I haven't seen any change in people especially with there support class proning and shooting right away! This is all over in the IO servers! I see people diving and shooting at the same time all over the place. This is the most frustrating thing about the game I think and I don't see a delay. I was excited to see that they were gonna fix this but it's not fixed.
Prone Delay in 1.4???
Collapse
X
-
Tags: None
-
Re: Prone Delay in 1.4???
well sence 2142 is coming out. i am now a noob toobing dolphin diving bunnyhopping a-hole.
-
Re: Prone Delay in 1.4???
The prone delay is when getting up. It does nothing to stop the behaviour you are describing. It's meant to stop people from using the "prone jumping" macro. We still have to live with the dive-n-fire players. I have no idea why though. I think some people have prone and fire bound to the same key sometimes.
Comment
-
Re: Prone Delay in 1.4???
amen cantino, instaproning really kills the stop n pop style gameplay, and makes it simply prone and pop, in every single situation.
Comment
-
Re: Prone Delay in 1.4???
wow if you cant kill ppl that dive in front of you then well its your problem and you were out matched
Comment
-
Re: Prone Delay in 1.4???
its not about ones ability, i myself do the exact same thing, prone, kill, rinse, repeat.
simply put, instaprone does not reward skill. i might as well aim at my enemys feet every single fight, because thats where they are going. now if there was an instant fire delay, the person who stops and pops would have an advantage over the person who instantly prones.
Comment
-
Re: Prone Delay in 1.4???
AWESOME!!! lets complain more about prone so DICE can nerf it even more. Threadstarter, get some skill and quit $%$## whining.... these type of threads make me want to rage.
Comment
-
Re: Prone Delay in 1.4???
dices inability to properly implement has absolutly nothing to do with this thread. you should get some skill, because instaprone isnt skill, go ahead and rage *****.Originally posted by t_cAWESOME!!! lets complain more about prone so DICE can nerf it even more. Threadstarter, get some skill and quit $%$## whining.... these type of threads make me want to rage.
Comment
-
Re: Prone Delay in 1.4???
its the type of ****ing noobs like yourself that complain about every aspect of the game, instead of DICE concentrating on the real issues (red tag bug).Originally posted by roger smithdices inability to properly implement has absolutly nothing to do with this thread. you should get some skill, because instaprone isnt skill, go ahead and rage *****.
WAAAAAAAAA, I got killed by a dolphine diver...... WAAAAAAAAAAA
Comment
-
Re: Prone Delay in 1.4???
there are ALWAYS many people that complain about the same damn things, should we all just stand and shoot now? do real world soldiers do that, no i think they crouch or go prone, if some idiot wants to go prone in front of me i just do a circle around him and unload a clip into his back, simple, very simple, its called strategy, learn a counter for ever situation, not scream nerf because u dont want to learn a counter. if hes 200m away im not going to stand there shooting making myself a huge target for him and lower my accuracy, i will go prone for better accuaracy and because im harder to hit. however if hes 10m or closer and he dives to prone im at a huge advantage, because i can move faster than he can aim, and because prone to stand is delayed now i can circle behind him and kill him before he can stand up.
Comment
-
Re: Prone Delay in 1.4???
i havent gotten a red tag since 1.4. and the ammount i get red tags, is like once a month. where as the amount that i encounter dolphin diving noobs, that think this is quake, is alot.Originally posted by t_cits the type of ****ing noobs like yourself that complain about every aspect of the game, instead of DICE concentrating on the real issues (red tag bug).
WAAAAAAAAA, I got killed by a dolphine diver...... WAAAAAAAAAAA
Comment
-
Re: Prone Delay in 1.4???
I have recently learned the stock shotguns do a great job at dealing with hoppers and prone spammers.
Comment
-
Re: Prone Delay in 1.4???
Ya know I dont usually sweat this kinda stuff and just put it down to the game and adapting, it does seem however that no matter what the situation anymore the guy Im shooting at does this move. Its the most annoying part of any game Ive ever played. I played this afternoon on a Warlord server and every single player I came upon dove and fired, usually killing me in one or 2 shots. Its just silly, theres no more true gun fights, just dive and fire. In one instance I came up on a guy 2 feet away from me, before I could even pull the trigger he was down and shooting from an angle that in any other game would have resulted in him getting shot in the head while firing behind me, in this case he killed me in one shot. Its stupid to say the least.
I held out hope that IO would bring out the real gunfights, instead its just a bug exploiters wet dream. BunnyHoppers I can handle, dolphin divers I can handle, but when every single player is doing it (I came upon a sqaud of 3 guys and all three did the dive at the same tiime) it just takes something away from the game. The only thing in IO I have found to be more irratating is the over use of claymores, I entered a server and died 6 times in a row from all claymores. Not one bullet. Thats just stupid.
As I pointed out when they released the beta for the patch, the delay should have been as they dive, not when they want to get up. All the delay in this instance does is give them a breather from the kill hey just got thanx to the inhuman accuracy this lame move gives them. I guess the only way to adapt to this is to do it as well. Honestly I would rather not play than stoop to using a game bug to get every kill.
Edit: You will of course notice all the guys who are complaining about the thread are the ones who couldnt get a kill to save their life if they didnt have this particualr exploit to use as an advantage. Whoever said "run around them before they can fire is an idiot, the problem with the bug is that they have INSTANT PERFECT ACCURACY even if they never hit the aim button. Se la vie, those who use it cant not use it and those that dont cant compete unless they do.
Comment
-
Re: Prone Delay in 1.4???
kind of harsh words. It was someone else thoughts and this type of comment is not needed. If you have nothing better to say then don't :evil:Originally posted by t_cits the type of ****ing noobs like yourself that complain about every aspect of the game, instead of DICE concentrating on the real issues (red tag bug).
WAAAAAAAAA, I got killed by a dolphine diver...... WAAAAAAAAAAA
Comment
-
Re: Prone Delay in 1.4???
that depends on the situation, but ya, in the cqc situation, pretty much stop and shoot.Originally posted by SyDuSthere are ALWAYS many people that complain about the same damn things, should we all just stand and shoot now?
real soldiers arent gonna hit a damn thing if they start shooting on the way down to the ground. if someone is shooting at me, im gonna shoot back, not make wild random movements.Originally posted by SyDuSdo real world soldiers do that, no i think they crouch or go prone
you would be dead before the first step, and thats the problem, high caliber weapons benifit too much from instaprone.Originally posted by SyDuSif some idiot wants to go prone in front of me i just do a circle around him and unload a clip into his back, simple, very simple, its called strategy, learn a counter for ever situation, not scream nerf because u dont want to learn a counter.
no, you are gonna hit the deck and try to pop um, and that makes sence, but in cqc, you arent gonna hit the deck when theres a bad guy right in front of you shooting right at you.Originally posted by SyDuSif hes 200m away im not going to stand there shooting making myself a huge target for him and lower my accuracy
Comment
Comment