Battlefield 2 as it should have been...can we do it?

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  • Garabaldi

    #31
    Re: Battlefield 2 as it should have been...can we do it?

    PR is not how BF2 should have been. BF2 was intended to be a simplistic, arcade shooter.

    PR is a niche mod.

    BF2 should have focused more on rewarding those who work as a team, as opposed to the accomplishments of one person, though.

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    • $kelet0r

      #32
      Re: Battlefield 2 as it should have been...can we do it?

      Garabaldi much as the Devs want it to be, PR is not a niche game simply because it will never shake the arcade gameplay of BF2. Because of that fatal flaw it ends up being exactly what BF2 should have been - a simplistic, arcade shooter with actual public-server teamplay and intense gameplay. Which in itself is a good thing - BF2 was an unfinished, confused game that DICE themselves had no pure, focused vision of. PR just filters out the gameplay stupidity and poor design - while still being a fun, arcade experience. It bewilders and amuses me when people say that Project Reality is far too realistic for them - when in fact they are talking about the slightly longer spawn times, the higher gun handling skills and the lack of the manic, shallow and brainless play of other games encapsulated perfectly by Karkand Hotel in BF2 infantry only...

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      • Mo0by
        gone somewhere
        • Jul 2006
        • 3854

        #33
        Re: Battlefield 2 as it should have been...can we do it?

        I have to say... BETA Mashtuur <3

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        • Oronare

          #34
          Re: Battlefield 2 as it should have been...can we do it?

          I wish BF2 had the mod maps

          Theres no more increased skill needed in PR, you just have to use the sights more than youd like to......wait half an hour to spawn...and run for 20 minutes before you get anywhere...and even then theres no one around

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          • imported_Neptune
            Senior Member
            • Aug 2007
            • 1021

            #35
            Re: Battlefield 2 as it should have been...can we do it?

            i dont like pr either, and i think it is nothing like real life (no military experience)

            I mean, you get shot. In real life you can feel the wound, but in PR you dont.

            This point is hard to explain so read slow:
            there are no virtual crosshairs. This makes things hard to line up. It is harder to line up than in real life, because in real life we have 2 eyes, but on the monitor we have one "eye." Our eyes use triangulation to tell how far one thing is. If we had one eye, we couldn't really judge how far an object is as well. PR doesnt have crosshairs, which makes it hard to aim when not looking down the sights, while in real life it would be easier.

            yea im rambling about nothing, but you get my point.

            Modern technology should not simulate real life yet, because we cannot mimick it as well. This is why arcade > pr.

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            • $kelet0r

              #36
              Re: Battlefield 2 as it should have been...can we do it?

              says the 15 year old...
              in a sense that's fine, mindless fun has its time and it means that the player base of PR is in their mid-twenties and up compared to the preteen/teen majority playing the vanilla game

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              • eddyeddyd

                #37
                Re: Battlefield 2 as it should have been...can we do it?

                Originally posted by ShadowMafia
                Let's (let us), meaning you are going to help make the mod, or you want other people to do it for you?

                I got all sumemr buddy im up 4 it

                We should also patch in things that EA never quite thought of, we can undo parts of the patches that EA inflicted and we can have a bf2 without lagging hitboxes and good hit detection and blood and balanced Anti air and f35bs that can kill j10s, no pro su30 pilots going 100-0 in a round.

                Think about it...bf2 as it SHOULD be mod.
                O and allow all unlocks without work for them this way we don't have 2 worry about stat padders cas there is no point.

                Shoot maybe we can add some attack helis or transports helis to karkand and change the map to break up the nade spams.

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