Flight Simulator 2004

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  • TheDeltaStorm

    #16
    Re: Flight Simulator 2004

    Can problems occur in the aircraft ?

    or

    Is the game always the same ?

    Comment

    • Xodus
      Member
      • Apr 2006
      • 846

      #17
      Re: Flight Simulator 2004

      Problems CAN occur, but don't happen much. THere's a payware addon where if you fly over where their is a war happening, you will actually get shot at and lose fule and such. :)

      Comment

      • Liam.

        #18
        Re: Flight Simulator 2004

        Originally posted by TheDeltaStorm
        Can problems occur in the aircraft ?

        or

        Is the game always the same ?
        Talking about Flight Sim 2004. If so then no, you don't get shot and lose fuel...only in your imagination after you get a fuel leak...problems can occur as long as you set them before the flight, you can make it happen at a random time so it may not happen at all.

        Comment

        • Mabes[31stMEU]

          #19
          Re: Flight Simulator 2004

          Originally posted by Sir. Blackhawk5
          9 hours to Tokoyo? Well last month I flew San Fran to Hong Kong in 19 hours, flew over Japan, so probally a good 16 hours..

          Thats because of the trade winds... they push against you when you're flying to Japan/Asia (thus slowing the plane down, and causing it to take more time to get there) and push you forward when you're leaving that area (thus increasing the plane's speed). If you're flying from the states to Tokyo, its about 10 - 15hours, but from Tokyo to the states 8-12hours (depending which state you're flying to/from)

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          • Heavy552 AWG

            #20
            Re: Flight Simulator 2004

            A nice flight from Johnston Atoll to Honolulu in the Pacific takes about an hour and half. At 38,000 feet you might actually exceed the 1.0 mach if the winds are right in a 747.

            I use real weather on the FS2004 and follow the checklists presented with the aircraft. It can get very busy at times. You will need to know the limits of every system aboard the aircraft you are flying. You might find yourself trying to fly a Kitty Hawk in a 10 mph wind and learn that you are going backwards with the wind.

            Make sure you file your IFR flight plan before anything, so the computer knows where you want to go. You can adjust the Garmin GPS to any point on the world but sometimes with VOR to VOR traffic the different US Centers will vector you around other traffic.

            There are aircraft availible to add on, but I select only those with full software such as sounds, virtual cockpit and full instrumentation. That way I can use all the tools availible during flight.

            I fly with about 80% realism, g-forces and aircraft stress enabled but with failures turned down because they can be difficult to trace and fix.

            I will upload and post some screens to give some an idea of a typical trip in the FS2004. The new Flight X simulator to be released in October promises live ATC and with other traffic also live instead of AI.

            Little Rock Flight Start.


            Little Airplane taking his turn taking off.


            Plane Leaving town, ready to request takeoff IFR


            Takeoff IFR request


            Every inch of runway used


            GPS and VOR set.


            40,000 feet and NO traffic


            Earning Landing Pay Indianapolis


            I was to forget that the speed retarder was left on a little bit too long and she fell out of the sky at 180kts IAS about 10 miles from touch down and 2700 feet. There were storms in the distance as a bad weather front approached just like it was happening in the real world.

            The 747 was a little bit of a overgrown pig in domestic hops that the 737 handles much better but had a Indianapolis to London UK Flight planned for the next 10 hours after departure from Indy.

            If you follow FAA resources on the internet, you can download airport diagrams, approach and departure diagrams, NOTAMS and various other documentation that will keep you oriented in strange airfields and understand how the sky works over the CONUS and International.

            Everything you need to know about the airplane you are flying is included in a easy to use checklist that contains speed limits for flaps, weights and speeds for landing, take off decisions such as V1 and 2 etc. There is alot of information to absorb.

            All I can tell you is practice, practice and practice. It really does make perfect. Ive flown flight simulators since the first one way back in the Apple IIe days and they get better every year.

            Comment

            • Spawndemon
              Member
              • Oct 2005
              • 6015

              #21
              Re: Flight Simulator 2004

              I have yet to try out a flight sim game but with Flight Sim X coming out, I might give it a try. If you guys are interested in discussing more on the game though, both 2004 and X, we have a site set up, it's still in the early stages however, but feel free to stop by.

              Comment

              • Heavy552 AWG

                #22
                Re: Flight Simulator 2004

                I completed a flight from Heathrow (London UK) to Baltimore in the USA East Coast. Took 6 hours to complete.

                Here are some landing pictures. I had to use a FAA diagram of the BWI International to follow the exact taxiways to the parking area. Too bad the 500+ people on the plane got shafted with going to the Customs area instead of direct to the gate.
                Baltimore Runway 28 Approach


                Runway 28 Approach Outer Marker


                Flare for Touchdown Runway 28


                Dead on the numbers Runway 28


                On the 28 Line just past Blast Pad, perfect.


                Braking completed taxiway assignment


                Wonder where to park this pig?


                Stay to right past the ternimal, turn left and park in cargo area at end.


                Final Parking spot, air cargo area straight ahead.

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