nobody has made a thread on this yet, so i thought i would. I got the game yesterday and its a fantastic FPS/RPG. Just think of Oblivion 100,000 times better,
The lighting is the best I've ever seen in a game. Shadows are cast by absolutely everything - lightening strikes are beautifully across the sky (and a few seconds later, the deep rumble and crackle of thunder can be heard), rain falls in the direction of the wind, and gusts blow leaves and debris through the trees, moving the foliage in the appropriate direction.
Everything cast shadows - even the grass. Everything is bump-mapped, detailed and everything (that should be) is physics-enabled.
The atmosphere created is astonishing.
Even better is the AI - especially that of the wildlife. Every creature and character behaves more or less how you'd expect it to in real life. Whilst I was underground, there were soldiers actively clearing the rooms I'd previously visited in order to flush me out. They all make use of cover and are quite capable of flanking their opponents. I've noticed that they also appear in different places and do different things after a death/reload, making it harder to guess where they'll be. Bodies and dropped items seem to be persistent even if you leave the area, so you can come back for more pillaging later on.
The weapons even behave more or less as you'd expect - they aren't overly powerful or accurate so as to make things easy, but the larger rifles still feel solid and brutal.
The game engine feels like a cross of the best elements of Far Cry (or Armed Assault) and Unreal 2.5 - gorgeous graphics, yet very solid and responsive.
here is a few pics..
Nice Sky
Eerie Feeling
Special Effects
Soft Shadows & Bumpmapping
Nightime Sky
The lighting is the best I've ever seen in a game. Shadows are cast by absolutely everything - lightening strikes are beautifully across the sky (and a few seconds later, the deep rumble and crackle of thunder can be heard), rain falls in the direction of the wind, and gusts blow leaves and debris through the trees, moving the foliage in the appropriate direction.
Everything cast shadows - even the grass. Everything is bump-mapped, detailed and everything (that should be) is physics-enabled.
The atmosphere created is astonishing.
Even better is the AI - especially that of the wildlife. Every creature and character behaves more or less how you'd expect it to in real life. Whilst I was underground, there were soldiers actively clearing the rooms I'd previously visited in order to flush me out. They all make use of cover and are quite capable of flanking their opponents. I've noticed that they also appear in different places and do different things after a death/reload, making it harder to guess where they'll be. Bodies and dropped items seem to be persistent even if you leave the area, so you can come back for more pillaging later on.
The weapons even behave more or less as you'd expect - they aren't overly powerful or accurate so as to make things easy, but the larger rifles still feel solid and brutal.
The game engine feels like a cross of the best elements of Far Cry (or Armed Assault) and Unreal 2.5 - gorgeous graphics, yet very solid and responsive.
here is a few pics..
Nice Sky
Eerie Feeling
Special Effects
Soft Shadows & Bumpmapping
Nightime Sky

Comment