Long story short, I thought about adding some new ideas that could be use in Project Reality. Some of them are ideas that couldn’t be use in Battlefield 2’s engine, but I’m just going to post them down anyway. If you have any comments about the ideas I listed, please do post.
____________________Roles____________________
=- Commander -=
1.) If a Commander died, then they should automatically get resign.
____________________Weapons____________________
=- Artillery -=
1.) Artillery in this game should be Louder.
2.) The noise when Artillery launched.
3.) Damages to Enemy Armor.
4.) Smokes from the explosive blast.
MORE COMING!!!
____________________Roles____________________
=- Commander -=
1.) If a Commander died, then they should automatically get resign.
- The point of a commander is to help work with a squad leader or a members of the team and guide them to the right path so they can win the game. So if you have a commander that always going in frontline battle and not focusing on their tasks, then they should automatically get kicked off as a commander position for everytime they died, because they're not doing what they are suppose to. Also, this doing this will make a Commander stay hidden more often so that the enemy wouldn't hunt them down.
____________________Weapons____________________
=- Artillery -=
1.) Artillery in this game should be Louder.
- Like what most people have asked for, the artillery should produce noise (when dropped on the location) that is very frightening and caused fear to the players. There’s nothing wrong with the original sound, I just thought it need a little tweak or more realism into it.
2.) The noise when Artillery launched.
- The sound of the artillery when launching shells sounded like nothing in real life, but instead one of those hellfire missiles. I just thought that it’s a good idea to replace the sound of the shells launching and get something a little more realistic.
3.) Damages to Enemy Armor.
- I don’t really mind this part, and I’m not sure if it could happen in real life. But I thought that Artillery should be able to cause more damages to Armors, such as Tank and APC. The reason why I said I didn’t really mind was because when I was commanding and dropped the shells into enemy tank, they actually exploded and other time when I do it, it didn’t explode. So for this one, it probably needed some little tweak.
4.) Smokes from the explosive blast.
- In real life, when any high explosive bomb dropped into the ground, the cloud of smokes from the blasts stays there for a very long time. But in this mod, it disappears almost 10 seconds instantly, and I don’t think that is realistic. Maybe increase the timers to 5-10 minutes for the smokes to vanish.
MORE COMING!!!
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