My opinion and some suggestions

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  • Ninja2dan

    #1

    My opinion and some suggestions

    I am making this post here because I am unable to post in the PR forums. I registered for the site TWICE, and after 20+ minutes I have still not recieved the confirmation email.

    First off I'd like to say that this mod is a great amount of fun. When it doesn't lag, which is most of the time, I actually have fun with BF2 again. I have a decent system, but even with 1GB RAM at times it seems like I'm watching a slide show. I'll try upgrading to 2GB when I can spare the cash for buying two new chips.

    I would have to say that the game has equal amounts of negative and positive aspects. It's buggy, it's laggy, but it's better than the original game due to the realism level. As a former US Army soldier, I like to play realistic military sims like OFP and ArmA. This mod feels like BF2 has been blended with OFP, sort of combining the best of both worlds. The level of teamwork required is what BF2 was missing, and hopefully it will get better as this mod becomes more popular.

    For those that haven't played it yet, here are some of the highlights of the GOOD aspects. The number one thing wrong with the vanilla version of the game was teamwork. People usually just ran off on their own and did their own thing. Didn't matter what orders the commander gave the squad or what your SL was asking, people just ran off and did what they wanted to do. Not anymore, people must join squads and actually help each other out and follow orders. Crewed vehicles actually require "crews" now. You don't have 20 snipers on a team running around. No more support or medic spammers trying to pad their stats. No more vehicle theft. And so far I have seen no hacks.

    Now for some of the BAD aspects. This game lags baaaaaaad on my system much of the time, even when most other mods or high-end games lag little to none. I can understand the improvements with the mod take up some extra resources, but this is just crazy. Also, vehicles jump all over when people sometimes enter or exit, almost like it's on a trampoline. Grenade launchers thump rounds way too close, about maybe 1/4 of their actual range. An M203 for example has a maximum effective range of around 400m, the ones in game are barely hitting the 100m mark. If you don't want to boost the range, then change the optics to prevent friendly fire. Also, 40mm grenades DO NOT HAVE SMOKE TRAILS. That is one of the worst things I've seen in the mod, when a GL is killed because of a long smoke trail leading back to his position. Remove the smoke trail, real grenades to NOT have them. Trust me, I have fired enough 40mm to fill up a school bus or two. And with APC's, half of the time when I selected HEI-T, the rounds being fired still had no proximal burst effects, they acted just like Sabot. Is there a bug around that is not changing ammo types to match what is selected?

    Overall my experience so far with this mod over the past couple days has been positive. There are a few bad points, but they aren't enough to make this mod bad. I don't think I've ever had this much fun with BF2. If the negatives mentioned above are ever removed, then this could just be one of the best games of the year. Some of the suggestions other than those listed above are to both teams and developers:

    *To players, don't just grab an APC or armor and drive off. If your squad doesn't have enough people actively able to operate it, stay out of it. Trying to run a tank solo will only lead to a dead tank. This isn't normal BF2, you can't do both and survive.
    *To servers, what is with the lame 1-round per map?? Run 2 rounds so each team has a chance at a different start point on the map. Setting the maps for 1 round each stinks, and to me makes for a bad server.
    *Teamwork is vital. If you plan to join a squad, don't do it just to get a kit. When you join a squad, support your squad. If you can't do that, find a different game.
    *Try using some realistic tactics and planning, or at least some common sense. For example, don't haul a$$ in a tank down a street in an enemy-controlled town before the roads have been cleared of mines. Otherwise you will only end up losing your armor assets. Think survival, not Need For Speed.
    *Just because you can see them doesn't mean they can see you. If you are in a squad and you spot something bigger or more powerful than you, don't just shoot at it. Shooting a tank with your AK-47 only gives it the chance to wipe out your squad, who will surely not be happy with you when you are all spawning 1km away back at main camp. Spot it, mark it, and let someone take it out the right way.

    I'll keep playing and seeing how this mod goes. I guess it's been out quite some time, yet there are only a few servers running it. And even then, barely half of the time do I get on a server where people are using good tactics and teamwork. It seems too many people who try this out are still wanting to play like the original version, aka BF2/CS. Good luck with the mod, and I hope someone in the developement team actually pays attention to posts like this.
  • ConscriptVirus
    Member
    • Oct 2007
    • 6369

    #2
    Re: My opinion and some suggestions

    totally agree with u. the game performance is the reason why i havent play alot of PR recently.

