useless/good server rules

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Soldat
    Member
    • Apr 2006
    • 316

    #16
    Re: useless/good server rules

    I prefer the no attack the uncap, especially for Wake and Dalian Plant

    If your in the J10 just draw an imaginary line and shootdown or bomb anyone who crosses it. Like arty island on Wake

    But if you don't like the rules and fairplay isn't for you, there's plenty of servers where its OK to rape the uncap

    Comment

    • onehitah
      Member
      • Aug 2007
      • 144

      #17
      Re: useless/good server rules

      Originally posted by MoB|GunnerDoop
      Seriously, I was on a karkand server and they had so many rules that they enforced that eventually they kicked and banned so many people that there werent enough to start a ranked game so the round just ended. I just laughed at them, they were fighting with eachother. Then they kicked me.
      Ha. That's Classic. Like two dogs barking at you behind the fence and they end up turning on eachother and fighting.

      So I know prolly 99%, well maybe a 100% of you will disagree but I think it should be the other way around. IE: You should be able to attack the main/uncap until, all the flags are takin. After they're takin....get out.

      Wake and Dillin is different.:)

      Comment

      • N2K

        #18
        Re: useless/good server rules

        I dont allow attacking carrier or airfields, all others are open. I also dont allow immature behavior, ie teamkilling, getting tk for jet or heli, and such. Cursing I dont realy care since that is big reason i have many kicks lol...I am not strict and dont always tighly enforce my rules i try to keep a good game server. Reason I am not as strict is because I have been kicked 100+ and banned from many servers for stupid rules.

        Comment

        • Rocker45

          #19
          Re: useless/good server rules

          Server rules are complete crap. If you can't handle the game, then get out. I think it's totally legitimate to attack any base. Most people complain because their plane/heli got blown up on the runway. If that plane was allowed to take off and the pilot was decent he could easily turn the round for a team.

          It's THE DUTY of every team member to help win the round and if that entails camping an uncap airfield/carrier to suppress the plane from taking off by god do it! Some players may not have the skill in the jet to shoot down other superior pilots BUT may be far superior ground pounders. These far superior ground pounders should be able to FORCE ground engagements. But the server rules being discussed here strictly forbid this. Their rules dissallow one player to use his personal strength (the superior ground pounder) while granting another (a good pilot) his superior engagement realm. TOTAL crap! Server rules grant players advantages and that is all!

          Also, in this game certain vehicles--particularly the J10--are far superior to others. If two equally skilled pilots engage each other the pilot flying the J10 will win. So, what are the alternatives?

          A. The pilot in the J10 gains air dominance and leads his team to victory.
          B. The pilot not in the J10 recognizes what happened and what will happen in all future engagements. He then procedes to the uncap and suppresses the enemy pilots on the ground.

          Server rules eliminate B. so the the pilot not in the J10 must accept A.

          Lastly, all spawn uncaps can be defeneded. You may incur losses, but they can be defeneded. Carriers have Essexs, airfields have G2A missiles. Though not terribly effective, they can be used to give pilots a window to take off.

          From my person experience vs. some of the top pilots in the game (colony for example) I may be killed 4-5 times trying to force him away from an uncap while he is flying a jet, but in the end I can use the Essex/G2A missiles to force him away. Typical pilots are easily shot down, particularly with the Essex.

          Server rules that dissallow attacking uncaps rebalance the game so those who are superior pilots or have superior planes will win. That's crap, No rules--do whatever you have to within the confines of the game balanced by EA/DICE to win.

          What's the next rule? No using the G36E because it owns? rules are ridiculous.

          Comment

          • FPS[VT_NERD]
            Member
            • Aug 2007
            • 844

            #20
            Re: useless/good server rules

            Our server rules:

            -No racial slurs.
            -Do not taxi to vehicles or runways. (Not really a problem on our City Maps or SF server, but it used to be important when we ran an Air Maps server).
            -Do not TK for vehicles or TK on purpose.
            -Do not spawn rape unless you're making a move to the flag.
            -Do not rape uncappable flags ever.
            -Respect the admins when the warn you that what you're doing is going to get you in trouble. We don't like having to take time out from playing to babysit.

