Re: A tie Gun Fight
its usually because of lag. the bullet travel time is very small compared to lag. if it takes .01 seconds for a sniper to hit a target 100m away, it takes .1 seconds for the server to register that the person has been killed. in that time, the 'target' can shoot and kill the sniper. in cq, bullet travel time is basically 0, but lag is the same so two people can kill each other pretty easily, they just have to shoot the final shot within about .1 seconds. it doesnt happen very often, but it certainly isnt rare.
its usually because of lag. the bullet travel time is very small compared to lag. if it takes .01 seconds for a sniper to hit a target 100m away, it takes .1 seconds for the server to register that the person has been killed. in that time, the 'target' can shoot and kill the sniper. in cq, bullet travel time is basically 0, but lag is the same so two people can kill each other pretty easily, they just have to shoot the final shot within about .1 seconds. it doesnt happen very often, but it certainly isnt rare.

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