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BF:Dogfighters: A troybob mini-mod idea.

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  • BF:Dogfighters: A troybob mini-mod idea.

    Let me start by saying I've been a fan of the Ace Combat series for PS2. It's the only console game I play - so lets not start a PC vs. console war.

    So I started thinking on how to make a mini-mod that is the MOST FUN you can get WITH THE BF2 ENGINE that may SATISFY THE FLYBOYS.

    And here's the idea:

    Troybobs Ultimate Dogfight BF2 Mini-mod (probably not possible):

    Basic Concepts:

    0. There is no infantry/tank battles
    -------You'r in a jet or you're defending the base
    -------Tickets go down only on death (lower tickets
    -------to compensate)

    1. Inclusion of AWACS support.
    -------When AWACS reaches 900+ altitude, all enemy
    -------targets are shown. All jets are viewable.
    -------AWACS destroyed results in 2 minute-AWACS
    -------respawn period.
    -------Protect the Awacs or dogfighters fight
    -------blind. Mecahnics based on much faster
    -------and infinite boundry uav. AWACS required
    -------to fly high and avoid contact.
    ..Options of Entry:
    .........a)Normal. Guy gets in and takes off.
    .........b)Commander selection: easy right?

    2. Enhanced flight Characteristics:
    -------Jets respond better and break faster.
    -------AWACS support means total situational
    -------awareness.

    3. Enhanced missile guidance
    -------No more jerky missiles.
    -------Missile manuevers smoothly to estimate
    -------break pattern needed. Missile launch
    -------precision plus enemy manuevers ensures
    -------sure dogfighting. Fire your missile in the
    -------correct flight path (missile inherits jet
    -------vector/velocity) to ensure greater
    -------accuracy.

    4. Need for custom map
    -------Map would be 2 penninsulas. Both jutting
    -------from opposite corners of the map. No
    -------infantry-survivable spots besides water and
    -------air-strip. Either get airborne or get in
    -------defenses around airbase.
    -------Areas besides air-strip = water or red-zone
    Example:


    5. Need for commander-based anti-air arty.
    -------To prevent extended base-raps, allow commander
    -------access to arty that fires without delay
    -------and decimates a large area only between
    -------high and mid-altitude settings.
    -------Enemy fighters over base are destroyed.
    -------Long recharge ensures less TK's.
    -------Limited deployement (via cartillery fix)
    -------allows only deployement of limited range.
    -------(over your own base only for emergencies).

    6. Everyone gets a jet.
    -------Think of No Fly Zone in DC. Or Coral Sea
    -------in Bf42. Same concept here.

    7. Multiple and very deadly Airbase defenses
    -------Pretty straight-forward.

    8. Multiple missile types
    -------Create jets with different missile types.
    -------Create multiple tracking missiles,
    -------quick homing missile, quick guidance
    -------missiles depending on which jet you choose
    -------to fly (which one you enter)

    9. Multiple lock levels (impossible I know).
    -------Have one lock level for tracking. You can
    -------track at any distance within 500 meters.
    -------Tracking gives you a line to target.
    -------Only when target is within reticle can
    -------lock occur

    10. (optional) Refueling craft.
    -------Much like the refueling craft in the second
    -------installement of DC_F (never released), a
    -------refueling aircraft is added in the 64p map.
    -------Re-arming is now possible both at the
    -------airstrip itself, but also if you fly close
    -------to the boom of the refueling aircraft (also
    -------repairs).
    source (leaked):


    11. (optional) Radio chatter
    -------You know that voice-over everyone hates?
    -------turn it on and hear the voice chatter.

    12. (optional) No parachutes.

    Anywhoo. If anyone has played the "Ace Combat" series for PS2, they'll know the joys that some of these features provide to the hard-core pilot.

    Comments? Questions?

  • #2
    Re: BFogfighters: A troybob mini-mod idea.

    Its abit late to hire for a mod team? Maybe wait for 2142 or move onto a different game.

    Comment


    • #3
      Re: BFogfighters: A troybob mini-mod idea.

      Hey Dude have you downloaded the BF2C_Airshow file.

      Jets and choppers is all you get.

      Comment


      • #4
        Re: BFogfighters: A troybob mini-mod idea.

        If someone made this mod, I would host a server ;D

        Comment


        • #5
          Re: BFogfighters: A troybob mini-mod idea.

          Originally posted by John Edmo
          Hey Dude have you downloaded the BF2C_Airshow file.

          Jets and choppers is all you get.
          i think my idea is a little more complicated than just putting jets and coptors only.

          Originally posted by Cold Fussion
          Its abit late to hire for a mod team? Maybe wait for 2142 or move onto a different game.
          meh - its just an idea

          maybe a current mod team will use it.

          Comment


          • #6
            Re: BFogfighters: A troybob mini-mod idea.

            That would be awesome! I would download 100%. It sounds pretty kickass!

            Comment


            • #7
              Re: BFogfighters: A troybob mini-mod idea.

              Originally posted by Blades
              That would be awesome! I would download 100%. It sounds pretty kickass!
              thanks - anything that you'd like to see added to my list of dream-features?

              Comment


              • #8
                Re: BFogfighters: A troybob mini-mod idea.

                I'd give it a try and I'm not even a major aviator person!

                Comment


                • #9
                  Re: BFogfighters: A troybob mini-mod idea.

                  Make the ceiling higher... maybe 2k-3k

                  Comment


                  • #10
                    Re: BFogfighters: A troybob mini-mod idea.

                    **** 2142, not everyone will move on

                    Comment


                    • #11
                      Re: BFogfighters: A troybob mini-mod idea.

                      Originally posted by Need_2_Kill
                      **** 2142, not everyone will move on
                      Yeah, I'm not getting 2142...

                      Comment


                      • #12
                        Re: BFogfighters: A troybob mini-mod idea.

                        I dont want to pay $50+ on a mod

                        Comment


                        • #13
                          Re: BFogfighters: A troybob mini-mod idea.

                          It would be cool

                          Comment


                          • #14
                            Re: BFogfighters: A troybob mini-mod idea.

                            Originally posted by troybob
                            thanks - anything that you'd like to see added to my list of dream-features?
                            My idea for A2A is to make the lock on circle ridiculously small, but relative to the jet you are flying. You have to get the enemy jet within that circle to get a properly launched missle. Against an evading plane it would be very hard to obtain a lock.

                            So F35 will get the biggest circle, while J10 will get the smallest. This way you keep the charecteristics of each jet.

                            Second part: (this is redfields idea) make the missle a clip of 1. So you launch ONE missle, and it reloads, than you launch another one.

                            With these two ideas together you would have skilled jet combat, and you would need multiple engagements to destroy a jet, unless the enemy sucks.

                            The missles would always hit, but only if launched within that really small circle.

                            Oh and make lock on time long, but again relative to the jet you are flying.

                            Comment


                            • #15
                              Re: BFogfighters: A troybob mini-mod idea.

                              Just make the the F35 a non noob jet, where a semi skilled pilot can own anything in the sky!

                              Also make the J10 finaly have to try and get away from the F35, but dont make the F35 super god mode.

                              Comment

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