BF:Dogfighters: A troybob mini-mod idea.

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  • O2zi3

    #31
    Re: BFogfighters: A troybob mini-mod idea.

    If the ceiling is very high...could be difficult to find the enemy even with a UAV. Suggest (if poss) to colour code enemy on the minimap to show higher or lower than yourself

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    • Chris_Redfield
      Member
      • Oct 2006
      • 5986

      #32
      Re: BFogfighters: A troybob mini-mod idea.

      Originally posted by daliup
      --- Flares released one-by-one instead of all like it is now.
      Can be done, and probably will be the best way to approach the matter.

      --- Make it so you can look outside window, left-right-back-up etc - and take the changable camera views that allowes you to see jets from outside of it.
      Its already in the game, called mouse-look. The main problem is that you cant control the jet while using it.

      If you guys can get this done that would be awesome!


      Insteand of the cone, is it possible to have it kind of like in the movie topgun? Where the cone moves up and down side to side etc. So its hard to get a lock but once you do your ****ed?
      Well, I dont really know. I thought radar guided missiles was impossible, but in reality, they actually arent. But moving lock cone is something rather big and new, and I cant draw any parallels with any BF2 equipment so I dont think its gonna work.

      By the way, 800 metre altitude is a good tradeoff, you can find your enemies quicker, and you could always mix in some fog or clouds.

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      • imported_Kold81

        #33
        Re: BFogfighters: A troybob mini-mod idea.

        Hey I'm a Flight Simulator buff and also a map designer.....let me know if I can help.

        Lets put some VOR's and NDB's in there for a little nav fun...maybe some ILS feathers.....

        Oh yea I forgot.....the elite BF2 pilots dont know two ****s about real flying.....

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        • DesertFalcon
          Member
          • Oct 2006
          • 4011

          #34
          Re: BFogfighters: A troybob mini-mod idea.

          WW2 dogfights are the best

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          • Chris_Redfield
            Member
            • Oct 2006
            • 5986

            #35
            Re: BFogfighters: A troybob mini-mod idea.

            Originally posted by Kold81
            Hey I'm a Flight Simulator buff and also a map designer.....let me know if I can help.

            Lets put some VOR's and NDB's in there for a little nav fun...maybe some ILS feathers.....

            Oh yea I forgot.....the elite BF2 pilots dont know two ****s about real flying.....
            I dont class myself as an elite BF2 pilot, but Im good enough, and I have about 500 hours in MSFS2002PE. I know for a fact that a big bunch of BF2 pilots have flown flight sims.

            Im going to need your help when it comes to map design so I will restrain myself from shooting a flame at you here.

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