Features of BF3

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  • ElFipso
    Member
    • Dec 2006
    • 647

    #31
    Re: Features of BF3

    Nade control: just don't have the support be able to resupply infinitively - same for the medic. 5 med/ammo packs and that's it. No need for further control.

    Vehicles: I like the idea of first gaining a license that allows you to drive/fly a vehicle.

    Commander vote: NO, ppl will punish the commander because of some supply box he didn't drop on their feet or the UAV he gave.
    OR, the commander get a vote for the squads too. Because squads that just camp the Hotel and don't go for flags are annoying ;-)

    Map interactivity: I don't care that much. That's what they have in ET:QW I think. The typical BF(2) player (it seems) will not try to accomplish anything if he can just gain points at the spot he is right now LOL.

    So I think I wouldn't vote for anything, but maybe the nadesapm control.

    FipZ

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    • Binks527

      #32
      Re: Features of BF3

      If you are on an infantry only server,than I would like to see less nades, but I believe good coordination of squad play can overcome that issue...We all hate claymores as well, but don't know what changes would be needed if any. On a regular server, I would say that the J-10 really needs to be equalized....they just have way too much invulnerability and can totally dominate a game.......just my opinion....

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      • FPS[VT_NERD]
        Member
        • Aug 2007
        • 844

        #33
        Re: Features of BF3

        I'll pass on 1, 2 and 4 but the 3rd one does sound intriguging.

        Grenade spam is not an issue if you play on servers where friendly fire is on and it's definitely not an issue on servers that allow vehicles. Perhaps a server side option to limit the grenades, but I definitely don't want it hardcoded just so I/O players on FF off have an easier time of things.

        No thanks for this idea at all. Some noob puts their name down and runs away and so the vehicle just sits there? Would enemies be able to get in vehicles that are waiting for their designated drivers? What if the person is killed after putting their name down? Too much of a headache, the current system doesn't need work IMO.

        People in BF2 are ***holes, plain and simle. If people had the option to give a commander less points, then most people would do so simply out of spite or because they missed out on getting to command. If your team wins then you earned 2x and if you lost then you earned 1x. Putting power into the average players hands would just mean nobody would ever want to command.

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        • Chevy-SS
          Member
          • Jun 2005
          • 165

          #34
          Re: Features of BF3

          Originally posted by Dingleberry
          There have been some good ideas in this thread, but let's face it, this is what BF3 is going to be like:

          -Product placement taken to the extreme (Billboards, vehicles, etc. will all be name brands). These brands are shamelessly promoted to the point where it's almost funny... almost.
          -Buggy beyond belief (e.g. getting stuck inside of buildings).
          -The introduction of tiered plans:
          Basic: You buy the game and can play single-player: $0 (plus the cost of the game)
          Basic Plus: You can play unranked online games: $10 yearly fee
          Advanced: You can play ranked games, however, you can't have any unlocks: $15 yearly fee
          Advanced Plus: You can play ranked games and you can unlock new weapons: $20 yearly fee
          Complete: All game features are enabled: $25 yearly fee
          -Mediocre cheat detection software. Despite the fact that it sucks, it still requires you to install the equivalent of spyware on your PC.
          -Sporadic updates that, for every bug it "fixes", two more are created.
          -Game design that is almost exactly like BF2 except it's called BF3.
          -A thoughtless attempt at making more money

          Damn, I sure hope it isn't anything like this, but unfortunately, corporate greed seems to rule our society, so I think you may be correct.

          -

          Comment

          • DesertFalcon
            Member
            • Oct 2006
            • 4011

            #35
            Re: Features of BF3

            Originally posted by Bird Killer
            Grenade Spamming Controls

            Sure, just like how prone & bunny hop spamming controls work SO well in BF2...
            actually if your not trying to bunny hop they tend to work fine FME.

            Comment

            • The_Falcon_6049
              Member
              • Oct 2007
              • 357

              #36
              Re: Features of BF3

              Originally posted by G0ggy
              Fixed wing or rotary wing pilot class, only armed with a pistol.
              Ask a player with [R-DEV] tags for that. :p

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