Now that I/O has given us superhuman, fast-running, grenade, paddles, health and g36e-toting medics, I've been tinkering with some of the other kits again, and I've found the g/l is a pretty good tactical weapon. Some tactics:
1) Walk into an enemy-held area, or an area thick with red dots, and knock one down. Hide, wait for one of the enemy medics (or all of the) to come running and revive him. Knock them both down, reload, hide. Wait for the rest of the enemy to come running with shock-paddles bared. Launch g/l, again...and on and on. It helps if your team has already taken out the enemy's radar.
2) The "bounciness" of the g/l at close range lets you take out a room full of would-be flag takers at the Junkyard in Jalalalalalabad.
3) Smoke and flashbangs (especially flashbangs) are getting to be even more helpful when the enemy moves in bulk during I/O rounds.
So, while most on I/O are playing medic, I've been having quite a bit of fun playing Assault and hookering up points with the trusty g/l.
1) Walk into an enemy-held area, or an area thick with red dots, and knock one down. Hide, wait for one of the enemy medics (or all of the) to come running and revive him. Knock them both down, reload, hide. Wait for the rest of the enemy to come running with shock-paddles bared. Launch g/l, again...and on and on. It helps if your team has already taken out the enemy's radar.
2) The "bounciness" of the g/l at close range lets you take out a room full of would-be flag takers at the Junkyard in Jalalalalalabad.
3) Smoke and flashbangs (especially flashbangs) are getting to be even more helpful when the enemy moves in bulk during I/O rounds.
So, while most on I/O are playing medic, I've been having quite a bit of fun playing Assault and hookering up points with the trusty g/l.
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