What does it take to make a successful server?

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  • SyDuS
    Guest replied
    Re: What does it take to make a successful server?

    honestly there are just too many servers compared to the amount of players playing at any time, check out how many empty servers there are, probably 90% of them

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  • JHubs
    Guest replied
    Re: What does it take to make a successful server?

    does the population size matter?

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  • DontKnockIt225
    replied
    Re: What does it take to make a successful server?

    there are a string of wake island 24/7 games.
    eg . Boomtown, brunz and bbuk

    One of the minor but i think effective things is the name.
    I remember these 3 servers because short and easy to remember names.

    Admins who are strict are nice.
    BBUK have a queing system for vehicals which i think make it popular.

    Cant really think of anything else, make sure people in the clan owning server dont act like morons on other people's servers.

    Hope this help but i can only say from experiencing popular servers.

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  • ConscriptVirus
    replied
    Re: What does it take to make a successful server?

    first u should have a reliable server. no crashes, low pings for everyone. fair rules and good admins to enforce them with justice.

    it helps to have a clan that's based in the server. first, no one is going to join an empty server, but if u have clan mates just on vent or xfire and htey see each other, they'll usually just start a small match maybe 4v4, and gradually other ppl will join.

    and the FF on/off IO/vechiles is really up to u but most ppl who care about stats will join a FF off IO karkand server as its really easy to gain points in there. one server that i play alot on with karkand 24/7 is usually always filled...even at 5am in the morning, its still full usually.

    also set up some forums if ur server becomes popular and advertise the forums in -game. this lets ppl come and discuss random stuff or plea for an unban or complain about an admin. (this is also why having a clan-base server helps since ull have clanmembers in the forums alot). and also having forums help makes regulars in the server.

    thats all i can "guess". i dont own a server, but ive played in a bunch, so just my 6 cents.

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  • JHubs
    Guest started a topic What does it take to make a successful server?

    What does it take to make a successful server?

    so what does it take for a server to become successful? by successful i mean being full nearly 80% of the time and having a pretty large regular base.

    the maps are what bring the people in at the beginning, but what makes them come back? is it the admins? is it the level of competition? is it FF off or FF on? no vehicles or vehicles?

    let's get a discussion going.
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