    Comment

    • imported_Rhino
      Member
      • Dec 2006
      • 1341

      #3
      Re: My opinion and some suggestions

      PR dose require more power than vBF2, with the new view distances etc. Best thing to do is turn down your GFx or upgrade your system.

      cheers for the feedback, if you post your username you tried to register on our site I should be able to activate it for you :)

      Comment

      • abes16

        #4
        Re: My opinion and some suggestions

        Originally posted by ConscriptVirus
        totally agree with u. the game performance is the reason why i havent play alot of PR recently.
        yea same ere:nod:

        Comment

        • Ninja2dan

          #5
          Re: My opinion and some suggestions

          Originally posted by Rhino
          PR dose require more power than vBF2, with the new view distances etc. Best thing to do is turn down your GFx or upgrade your system.

          cheers for the feedback, if you post your username you tried to register on our site I should be able to activate it for you :)
          My system has a AMD 64 3400+ processor, 512MB video card, 1GB DDR 400MHz, two HDD's (SATA 260GB and IDE 200GB), and enough fans in this thing to keep it well below average temp. I have been running vBF2 with all settings maxed and have never experienced lag before excluding server lag. That is until I run PR, even with all settings down to medium and resolution dropped from 1280x1024 to 1024x768. AA is off, and only Textures is left on High. My board only supports 2 RAM slots, and I don't intend to buy new RAM for this pc. I already have 2GB paired DDR2's waiting for a new pc, but due to finances I won't be able to rebuild for several months.

          If you have some suggestions on how to improve game performance without upgrading my system, then I'd love to hear them. But other than that, I'm just going to have to stick with the lagfest.

          Regarding the registration, I just found it in my mail and completed it. I'll try to post a similar topic there as this forum sees little discussions recently on this mod.

          One thing I have seen in so many other posts around the net is in regards to poor performance in the game. With so many players having the same problem, maybe the devs might want to look into reviewing the maps and coming up with ways to reduce the issue. I'm sure there are some aspects that can be either removed or reduced without affecting the playability of the maps.

          Overall, I am impressed with this mod. Even though it lags, I don't see myself playing the base version anymore just because it was too much like CS. I run the AIX mod for single player, but that mod too has many bugs and problems which I won't mention here. But with so many other people not playing this mod due to performance problems, it's hard to find a server with more than 30 people. I prefer servers with at least 40 players, as the smaller battles just seem dull and don't reach the full potential of what the battles offer. That or I just go back to ArmA.

          Comment

          • JustMe0171

            #6
            Re: My opinion and some suggestions

            yeah the 1gig of ram is why it is lagg'y on you, and what vid card do you have? i seen 512 mb

            i know all too well about finanaces & needed upgradees.

            i run this mod on high settings with very minor lagg usually only if in alot of action will i get some & its not enough for me to worry about, but 98% of time im lagg free & its a kickazz mod. i allmost uninstalled bf2 because of those things you listed above.


            dont mess with the page file like this page says, it will just screw it up, if anything just make more available

            Comment

            • Ninja2dan

              #7
              Re: My opinion and some suggestions

              I increased my page file memory from 768MB (auto setting) to 1.5GB, and so far it has made a good improvement. As of this change I have only been able to test it on servers with 20-30 people, and at this hour most are Euro or Eastern servers so ping is high anyway. Still a little lag at times such as spawn, but not as much as before. I will need to try again later in the afternoon when more servers are populated more.

              I have seen several bugs though that are a pain. The vehicle jumping has got to go, it's extremely annoying and unrealistic. Vehicles jump and bounce when people enter or exit, and sometimes they just bounce for the hell of it. When you are in an abrams and zoomed in max to gun it can cause missed shots and eventually death due to incoming fire.

              Also, on the BRDM as well as a couple other vehicles, the driver's view is too sensitive. Using the BRDM I barely move the mouse and the view is all over the place. Yet when getting into a truck or pickup the problem is gone. I think some of the code needs to be reviewed for vehicles, especially what might be causing the bounce as well as reducing the sensitivity in some driver views.

