Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
The 3d depth to the carrier stinks for the Commander because you cant tell your team on what level the enemy is on, just what flag they are near!!
Yeah it is kind of annoying if you ground pound a lot you spend half of your time looking at the mini-map it gets a bit confusing on Iron Gator when looking at the UAV lighting up the enemy.
Yeah, the uav is pointless. Maybe they code color-code the enemy based on the level or floor they are on, but this just sounds like an opened bug situation. I seem to recall other games with many maps that have a way to distinguish between different heights.
Too bad no one has posted any pictures of the ship cut into cross-sections. This would help immensely but in the meantime I guess there is no other solution than following the signs and practice time on the map.
Too bad no one has posted any pictures of the ship cut into cross-sections. This would help immensely but in the meantime I guess there is no other solution than following the signs and practice time on the map.
Okay, to try and help everyone have some understanding of this map, I have mad a basic sectional of the carrier. My art isn't great, but I think you will get the point. If you don't please ask questions.
Yes, one can walk pretty much straight from end to another on both Hangar Bay, and the First Floor to reach the two flags on each respective floor.
This map only has three floors DECK, HANGAR BAY, and FIRST FLOOR.
You've got it just about right. But that's just the general layout, you need to find all the back hallways unless you want to get slaughtered in Hangar battles. There are three different ways to the Viewing deck from inside, also the area between the Mess Hall & Engine rooms is just a maze of open doors, dead end hallways, and such. It's tough. Each time you go through a door you have to be ready to blast away, because if you found the correct way you will have at least three guys on the other side.
Too bad no one has posted any pictures of the ship cut into cross-sections. This would help immensely but in the meantime I guess there is no other solution than following the signs and practice time on the map.
Play it and you will get the hang of it - the hard part is when you spawn in on your squad leader and you don't know where the heck you are!
Harder is it when your squadleader has no idea where he's going. You behave like a good squadmember and stay with him and then you find out you keep running in circles ^^
We process personal data about users of our site, through the use of cookies and other technologies, to deliver our services, personalize advertising, and to analyze site activity. We may share certain information about our users with our advertising and analytics partners. For additional details, refer to our Privacy Policy.
By clicking "I AGREE" below, you agree to our Privacy Policy and our personal data processing and cookie practices as described therein. You also acknowledge that this forum may be hosted outside your country and you consent to the collection, storage, and processing of your data in the country where this forum is hosted.
Comment