useless/good server rules

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • FPS[VT_NERD]
    Member
    • Aug 2007
    • 844

    #31
    Re: useless/good server rules

    Originally posted by Phenomenomenon
    First off, any rules, however seemingly fair, are always enforced with bias for clan members. For that reason, I prefer no rules any day to fair rules enforced unfairly.

    So other than no TK, Do what thou wilst, should be the whole of the law.

    Adapt or die.

    For those who say rules help everyone have fun, No they don't. By imposing your own rules over the game rules you are directly effecting my enjoyment of the game. I play online games for the organic, everchanging, darwinian scope of tactics. Don't take that away from me.

    It's my knife. Don't tell tell me how to stick it in you.
    I have to disagree. I often spend a lot of time watching the blue dots on my map screen advance into the MEC base where the tank spawns on Sharqi. Then I have to click these blue dots, find out what their name is, and warn them not to do that. Then I have to kick them b/c they won't listen.

    It's true that sometimes I won't know someone is breaking the rules right away, but if someone on the other team does complain and make me aware of the situation it gets fixed quickly. If you are saying that rules are only enforced on the people (non-clan members) that come into our server, that may be true some places, but not on our servers. If someone in my clan were to TK for a vehicle there would be consequences outside of the game.

    As far as making the game fun for everyone. When I say "fun for everyone" I mean fun for the people who enjoy our server. Obviously, some people, like yourself, don't want rules. I'm not making you play on our server. Other people, do like rules because then you can have servers where they don't get spawn raped constantly by some stat padder. The regulars on our server expect a certain level of "tard-free" game play which we try to consistently provide. I'm not saying rules is better than no rules, but there is plenty of space for both to coexist and ultimately make everyone happy.

    Comment

    • imported_Nefarious
      Member
      • Feb 2007
      • 1607

      #32
      Re: useless/good server rules

      [cmx] has a 24/7 kubra dam server that has the perfect set of rules. Base rapping is totally allowed and encouraged, u can spawn camp, u dont have to be Spec Ops to camp in enemy uncappable, and of course they give plenty of warnings if your forcing or causing teamkills. And, theres no clan bias what so ever.

      Comment

      • Hacksaw

        #33
        Re: useless/good server rules

        "Respect the admins"

        I think that's a stupid rule. Either make it a "Respect all players" or nothing at all. That is a power trip.

        I say let it all go. If your team can't get out of an uncap, then that's your team's problem to solve.

        I agree with the no racial slurs rules, since those might make people playing stop and think about something negative while they're trying to enjoy a game. That's about it; it's all relative!

        Comment

        • Roger Smith
          Member
          • Aug 2006
          • 1390

          #34
          Re: useless/good server rules

          war baby.

          Comment

          • imported_jsr

            #35
            Re: useless/good server rules

            Video games don't need rules.

            Comment

            • Roger Smith
              Member
              • Aug 2006
              • 1390

              #36
              Re: useless/good server rules

              Originally posted by jsr
              Video games don't need rules.
              yeap, and ones with ranked systems shouldnt have them.

              Comment

              • imported_jsr

                #37
                Re: useless/good server rules

                Originally posted by VT Nerd
                I have to disagree. I often spend a lot of time watching the blue dots on my map screen advance into the MEC base where the tank spawns on Sharqi. Then I have to click these blue dots, find out what their name is, and warn them not to do that. Then I have to kick them b/c they won't listen.

                It's true that sometimes I won't know someone is breaking the rules right away, but if someone on the other team does complain and make me aware of the situation it gets fixed quickly. If you are saying that rules are only enforced on the people (non-clan members) that come into our server, that may be true some places, but not on our servers. If someone in my clan were to TK for a vehicle there would be consequences outside of the game.

                As far as making the game fun for everyone. When I say "fun for everyone" I mean fun for the people who enjoy our server. Obviously, some people, like yourself, don't want rules. I'm not making you play on our server. Other people, do like rules because then you can have servers where they don't get spawn raped constantly by some stat padder. The regulars on our server expect a certain level of "tard-free" game play which we try to consistently provide. I'm not saying rules is better than no rules, but there is plenty of space for both to coexist and ultimately make everyone happy.


                I can respect that.

                I try to avoid servers that enforce "rules" and usually stick to servers that just let people play however they want.
                But I do wind up on "rules" servers every now and then, and so long as the admin is not a prick and just speaks to me like a normal human being, I always respect their rules.

                Comment

                • LahLahSr

                  #38
                  Re: useless/good server rules

                  I don't give a flying banana what rules you have on your server - you paid for it, and in my book it means that I am a guest in your house. As a houseguest I am bound by those rules - no different than visiting with friends or strangers, really.

                  However, it will help me a lot if you are considerate enough to post these rules in the loading screen and not expect people to go to some website first.
                  The reality is that most people browse servers and try different ones all the time.

                  Also, keep them concise: brief, clear and to the point.Most of your server-owners already do that, though.

