Re: Weapon Modification Specifics
Stalker to the rescue of my noobish modding knowledge again! Thanks man, along those lines, could I maybe switch the .dds files on the fly, so, for instance, if a sniper was prone he would reduce opacity to 90%? You see the ideas I am going for here. Could prove to be fun and it would fit with the theme I am inadvertently developing which is arcade/semi-future style of mod, too bad I am no good whatsoever at modeling or texturing, reduces me to using prebuilt things like the jackhammer to make my AutoGL.
Stalker to the rescue of my noobish modding knowledge again! Thanks man, along those lines, could I maybe switch the .dds files on the fly, so, for instance, if a sniper was prone he would reduce opacity to 90%? You see the ideas I am going for here. Could prove to be fun and it would fit with the theme I am inadvertently developing which is arcade/semi-future style of mod, too bad I am no good whatsoever at modeling or texturing, reduces me to using prebuilt things like the jackhammer to make my AutoGL.

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