The SF Maze

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  • TheEn|gma
    Member
    • Jun 2005
    • 5247

    #16
    Re: The SF Maze

    Originally posted by kulamonster3
    The 3d depth to the carrier stinks for the Commander because you cant tell your team on what level the enemy is on, just what flag they are near!!
    Yeah it is kind of annoying if you ground pound a lot you spend half of your time looking at the mini-map it gets a bit confusing on Iron Gator when looking at the UAV lighting up the enemy.

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    • LifeCrysis

      #17
      Re: The SF Maze

      Yeah, the uav is pointless. Maybe they code color-code the enemy based on the level or floor they are on, but this just sounds like an opened bug situation. I seem to recall other games with many maps that have a way to distinguish between different heights.

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      • gx.

        #18
        Re: The SF Maze

        That isnt to hard of a level to figure out, I know it and Iv played it 2 or 3 times.

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        • Iwantcable
          Member
          • Jul 2007
          • 2362

          #19
          Re: The SF Maze

          I only recently figured that map out completely...

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          • TacoManSupreme

            #20
            Re: The SF Maze

            lol yea its annoying....its so swirly :P

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            • LifeCrysis

              #21
              Re: The SF Maze

              It sucks when the mec gets both choppers. So much for the deck if that happens.

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              • {CAP}Maxell

                #22
                Re: The SF Maze

                Too bad no one has posted any pictures of the ship cut into cross-sections. This would help immensely but in the meantime I guess there is no other solution than following the signs and practice time on the map.

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                • LifeCrysis

                  #23
                  Re: The SF Maze

                  Originally posted by {CAP}Maxell
                  Too bad no one has posted any pictures of the ship cut into cross-sections. This would help immensely but in the meantime I guess there is no other solution than following the signs and practice time on the map.

                  Okay, to try and help everyone have some understanding of this map, I have mad a basic sectional of the carrier. My art isn't great, but I think you will get the point. If you don't please ask questions.

                  Yes, one can walk pretty much straight from end to another on both Hangar Bay, and the First Floor to reach the two flags on each respective floor.

                  This map only has three floors DECK, HANGAR BAY, and FIRST FLOOR.

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                  • Jumintiger
                    Member
                    • May 2006
                    • 517

                    #24
                    Re: The SF Maze

                    You've got it just about right. But that's just the general layout, you need to find all the back hallways unless you want to get slaughtered in Hangar battles. There are three different ways to the Viewing deck from inside, also the area between the Mess Hall & Engine rooms is just a maze of open doors, dead end hallways, and such. It's tough. Each time you go through a door you have to be ready to blast away, because if you found the correct way you will have at least three guys on the other side.

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                    • dogboy71

                      #25
                      Re: The SF Maze

                      Originally posted by {CAP}Maxell
                      Too bad no one has posted any pictures of the ship cut into cross-sections. This would help immensely but in the meantime I guess there is no other solution than following the signs and practice time on the map.


                      Here is a Great Map too:


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                      • 193d DCAT1

                        #26
                        Re: The SF Maze

                        Play it and you will get the hang of it - the hard part is when you spawn in on your squad leader and you don't know where the heck you are!

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                        • fotrsaken

                          #27
                          Re: The SF Maze

                          oh i hate that map cuz if your mec you cant get on the carrier

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                          • Cayden360

                            #28
                            Re: The SF Maze

                            yea i played that map for ages just so i could learn my way around the aircraft carrier

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                            • TheEn|gma
                              Member
                              • Jun 2005
                              • 5247

                              #29
                              Re: The SF Maze

                              I used to hate Gator, probably because I always seemed to be on MEC SF and didn't realy know how to get on the carrier. I enjoy it a lot more now :)

                              Comment

                              • Mutant

                                #30
                                Re: The SF Maze

                                Originally posted by 193d DCAT
                                Play it and you will get the hang of it - the hard part is when you spawn in on your squad leader and you don't know where the heck you are!
                                Harder is it when your squadleader has no idea where he's going. You behave like a good squadmember and stay with him and then you find out you keep running in circles ^^

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