                  Even better: keep them simple, as in intuitively easy to follow. Don't make complex rules that leaves too much up for interpretation. A classic is about the "no camping the uncap". A spec.ops running in to blow up assets is not really "camping" is he? He goes in there with a legit purpose and of course he is going to try and kill any obstacle - and he can't really beexpected to know if you just spawned or not. It's about clarity and about being reasonable. If what you REALLY mean is "absolutely not attacking or moving into uncaps" the write that instead of "camping" - if you see what I mean.

                  Another thing that can ease the friction is if these rules are reffed "fairly" - as in giving people one chance to screw up, before banning for 10 years. A rule-violation is sometimes an honest mistake.

                  All in all, most servers-admins know all this and do a great job - putting their own time and effort into making their server a nice place to play. For that you have mine and, I suspect, countless other non-paying guests at your establishments :-)

                  Cheers!

                  Comment

                  • SirCyRo

                    #39
                    Re: useless/good server rules

                    The only rule I prefer is no teamkilling, or forced teamkilling. Other than that, its war. Our server has the rule "no attacking uncap until all flags taken", but as an admin on our server, its a freakin' pain to enforce it.

                    Comment

                    • PHPT

                      #40
                      Re: useless/good server rules

                      I tend to like no-baserape rules because baserape is basically sitting around for 5 minutes waiting for the game to end and there's very little you can do about it. Especially on POS Gulf of Oman, I really wish they'd just put a ****ing HJ-8 in that base so it isn't insta-owned the moment someone steals an APC from the motorpool.

                      Only rules I hate:
                      Language infractions. BF2 is the only shooter I've ever played where anyone cares that the language isn't PG-13. And not only that, but MOST servers have language filters and rules against swearing. I wasn't aware I was still in high school.

                      No bunny hopping. CROW's description of it is great, "jumping to avoid enemy fire." I've probably been booted from there 3 times now because I like trying to get shot less.

                      Comment

                      • ctsamurai

                        #41
                        Re: useless/good server rules

                        It seems that some of you server admins don't or can't distinguish between uncap base attack and uncap base rape.

                        Attack: Spec Ops can go in blow crap up and leave with a tank or car.
                        Planes and choppers can kill things leaving the base.

                        Rape: Arty on the plane and chopper spawns.
                        Bombers hitting the plane and choppers as or before they take off.

                        One of tree things go wrong on servers where these rules are concerned:

                        One, admins kick anyone in uncap even spec ops who are on foot. Usually the enemy gets kicked or noticed first...strange huh? Usually the admin claims no uncap attack even though the rules say attack (not rape) is allowed.

                        Two, admins let complete and utter base rape occur. Once again usually the enemy that is suffering base rape is where the rule is ignored. Admins claim they didnt see it...often I see admins are also the pilots commiting the base rape.

                        Three, admins have no clue and kick for one offence and claim to not see countless others. Genuine ignorance is at play in this case.

                        Conclusion? It is how the admins enforce the rules that effects the mood and quality of the server not necissarly the rules themselves.

                        Comment

                        • MuttleyGrouch

                          #42
                          Re: useless/good server rules

                          I got kicked for stealing a chopper on Ghost Town - I suppose I ws lucky for not getting booted for jaywalking, having expired tax on my tank, or littering. The only rule needed is admins fight - stop acting like power mad little pricks. And yes the Admin was the one I shot before he got in his ..err my, chopper....

                          Comment

                          • kenof2142

                            #43
                            Re: useless/good server rules

                            Originally posted by disfigured
                            I.P please
                            Well, we somehow lost our old ips but hypernia got everything settled nice with us. We have 3 servers: (FF OFF so no tk's )

                            24/7 jalalalabad:
                            IP: 204.13.5.107
                            Port: 16567

                            SF Server:
                            IP: 204.13.5.108
                            Port: 16567

                            AF Server:
                            IP: 204.13.5.109
                            Port: 16567

                            Since jalalabad came out we're cycling that out but normally that is our vanilla server. Our regulars didn't know of our server change (long story but basically hypernia lost our IP/server info for the 3 we had and created new accounts for us and the server is miami now). So sometimes it takes a bit to populate but once we get like 3-4 guys in it fills nicely. Check us out and if any of you guys have questions just pm me or add me to xfire. :)

                            Originally posted by Hacksaw
                            "Respect the admins"

                            I think that's a stupid rule. Either make it a "Respect all players" or nothing at all. That is a power trip.

                            I say let it all go. If your team can't get out of an uncap, then that's your team's problem to solve.

                            I agree with the no racial slurs rules, since those might make people playing stop and think about something negative while they're trying to enjoy a game. That's about it; it's all relative!
                            Honestly, the admins are paying for the server and I think they deserve a little more respect then the pubs playing in said server. Don't get me wrong, if anyone in (at least our server) is being disruptive/rude etc to others, they get the boot .

                            Comment

                            • cpt.finger656

                              #44
                              Re: useless/good server rules

                              i was playing on Moongamers mostly oman this afternoon and i saw the stupidiest rule ever : speak english ( we were in squad talk) or you get kick.

                              what the hell?! the guys is a nazi or what ?

                              Comment

                              • DesertFalcon
                                Member
                                • Oct 2006
                                • 4011

                                #45
                                Re: useless/good server rules

                                idont care how they run it they pay for it.

                                Comment

                                Working...