              Helo target locks might need looked at as well. Mobile AA should have the same target distance as any air units, yet I was watching an enemy helo target and kill AA and armor way beyond range of either target lock from friendly AA or even visual range. What is the point in AA if the air units can kill them before they have a chance to fire? And what's with the target icons in the middle of smoke clouds? Smoke that is rising is cooling off, and is not hot enough to present either a thermal or radar tone. Yet on one of the desert maps I was constantly seeing target boxes in clouds far from any fires. The boxes were stationary and the helos were using them to hide. Unrealistic aspects like this are making a good mod look bad.

              I'll be posting this information on the PR forums as well, for those who don't read this section. Hopefully these issues and others will be corrected with future updates, as they are just about enough to make me wait to play it until they are fixed.

              Comment

              • fuzzhead
                Member
                • Jul 2007
                • 132

                #8
                - Smoke Trails have been removed from launched grenades in v0.7

                - 2GB RAM is the recommended specs for the larger maps. Most users with 2GB RAM do not have performance issues

                - HEAT round effects will not show up at extreme range (bf2 limitation) however they should work at ranges below 500 meters.

                - 'Trampoline' APC and Tanks happens when players who do not have a crewman kit get into a crewman position "disabling" the tank. Its a bug and being worked on for v0.7.

                - 1 round per map is used on most servers in PR because its different from vanilla, most rounds take at minimum 1 hour to complete. playing 2 rounds does a few negative things:
                a) restricts the number of maps a player will get to see in one sitting
                b) makes the maps get older much faster because you are playing the same maps for that much longer
                c) causes bugs when spawners need to be reloaded into the server, sometimes causing spawnpoints and markers not to appear at round start.

                - There are over 100 servers playing this mod (most are not populated right now). The mod is currently the most popular mod with around 500 players online at the same time every night. The closest mod in comparison is Point of Existance with about 150 players online at the same time a night.

                Try the following servers for good teamplay: Tactical Gamer, iGi, Thors Brigade, Texas Teamplayers

                Comment

                • Ninja2dan

                  #9
                  Well, I have been able to play the game lately with much less lag. I have dinked around with my memory settings and the ingame graphics options. I still get lag at times, but not nearly as much as before.

                  While there are several bugs, many of them are quite annoying, it seems that 90% of them are being corrected in 0.7 update. That being said, I have a good opinion of this mod overall. I doubt I will ever play vBF2 again.

                  Regarding the servers, I now understand why some play 1 round per map. I was unaware of the issues caused during the next load, especially the spawn bug. Guess I'll have to deal with it and after playing long enough I might get the chance to try all maps from both sides.

                  TacticalGamer seems to be the most popular server, but I do have issues with it and a couple others. The fact that they kick a player with a negative score is a dumb idea. I can understand kicking for a very high negative score, but not a -1. I don't know how many times some retard has run in front of me when I am firing my weapon, accidental TK, and I get the kick for it. I'm a former soldier and I know how to watch my lane, but there are many times when some little kid thinks he can zoom through tracer fire without getting hit. Morons like that are ruining my gameplay experience, and so are the servers who are punishing those of us not at fault.

                  Seeing the servers fix this issue is not likely, so again I will just have to deal with it. It does mean that I will favor other servers instead when they reach an acceptable population.

                  By the way, what the hell is up with Street? 64 players on a 16-player map, it's just one big Counterstrike-like fragfest. I avoid this map like the plague, and is one of the biggest wastes of time I have seen. :dead:

                  Comment

                  • JustMe0171

                    #10
                    Originally posted by Ninja2dan
                    Well, I have been able to play the game lately with much less lag. I have dinked around with my memory settings and the ingame graphics options. I still get lag at times, but not nearly as much as before.

                    While there are several bugs, many of them are quite annoying, it seems that 90% of them are being corrected in 0.7 update. That being said, I have a good opinion of this mod overall. I doubt I will ever play vBF2 again.

                    Regarding the servers, I now understand why some play 1 round per map. I was unaware of the issues caused during the next load, especially the spawn bug. Guess I'll have to deal with it and after playing long enough I might get the chance to try all maps from both sides.

