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Should Dice remove uncappable flags?

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  • #31
    Re: Should Dice remove uncappable flags?

    sharqi is the only map where i think hte MEC should lose there un caps at the country club and the out skirts but keep the beach house and start out with control of the outskirts and country club.

    Other then that keep the uncaps

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    • #32
      Re: Should Dice remove uncappable flags?

      Since people forget about BFV, that game had no un caps. All flags could be taken. For those who played it, each team made a mad dash to the other teams main base. The flags in the middle were forgotten. The team who took the other teams main base won or got pinned down and raped into oblivion. End of story.

      Lets look at some BF2 maps that have a main base that can be taken. Karland's biggest strategy is to sneak around the side and back cap the MEC main taking away their tank. Sharqi is a rush to the TV station to steal the Cobra and then flag. Kubra has planes and blackhawks heading straight for the MEC air field. Stalemate another chopper crew heading straight to the other teams main at the start of the round. Dragon, same darn thing with squads and choppers always attacking the main base. Those are to name a few...

      What do all of those have in common? They are the first flag attacked every single time and if the team loses that flag, they lose all their main equipment and get raped for the next 20min.

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      • #33
        Re: Should Dice remove uncappable flags?

        Originally posted by Casper
        Since people forget about BFV, that game had no un caps. All flags could be taken. For those who played it, each team made a mad dash to the other teams main base. The flags in the middle were forgotten. The team who took the other teams main base won or got pinned down and raped into oblivion. End of story.

        Lets look at some BF2 maps that have a main base that can be taken. Karland's biggest strategy is to sneak around the side and back cap the MEC main taking away their tank. Sharqi is a rush to the TV station to steal the Cobra and then flag. Kubra has planes and blackhawks heading straight for the MEC air field. Stalemate another chopper crew heading straight to the other teams main at the start of the round. Dragon, same darn thing with squads and choppers always attacking the main base. Those are to name a few...

        What do all of those have in common? They are the first flag attacked every single time and if the team loses that flag, they lose all their main equipment and get raped for the next 20min.
        So then both sides should always have 1 uncap ?

        A map without any uncaps would mean a bad team, with 1 base rapping pilot can't win which happens to often. Also most to all servers seem to be pulling this stupid your not allowed in the main base rule. Look if Dice wanted you not to be able to get into there main base then they would have put the commander's stuff away from it.

        No uncaps, and Supply Line mode. What about that? Wouldn't that help to make fights more interesting? Then you can't rush behind enemy lines. So perhaps it's not the map but the mode.

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        • #34
          Re: Should Dice remove uncappable flags?

          Originally posted by Stryker
          So then both sides should always have 1 uncap ?

          A map without any uncaps would mean a bad team, with 1 base rapping pilot can't win which happens to often. Also most to all servers seem to be pulling this stupid your not allowed in the main base rule. Look if Dice wanted you not to be able to get into there main base then they would have put the commander's stuff away from it.

          No uncaps, and Supply Line mode. What about that? Wouldn't that help to make fights more interesting? Then you can't rush behind enemy lines. So perhaps it's not the map but the mode.
          So let noobiefy the game again
          one of the great things to have a non rule baserape server, all those little whiners have to suck it up or leave our server

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          • #35
            Re: Should Dice remove uncappable flags?

            HAHAHAHAHA remove uncaps...as bad as a 64 player jalalabad game already is with usmc spawn rape...it RARELY turns into a fight inside the city the us is usually on defense LOL now they can cap it...great great just great end the game early, this would empty every server the moment the map goes jalalabad.

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            • #36
              Re: Should Dice remove uncappable flags?

              jalalabad with no uncap would be straight sex

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              • #37
                Re: Should Dice remove uncappable flags?

                "If" it were supply lines then ok. But as it is now in conquest then no way.

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                • #38
                  Re: Should Dice remove uncappable flags?

                  no, that wouldnt work

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