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  • Modelling - technical info

    I have a question about modeling (static)objects in battlefield 2.

    I've been mostly building houses so I'll give a try in BF2 too.

    I know that bf2 objects demand 3 collision meshes(for soldiers,vehicles and projectiles) and you can add some LODs(level of detail objects) to affect better performance.

    What I don't know?I don't know if all meshes need to be closed meshes(closed systems,"cap-holed" meshes), if they don't have to be, what are the pros and cons of closed meshes.

    thank you

    EDIT:Move this in modding section

  • #2
    Re: Modelling - technical info

    While I don't know enough about modeling to answer that question, I do know people that do. If, for some odd reason, you don't get one here, make a post on DCon's site, I'm sure showNOmercy or Doorstop would be happy to answer it.

    http://www.desert-conflict.org - DNS is still propogating. If this one doesnt work, use http://www.desertconflictmod.com

    Just tell them I sent ya.

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