I was playing BF2 a little bit ago, and as I was running down an empty street towards the Hotel CP in Karkand, my mind began to wander. It was at this time I was shot dead by an enemy standing directly in the middle of said street. :cry:
Well, after re-spawning as a Sniper, I took my trusty Barret and proceeded to the nearest rooftop, where I could lay down on the hot tar roof and continue mentally exploring the destination my mind had wandered to before I was so rudely interrupted by this soldier's bullet to my aorta.
I was wondering ways in which BF3 could be improved upon over it's glorious predecessor. And a list arose in my head. :banana:
These are just a few of the things. Let me explain them as best as I understood them myself.
- Grenade spamming. Enough said. But seriously. I was thinking of something along the lines of something as simple as the game allowing a nade throw every X amount of seconds, or something like that.
- A simple system that works like this. When you reach a vehicle spawn point, and the vehicle isn't there, you activate a control panel next to the spawn point or something like it that automatically takes your name down and puts you in a queu. And then, the next vehicle that spawns can only be driven the next name up. I know, I know, requires alot of tweaking but this is only a BASE idea at the moment, and I am guessing would work best for aircraft only at the moment.
- More things to do on the map! As in, blowing up objective A causes power in enemy base to go down, prohibiting vehicle spawns and whatnot until they repair their own power station. ALOT more can be done with this idea....
- A voting system that allows players at the end of a round to vote how well a commander performed at his duties. And his overrall score is averaged and can be accessed by all players at the beginning of a game to see if Mr. X, who is applying for commander, is really worth it, and how he might compare to someone else who might be applying for the same post.
Again....all of these are just ideas......I urge you to run with these and expand on them and create brand new things in replying to this post. Hope to see ALOT of great ideas that I didn't even think about..Oh..and I apologize for the long *** post...truly. :blabla:
__________________________________________
|X-Fire: Borohir|BF2: Sgt-Hallock| My Stats
- "A soldier will fight long and hard for a bit of colored ribbon." - Napoleon :salute:
Well, after re-spawning as a Sniper, I took my trusty Barret and proceeded to the nearest rooftop, where I could lay down on the hot tar roof and continue mentally exploring the destination my mind had wandered to before I was so rudely interrupted by this soldier's bullet to my aorta.
I was wondering ways in which BF3 could be improved upon over it's glorious predecessor. And a list arose in my head. :banana:
- Grenade Spamming Controls
- Vehicle Distribution System
- Better Map Interactivity
- Commander Voting System
These are just a few of the things. Let me explain them as best as I understood them myself.
- Grenade spamming. Enough said. But seriously. I was thinking of something along the lines of something as simple as the game allowing a nade throw every X amount of seconds, or something like that.
- A simple system that works like this. When you reach a vehicle spawn point, and the vehicle isn't there, you activate a control panel next to the spawn point or something like it that automatically takes your name down and puts you in a queu. And then, the next vehicle that spawns can only be driven the next name up. I know, I know, requires alot of tweaking but this is only a BASE idea at the moment, and I am guessing would work best for aircraft only at the moment.
- More things to do on the map! As in, blowing up objective A causes power in enemy base to go down, prohibiting vehicle spawns and whatnot until they repair their own power station. ALOT more can be done with this idea....
- A voting system that allows players at the end of a round to vote how well a commander performed at his duties. And his overrall score is averaged and can be accessed by all players at the beginning of a game to see if Mr. X, who is applying for commander, is really worth it, and how he might compare to someone else who might be applying for the same post.
Again....all of these are just ideas......I urge you to run with these and expand on them and create brand new things in replying to this post. Hope to see ALOT of great ideas that I didn't even think about..Oh..and I apologize for the long *** post...truly. :blabla:
__________________________________________
|X-Fire: Borohir|BF2: Sgt-Hallock| My Stats
- "A soldier will fight long and hard for a bit of colored ribbon." - Napoleon :salute:
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