Re: What makes a server popular?
I flip-flop between Infantry Only and Helos maps. So, here's what I look for. First, ping, of course the lower the better, and when I see a server with a ping of zero, I don't even try it. (I don't agree with trying to do this on purpose)
Second, size. For IO, the mid-size city maps are best. 32 players on a 32 player map is ideal. 32 players on a 16 player map is a nade spamming, cluster-****, and getting killed from who knows where. 32 players on a 64 player map is too much running. So, keep it to 32 on a 32, and in the city. (Karkand, Sharqui, Mashtuur ...in that order)
For the Helos (air), 32 players on a 64 player map rox. A 16 player map just doesn't work, and 60 players on the same map is just another cluster-****. You get 10 players trying to get the same vehicle, a higher percentage of asshats, TKer's, whiners, and wacked-out Admins. There are people that like this, but I avoid it, unless of course, I'm in the mood to join in; which is rare. Dalian, Daqing, Oman ...in that order (I'm into Helos, not jets). You gotta have rules, just keep them to a minimum, and let people know if its ok to attack uncaps. A server will empty quick, if all your doing is spawning in to get raped. When that is happening, I will either quit spawning until next round, or go find another server. Better to have most players having a good time, than a few having fun, and the rest mad and leaving.
I flip-flop between Infantry Only and Helos maps. So, here's what I look for. First, ping, of course the lower the better, and when I see a server with a ping of zero, I don't even try it. (I don't agree with trying to do this on purpose)
Second, size. For IO, the mid-size city maps are best. 32 players on a 32 player map is ideal. 32 players on a 16 player map is a nade spamming, cluster-****, and getting killed from who knows where. 32 players on a 64 player map is too much running. So, keep it to 32 on a 32, and in the city. (Karkand, Sharqui, Mashtuur ...in that order)
For the Helos (air), 32 players on a 64 player map rox. A 16 player map just doesn't work, and 60 players on the same map is just another cluster-****. You get 10 players trying to get the same vehicle, a higher percentage of asshats, TKer's, whiners, and wacked-out Admins. There are people that like this, but I avoid it, unless of course, I'm in the mood to join in; which is rare. Dalian, Daqing, Oman ...in that order (I'm into Helos, not jets). You gotta have rules, just keep them to a minimum, and let people know if its ok to attack uncaps. A server will empty quick, if all your doing is spawning in to get raped. When that is happening, I will either quit spawning until next round, or go find another server. Better to have most players having a good time, than a few having fun, and the rest mad and leaving.
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