Re: Features of BF3
Nade control: just don't have the support be able to resupply infinitively - same for the medic. 5 med/ammo packs and that's it. No need for further control.
Vehicles: I like the idea of first gaining a license that allows you to drive/fly a vehicle.
Commander vote: NO, ppl will punish the commander because of some supply box he didn't drop on their feet or the UAV he gave.
OR, the commander get a vote for the squads too. Because squads that just camp the Hotel and don't go for flags are annoying ;-)
Map interactivity: I don't care that much. That's what they have in ET:QW I think. The typical BF(2) player (it seems) will not try to accomplish anything if he can just gain points at the spot he is right now LOL.
So I think I wouldn't vote for anything, but maybe the nadesapm control.
FipZ
Nade control: just don't have the support be able to resupply infinitively - same for the medic. 5 med/ammo packs and that's it. No need for further control.
Vehicles: I like the idea of first gaining a license that allows you to drive/fly a vehicle.
Commander vote: NO, ppl will punish the commander because of some supply box he didn't drop on their feet or the UAV he gave.
OR, the commander get a vote for the squads too. Because squads that just camp the Hotel and don't go for flags are annoying ;-)
Map interactivity: I don't care that much. That's what they have in ET:QW I think. The typical BF(2) player (it seems) will not try to accomplish anything if he can just gain points at the spot he is right now LOL.
So I think I wouldn't vote for anything, but maybe the nadesapm control.
FipZ
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