            We try to keep the server fun for everyone. If you're losing real bad it's not fun to have the whole other team in your uncap raping you as you spawn in. It tends to drive people out of the server.

            Comment

            • sassback

              #21
              Re: useless/good server rules

              dont attack the uncap unless you have all of the other flags. that is the only good one listed.

              Comment

              • imported_yehaaa7

                #22
                Re: useless/good server rules

                the rules should be no excessive baserape/spawnkill and that means u can do it but not to much.

                once i got kicked for going to carrier to blow the uav and scan without killing others but got kicked for baserapeing wich i did not

                Comment

                • ELI

                  #23
                  Re: useless/good server rules

                  No tk'ing or stealing vehicles from a teammate. If he's there first to get the jet/chopper/tank....then he get's it first. Wait your turn!

                  Comment

                  • imported_Phenomenomenon

                    #24
                    Re: useless/good server rules

                    First off, any rules, however seemingly fair, are always enforced with bias for clan members. For that reason, I prefer no rules any day to fair rules enforced unfairly.

                    So other than no TK, Do what thou wilst, should be the whole of the law.

                    Adapt or die.

                    For those who say rules help everyone have fun, No they don't. By imposing your own rules over the game rules you are directly effecting my enjoyment of the game. I play online games for the organic, everchanging, darwinian scope of tactics. Don't take that away from me.

                    It's my knife. Don't tell tell me how to stick it in you.

                    Comment

                    • vesuvan
                      Member
                      • Oct 2006
                      • 715

                      #25
                      Re: useless/good server rules

                      To prevent (or at least limit) main base raping, why not make it "out of bounce" for the enemy, with exception the the Commanders equipment which can be kept off to 1 side. Players simply take damage for being in that area for too long. Although not perfect, it would help a bit. Helio's and jets won't be effected much, but would at least keep helio's from hovering over for too long.

                      Just a thought.

                      Comment

                      • Lt.Stink

                        #26
                        Re: useless/good server rules

                        speaking of lameness.

                        I played a server the other day and the admins were bitching about people following jets to their airstrips. Evedentally they expect people to quit engadging enemy air to air dogfights if they were to fly back to base

                        I couldn't believe it. I asked if they were serious and they replied yes. hence I quickly disconnected and found a new server... but that has to be the lamest rule to date.

                        Comment

                        • imported_The Cow Goes moo

                          #27
                          Re: useless/good server rules

                          No racisem, no TKing no attacking uncaps w/ vehicles, No forcing TK's

                          Comment

                          • signa
                            CS-Nation / TGN Staff
                            • Dec 2004
                            • 4191

                            #28
                            Re: useless/good server rules

                            Originally posted by Gergnoodle
                            OK I was playing in a pretty anal retentive server. I wont say who ran it cough rockhead cough. they kicked/banned like crazy. It was pretty lame IMO.
                            I was on thier server yesterday. our main was being totally camped out by snipers, spec ops, and even an apc that was stolen - all without having all bases taken. the next map I take commander since we didnt have one.. dropped one arty on thier main (they had 1 noncap and one cap) - without getting one kill and I was kicked.
                            obviously I broke a rule, but it would be nice to see them enforce this stuff equally. oh and if any of their admins are here - FIX your load screen rules. you cant have all the rules in one line since it gets cut off. use multiple lines.
                            "Crunch's First Officer"
                            twitter: @signaprime

