Final Closure BF2 mod

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  • imported_Silo
    Member
    • Oct 2007
    • 61

    #1

    Final Closure BF2 mod



    Final Closure.. bf2 modification,

    New and chang list:
    -A 8 mission SinglePlayer campaign
    -New multiplayer maps
    -New models, handheld weapons
    -Changed Gameplay tweaks
    -Realism
    -New sounds
    -In-Game music (From console's Battlefield 2 Modern Combat)
    -New Skins
    -More
    -A lot more

    Requests:
    -Modelers
    -Mappers

    website:http://www.master-ca.com/modsfinalclosure.htm

    Have a nice day, /Ryan (Master-CA)
  • CATIA

    #2
    Re: Final Closure BF2 mod

    I like the snow map and the new weapons, but you really should post ALL the new stuff on your site, and ask if the TBF2 admins can post it on the front page. Just my opinion.
    Anyhoo, looks good man.

    Comment

    • spartan117gw

      #3
      Re: Final Closure BF2 mod

      theres alot of mods out there that have exactly that(cept for sp. usi, pr, opk, poe, are wip in advanced sp stuff. bf2assault and aix have full sp support,(aix is still wip) and bf2assault is out. well the beta atleast(bots will hand u ur own) but sounds interesting to find another mod is putting sp at the for front. ps. cool sig pic

      Comment

      • imported_Silo
        Member
        • Oct 2007
        • 61

        #4
        Re: Final Closure BF2 mod

        Originally posted by SPARTAN117GW
        theres alot of mods out there that have exactly that(cept for sp. usi, pr, opk, poe, are wip in advanced sp stuff. bf2assault and aix have full sp support,(aix is still wip) and bf2assault is out. well the beta atleast(bots will hand u ur own) but sounds interesting to find another mod is putting sp at the for front. ps. cool sig pic
        Have you ever played a CAMPAIGN in sp before in bf2, huh?

        Comment

        • Garabaldi

          #5
          Re: Final Closure BF2 mod

          You are not allowed to edit DICE's models AFAIK.

          Comment

          • spartan117gw

            #6
            Re: Final Closure BF2 mod

            Originally posted by MasterCA
            Have you ever played a CAMPAIGN in sp before in bf2, huh?
            no i have not becuse there aint one. theoretically you could create a map list(cycle of maps) and set each map according to the time line. but other then that thats what id suggest. unless you can create a new game mode the campaign probably wont happen.

            Comment

            • imported_Silo
              Member
              • Oct 2007
              • 61

              #7
              Re: Final Closure BF2 mod

              Originally posted by Garabaldi
              You are not allowed to edit DICE's mocdels AFAIK.
              Almost every mod has tweaked DICE's guns

              Comment

              • Garabaldi

                #8
                Re: Final Closure BF2 mod

                Originally posted by MasterCA
                Almost every mod has tweaked DICE's guns
                Yes.

                What I mean is that you are not allowed to aesthetically modify them - ie; adding a UGL to that M4.

                Somebody else should clarify though.

                Comment

                • imported_Silo
                  Member
                  • Oct 2007
                  • 61

                  #9
                  Re: Final Closure BF2 mod

                  Originally posted by Garabaldi
                  Yes.

                  What I mean is that you are not allowed to aesthetically modify them - ie; adding a UGL to that M4.

                  Somebody else should clarify though.
                  I did only tweak it... by tweaks you can add thing such as silencer and so on. I didnt modify the model mesh or something... Say to USI team they are not alloved to add silencer on the guns

                  Comment

                  • Garabaldi

                    #10
                    Re: Final Closure BF2 mod

                    Originally posted by MasterCA
                    I did only tweak it... by tweaks you can add thing such as silencer and so on. I didnt modify the model mesh or something... Say to USI team they are not alloved to add silencer on the guns
                    Like I said, somebody else should clarify as I don't model at all :).

                    Also, AFAIK USI's models which have attached silencers are their own.

                    Comment

                    • spartan117gw

                      #11
                      Re: Final Closure BF2 mod

                      usi makes thier own models etc. basically. u can create object chiles(add a silencer from bf2 to a bf2 m4) its not a part of the model (its just placed on it) what he means is that if you take the actual model. export it and modify it . its unclear but mostlikely not legal. any how alot of good mods are on the way.=)

                      Comment

                      • SatNav

                        #12
                        Re: Final Closure BF2 mod

                        Originally posted by Garabaldi
                        What I mean is that you are not allowed to aesthetically modify them - ie; adding a UGL to that M4.
                        attaching your own models to dice's models via code(.con and tweak files) is allowed.
                        importing dices models and modding the geometry and exporting them is not allowed.

                        Comment

                        • imported_Rhino
                          Member
                          • Dec 2006
                          • 1341

                          #13
                          Re: Final Closure BF2 mod

                          Originally posted by Garabaldi
                          What I mean is that you are not allowed to aesthetically modify them - ie; adding a UGL to that M4.
                          garabaldi, if you do not know 100% do not say anything atall. You are allowed to attach models by code, as you are not editing the mesh made by dice....

                          Comment

                          • ctz

                            #14
                            Re: Final Closure BF2 mod

                            Originally posted by Garabaldi
                            You are not allowed to edit DICE's models AFAIK.
                            Source please?

                            Comment

                            • Garabaldi

                              #15
                              Re: Final Closure BF2 mod

                              Originally posted by Rhino
                              garabaldi, if you do not know 100% do not say anything atall. You are allowed to attach models by code, as you are not editing the mesh made by dice....
                              I was simply telling him what I did know (or thought I knew) - I even mentioned that somebody else should clear it up.

                              Excuse me for trying to be helpful.

                              Comment

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