Musical Chairs!
Theres no way to describe the gameplay other than that. This still hasn't been addressed and surely is a long term gameplay issue with the game?
Armour spawns so fast after destroying it that you end up running out of ammo trying to destroy it on an enemy base hoping to hell that before the flag is taken, no enemy spawn and jump in it.
Swarms of sniper squads attack bases, then drive off in the armour!!! Since when are snipers qualified tank drivers? Admittedly the crewman request system in PR sort of spoils those of us who have become used to it, but the speed of armour respawn and the availability of all armour for those hordes of snipers to drive off in is not going to keep players in the mod for very long.
A lot of gameplay issues are down to the players storming around looking for kills obviously. Then not entering bases to cap them This harks back to the musical chairs format of base capping in vBF2. Seems a bit strange there that one lone sniper (sic) can enter an empty base and cap it. Needing larger numbers of troops to cap flags is necessary to slow the game down maybe and stop it being an armour/air whorefest that just leaves a vanilla buzzing in your ears and a headache to boot.
Some maps have far too many avenues of approach. Enemy come from everywhere and there is no skill involved, just point and shoot. That sort of gameplay will become very boring, very fast. Again another way to lose the community in the medium term.
I'm not slagging the work that's been done, but I think most people will agree that the gameplay issues in vanilla is what stimulates the need for mods and without gameplay, players will leave (especially with Dice's soul destroying stats system of gameplay) In the end, the populous will return to whatever they were doing before and that's not good for this mod or the community in general. We have to drag the vanilla players away from that steaming pile of cow dung they play and keep them!
Theres no way to describe the gameplay other than that. This still hasn't been addressed and surely is a long term gameplay issue with the game?
Armour spawns so fast after destroying it that you end up running out of ammo trying to destroy it on an enemy base hoping to hell that before the flag is taken, no enemy spawn and jump in it.
Swarms of sniper squads attack bases, then drive off in the armour!!! Since when are snipers qualified tank drivers? Admittedly the crewman request system in PR sort of spoils those of us who have become used to it, but the speed of armour respawn and the availability of all armour for those hordes of snipers to drive off in is not going to keep players in the mod for very long.
A lot of gameplay issues are down to the players storming around looking for kills obviously. Then not entering bases to cap them This harks back to the musical chairs format of base capping in vBF2. Seems a bit strange there that one lone sniper (sic) can enter an empty base and cap it. Needing larger numbers of troops to cap flags is necessary to slow the game down maybe and stop it being an armour/air whorefest that just leaves a vanilla buzzing in your ears and a headache to boot.
Some maps have far too many avenues of approach. Enemy come from everywhere and there is no skill involved, just point and shoot. That sort of gameplay will become very boring, very fast. Again another way to lose the community in the medium term.
I'm not slagging the work that's been done, but I think most people will agree that the gameplay issues in vanilla is what stimulates the need for mods and without gameplay, players will leave (especially with Dice's soul destroying stats system of gameplay) In the end, the populous will return to whatever they were doing before and that's not good for this mod or the community in general. We have to drag the vanilla players away from that steaming pile of cow dung they play and keep them!
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