                            Comment

                            • imported_Gergnoodle

                              #29
                              Re: useless/good server rules

                              Originally posted by Revoluti0n
                              Gergnoodle: Moving to main BF2 Discussion. This is a good topic.:)
                              .
                              thanks revolution ......
                              there are some really great comments in here too that iwill take with me to my server
                              i am admin on our server and pretty much let the game go as it will if a team cant hold a spawn outside the uncap they deserve to be pinned in but a good team will break out. what happens to bad teams is everyone switches to sniper and turtles


                              as for wake yes it can be tough for americans but I have won many times as emerican on that map it just takes some good teamwork i prefer to kick the punish noobs over the tk's since 99.9 % are accidents anyone that tk on purpose is gone no if and or buts


                              so if i am getting this right so far

                              most would prefer all out war but stay out of uncap till all are captured
                              tk'ers gone, be nice to each other play fair no cheating !!!

                              hey signa ive met you a few times on the battlefiled alwsay a good fight if your on the other side !!!!! yes i agree they do not enforce them fairly at all and as for spec o's not being able to defend themselves thats totally retarded
                              i was once kicked for being resupply to the spec ops i never even killed anyone just gave the guy more c4 of course the admins were on the other side, funny how that goes !!!!!!!!!!!

                              Comment

                              • disfigured
                                Member
                                • Oct 2006
                                • 391

                                #30
                                Re: useless/good server rules

                                Originally posted by Rocker45
                                It's THE DUTY of every team member to help win the round and if that entails camping an uncap airfield/carrier to suppress the plane from taking off by god do it! Some players may not have the skill in the jet to shoot down other superior pilots BUT may be far superior ground pounders. These far superior ground pounders should be able to FORCE ground engagements. But the server rules being discussed here strictly forbid this. Their rules dissallow one player to use his personal strength (the superior ground pounder) while granting another (a good pilot) his superior engagement realm. TOTAL crap! Server rules grant players advantages and that is all!
                                That's a good argument for no rules. Never looked at it that way. Why should my skills as a strict ground pounder be curtailed.

                                I'm for no rules, simply because it's the most fair in the long run. Fair you say? Yes fair, since only the programming decides what is allowed and what is not. Not an administrator with alterior motives, or just a simple unconscious bias towards his clanmates or fellow teammates at that given time. Although I play on servers that have restrictions on attacking UCBs, and the game is enjoyable, it's often dragged out and long. Or air power is just a constant, with UCBs unders some kind of duress as apposed to utterly none, it can make things a little less lopsided on the battlefeild for everyone else.

                                I find it odd that pilots don't want to go through the very same adversity they inflict on others, just because of a pact they make with the other pilots. So pilots on both sides mutally assure them selves unfettered access to equipment only to fly off into the sunset to smash every peice of equipment on the other side. Leaves the rest of the groundpounders out to lunch if you ask me, for both sides.

                                Can some maps suck? They sure can.

                                Any one ever hear of a chopper pilot named CP2 Monkee (or something like that). This guy was putting TV missles up my left nostril no matter where I was. I have a group of regulars who are no slouches at getting on the island at Wake. We tried everything.

                                RIB after RIB, high flying chopper drops, quick jet take offs and bale outs. This guy and one other J10 pilot (who was also good) literally covered the entire battefeild.

                                It got to the point were I thought he may have some type of UAV hack. The few times I did make it on the island he snooped me out. On foot once on the island he would place a TV missle between my eyes. Hunkered down under a bridge, nailed. In the bunker at each point, nailed. Hiding in tall grass, I tried everything.

                                I even tried to sacrifice bunt my entire squad. Take a RIB. Go as far as you can, when destruction is imminent, I bale out of the RIB, but my squad stays. Hoping the kills would mask my survival. Nope, he'd circle around again and machine gun me out of the water.

                                Even with this horrible tale (which was actually amazing to watch from the recieving end) I still prefer no rules. Problem is I can't find many servers like that.

                                Originally posted by [HT]Ken
                                Our server rules are the following:

                                No racial profanity
                                No stat padding
                                Respect Admins

                                That's it.
                                I.P please

                                Comment

                                Working...