                    TacticalGamer seems to be the most popular server, but I do have issues with it and a couple others. The fact that they kick a player with a negative score is a dumb idea. I can understand kicking for a very high negative score, but not a -1. I don't know how many times some retard has run in front of me when I am firing my weapon, accidental TK, and I get the kick for it. I'm a former soldier and I know how to watch my lane, but there are many times when some little kid thinks he can zoom through tracer fire without getting hit. Morons like that are ruining my gameplay experience, and so are the servers who are punishing those of us not at fault.

                    Seeing the servers fix this issue is not likely, so again I will just have to deal with it. It does mean that I will favor other servers instead when they reach an acceptable population.

                    By the way, what the hell is up with Street? 64 players on a 16-player map, it's just one big Counterstrike-like fragfest. I avoid this map like the plague, and is one of the biggest wastes of time I have seen. :dead:
                    I used to hate street, i join it now with 6 players & it is good game, but really 16players on each side is enough even a blood bath & very nice mapp especially with low amounts of people. give it a chance, dont even join it if there is more than 32 people, matter a fact i wouldt if there is more than 25 that way give u some leave way for straglers to join, its one of my favorite mapps now.:nod:

                    Comment

                    • Grasli
                      Member
                      • Oct 2007
                      • 53

                      #11
                      Originally posted by fuzzhead
                      - Smoke Trails have been removed from launched grenades in v0.7
                      What? Why? You mean smoke from Grenade Launchers right (which is on night maps only)? Why do you remove them? It is useful, especially on night maps - We can see where the projectile goes..

                      Is it realistic/not realistic to have smoke? I dont know, but does anyone else? I would like to know that Is it possible to have smoke on the Grenade Launcher in real life? =)

                      If you remove the smoke trails in v0.7, I hope you make the Grenade Launchers a little bit more accurate.. Right now, I aim at a target, and the GL projectile goes sometimes far to the left, or far to the right. If I am lucky, sometimes it goes exactly where I point it..

                      Also I want to say something about Street map. I love it. It is the only close-combat map in PR. Let it be. Dont do anything with it. It is a fun map

                      Comment

                      • gazzthompson
                        Member
                        • May 2007
                        • 270

                        #12
                        Originally posted by Grasli
                        What? Why? You mean smoke from Grenade Launchers right (which is on night maps only)? Why do you remove them? It is useful, especially on night maps - We can see where the projectile goes..
                        Originally posted by Ninja2dan
                        40mm grenades DO NOT HAVE SMOKE TRAILS.

                        thought i do have to say i believe they were in vbf2 aswell not added by the PR team.

                        Comment

                        • Ninja2dan

                          #13
                          In real life, when you fire a 40mm GL, there is a small puff of smoke on firing just like when you fire the main weapon, but the projectile itself does not have a smoke trail. The round is not powered by a rocket, therefore nothing from the round itself is creating smoke to leave a trail.

                          As far as accuracy, a 40mm is an AREA weapon, not a POINT weapon. A grenade is meant to damage an area and not one person. You shouldn't be firing the GL at one troop, but when you see many. Precision on a GL is not realistic, and is also not desired. Just like an M2HB .50-cal is not meant to be precision fire, it's also an area weapon.

                          If you want to see where it lands, it's not hard. Look for the bang and bodies flying. You shouldn't be firing the GL into an area where you can't see it hit, because that means you can't see if you are really shooting at someone or not. With limited rounds, you should be firing at people, not just making noise.

                          As for street, I will never like it. If I want CQB, I'll play as an insurgent on Al Basrah and camp a cache in the city. When I play street I feel like I'm in Counterstrike, and I'm just waiting to hear that annoying voice say "Headshot!".

                          Comment

                          • fuzzhead
                            Member
                            • Jul 2007
                            • 132

                            #14
                            Tactical Gamer server - i agree alot of their rules and procedures I dont agree with. you can voice your opinion on that on their forums www.tacticalgamer.com Ill probably agree with you.

                            Street - This is a leftover from previous releases. It plays alright (not great) with less than 10 people on the server but I really dont know why large servers would put this in their server rotation.

                            New maps for 0.7 are going to be great, all are large size maps (2km and 4km) and are quite a few steps ahead of those older maps. We'll prolly see some 0.6 maps retire from the mod like we have seen in previous releases.

                            Comment

                            • waaah_wah
                              TEAM BLADE!
                              • Jun 2007
                              • 3656

                              #15
                              What maps will most likely get removed? Desert Storm?

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