Ragdolls...

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  • Rodneydguzman

    #1

    Ragdolls...

    Hello, I would like to know how to make bodies not Disippear. I have gotten this to work on BF2142, but the same process diddnt work on BF2. If anyone could tell me how I would be extremley greatfull, thank you for your time.
  • Spik3d
    Member
    • Feb 2006
    • 4890

    #2
    Re: Ragdolls...

    I'm pretty sure there is already something like this for BF2.

    http://battlefield2.filefront.com/file/Body_Stay;47160

    Yep. :)

    Comment

    • Rodneydguzman

      #3
      Re: Ragdolls...

      Thanks

      Comment

      • =98=
        Member
        • Oct 2006
        • 10299

        #4
        Re: Ragdolls...

        Would PB pick this up?

        Comment

        • Sars99
          Member
          • Apr 2007
          • 1708

          #5
          Re: Ragdolls...

          yes it would

          Comment

          • jdrou
            Member
            • Jul 2006
            • 1860

            #6
            Re: Ragdolls...

            Looks like you should be able to remove the line from the ServerArchives.con file when you want to play online though.

            Comment

            • Sars99
              Member
              • Apr 2007
              • 1708

              #7
              Re: Ragdolls...

              does rem'ing them work aswell?

              Comment

              • jdrou
                Member
                • Jul 2006
                • 1860

                #8
                Re: Ragdolls...

                Originally posted by Sars99
                does rem'ing them work aswell?
                Not sure about that. Depends on whether PB does a check on all critical game files (including the .con files themselves) or just the ones that are actually being loaded.

                Comment

                • Engineerisaac
                  Member
                  • Oct 2007
                  • 106

                  #9
                  Re: Ragdolls...

                  if you want this is ranked sorry it aint going to happen. the way punkbuster works is it scans and compares files to the server files and keys if you change it you will get busted. as the bodys "time to live" time is set in the soldier folder of the server zip if this is changed the scan will fail and you will again will be busted.

                  but if you are working this for a mod it is possiable to do so

                  our mod www.bf2battle.com has a dead body rate set high too

                  go into you object_server.zip file and goto the soldiers folder, There you will see teams goto the teams you will see heavy and light soldier open these folder for each team with notepad inside you will see lines of variables find these variables

                  Code:
                  ObjectTemplate.armor.TimeToStayAsWreck XXX
                  ObjectTemplate.armor.timeToStayafterDestroyed XXX
                  replace the XXX with a number below 300 otherwise the server will cry and fail from all the bodies it has to remember.



                  PB WORKINGS

                  1 SERVER = CLIENT IF TRUE THEN GOTO 2 ELSE GOTO 5
                  2 SERVER = ONLINE SERVER IF TRUE THEN GOTO 3 ELSE GOTO 5
                  3 GOTO 4
                  4 FAIL
                  5 PASS

                  Every file of importance (even those not so important *menu music*) is scanned by punkbuster and cannot be changed

                  only until the 1.41 patch did the punkbuster start to scan the Common_client.zip the reason they do this now is beacuse they knoticed that hacks turned off the sky and in that folder is where the sky is held.

                  FROWN UPON THE HACKING COMMUNITY CALL THEM NAMES AND SPIT ON THEM THEY MAKE ME FROWN.

                  Thanks Hackers for making me now have to listen to the default loading music, Boo.

                  Comment

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