun.

              No TK punish. Being TK'd means insta-spawn at the uncap/furthest silo.
              NOOOOOOO. think about it - you get TKed on sidi conquest and you spawn back at base to find everything gone. i'd rather wait 15s to spawn at reactor core.

              Revives only within 3(?) seconds of death. More "youve been killed" scenarios.


              A basic training program that "unlocks" online play. "This is a knife. This is a pistol. Press space to jump. This vehicle can go faster by depressing shift." and so on. Make sure everyone knows the "basics".

              More time on patching and free content, less on expansions (never happen i guess).

              What would everyone else like/not like to see in BF3?

              Comment

              • imported_cyan
                Member
                • Oct 2006
                • 63

                #22
                Originally posted by bravespear
                Instead of right-clicking, etc. you can look at a silo/flag you want to attack, press "T" and click the mouse to send the "Strike this position!" command to your squad. It's not perfect (as you must have the silo/flag # centered, otherwise it will be a "move forward to the position" command. It's better than getting headshot, though.

                HTH.
                I'm aware of that feature...that's why i said "the current commo rose SL command system rarely works..."

                Originally posted by Fingulfin
                ^Great Ideas!

                Another Idea:
                Throwing Knives - Need I say more?
                My friend and I were just talking about this yesterday, no joke. I just forgot to mention it....we were reminiscing on Goldeneye.

                It would be great if you could throw the knife, and retrieve a thrown knife from any player with the "G" button, just like a kit pickup. So you could, theoretically, carry more than one knife, all of which could be thrown...perhaps hold the right-click button to set throw strength. or click it quickly for a short-range throw.

                Other idea: Overall leaderboard ranking determined by a combination of KDR, SPM, teamwork points (or teamwork point percentage) and total career points. no more rewarding only those players who are adolescents, unemployed, or padders. Case in point: There's only one or two guys on the current top-17 who are legitimately consistently good players, rather than AFKers, or padders.

                And...surprised no one's said it yet:
                The game needs blood. Or at least a client-side option to enable blood, with age verification required, if necessary.

                Comment

                • dontsh000t

                  #23
                  hmm yes blood is good. even CS has worse traumatising scenes than BF2142. "hay look i shot him and he just slumped to da floor" =D

                  Comment

                  • PltCmdrZulu

                    #24
                    1. Make it impossible to capture a silo / flag from within a vehicle, This would force combined arms co-operation.

                    2. Sniper should be able to make a 300M shot. It is ridiculously limited at the moment.

                    3. Being shot should knock you back, in 2142 a soldier with a knife keeps on coming when hit with a round, clearly this is bogus.

                    4. FF should always be on, it will stop air strikes on friendly areas.

                    5. Commanders should have a limited budget when its up its up. Limiting the number of tanks, gunships and transports that are available will make for a much better attrition rate. (Introduce unarmed FAV's to allow people to move around the map once all other assets are gone)

                    That would make for an awesome game.

                    Comment

                    • Namakan
                      Senior Member
                      • May 2007
                      • 2893

                      #25
                      Originally posted by Stigmata
                      not much else...oh, to be released as fast as possible lol
                      aww hell no thats why its BF2/2142 have a lot of support issues


                      give them time, EA rushes out unfinished products and that makes bugs

                      Comment

                      • dontsh000t

                        #26
                        Originally posted by PltCmdrZulu
                        2. Sniper should be able to make a 300M shot. It is ridiculously limited at the moment.
                        i've love that as well, seeing as the range for sniping now is within service range for most rifles in use today. it prolly will not be implemented though as there are issues with texture details fom what ive heard =\

                        Comment

                        • BandoIruka
                          Member
                          • Nov 2006
                          • 278

                          #27
                          Nice house, but your foundation is crappy and you've built it on sand.

                          That's what i've felt 2142 is and its quite a pity too. The guns, vehicles and maps are reasonably decent. I rather they rebuilt 2142 from scratch, done perfectly, than see a bf3

                          I don't know bad company will turn out or bf3 for that matter. But somehow i doubt they will ever fully see the value of making a game that is well designed and have a strong community backing behind it. I guess showing faithful gamers some goodwill does not increase their profit margin.



                          I don't mind if you are allowed to snipe targets from obscene ranges that pretty much render the sniper immune to retailiation, but as long as the difficulty of making a kill from such distances increases. One of the other problems of 2142 I felt that made sniping pointless was the map design that didn't leave much things, such as vegetation, long grass, or simply wreckage for snipers to hide within. But on the otherhand I think they made sniping like that so that it simply doesn't get too annoying for those who are in their crosshairs.

                          Comment

                          • Vreki
                            Senior Member
                            • Oct 2007
                            • 4226

                            #28
                            Originally posted by Euryon
                            Harder "levelling up" - I dont want to be the top rank after a couple of months. I want it to take me a LONG time to get promoted. Even the relatively tough BF2 was too fast for me. I'd like to play in a game where 80% of the players are Privates/PFC's, even after a year of release.

                            I'd like "training". Not only should promotions be used to obtain new weapons, but a single player training course passed too. Whilst it wouldnt prevent noobishness, it would train the uninitiated into the finer points of using a weapon properly (like, using right click can give aimed grenade throws, the PK rockets can have their detonation set, etc)
                            I think those two are mutually exclusive. If you make the ranks hard to achieve AND tie unlocks to them, then a lot of players will never get to use a large part of the content.
                            So a lot of them will decide not to bother at all, since they don't intend to play the game 20 hours a week.

                            The current speed of getting unlocks suits me fine, unlike BF2 where you sooner or later realized that you would never get the next unlock.

                            Comment

                            • dalwen

                              #29
                              Make a in-building map and a mission-based gameplay map, one side to defend and one side to attack (of course with a safe-spawn zone).

                              Comment

                              • GrossKopf
                                Member
                                • Jun 2005
                                • 1180

                                #30
                                I have a great idea for BF3.

                                Let someone else make it. Declare bankrupsy EA! DIE EA! DIE!

                                Comment

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