The USMC is at a huge disadvantage at karkand due to not having their APC and tank at the beginning of the round. The MEC must wait for their armor for at least a couple minutes, guaranteeing the USMC's armor a good foothold.
Karkand and IO
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Re: Karkand and IO
did u write that for ur sig urself or did a mod here put that
100% of this forum thinks your percentage-based signatures are gay.
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Re: Karkand and IO
That's a good point.. another reason I won't play IO.Originally posted by Dern HumpusThe USMC is at a huge disadvantage at karkand due to not having their APC and tank at the beginning of the round. The MEC must wait for their armor for at least a couple minutes, guaranteeing the USMC's armor a good foothold.Comment
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Re: Karkand and IO
io karkand is to nade spam as wake island is to ineffective aa/overpowered jets (ground aa needs more lock range)Comment
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Re: Karkand and IO
With infantry only its quite the opposite, both teams are fairly even. Just that UMSC needs to have good teamwork if they want to succeed. Think about it if you take all tanks, APC, and other vehicles everyone is even up.Originally posted by Dern HumpusThe USMC is at a huge disadvantage at karkand due to not having their APC and tank at the beginning of the round. The MEC must wait for their armor for at least a couple minutes, guaranteeing the USMC's armor a good foothold.Comment
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Re: Karkand and IO
No, because then you have no protected way to get past the front line of defense.Originally posted by WidkidoneWith infantry only its quite the opposite, both teams are fairly even. Just that UMSC needs to have good teamwork if they want to succeed. Think about it if you take all tanks, APC, and other vehicles everyone is even up.Comment
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Re: Karkand and IO
thats a lame post .... shows you spent to much time with yor Booty sat in and armour plated coffin and have forgot how to cqb on foot IO is no place for noobs ill agree as they get there rears handed to themNo, because then you have no protected way to get past the front line of defense.
Love the challenge of attacking as the US on Karky like Widkidone
says TEAMWORKComment
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Re: Karkand and IO
To be honest, I've always thought that armor and APC's on Karkand never really added much to the game, it just gave stat ho's another way to boost their stats so IO on Karkand makes a lot of sense and plays pretty similarly to non-IO, just without the annoyance of tanks and APC's.Originally posted by Dern HumpusThe USMC is at a huge disadvantage at karkand due to not having their APC and tank at the beginning of the round. The MEC must wait for their armor for at least a couple minutes, guaranteeing the USMC's armor a good foothold.Comment
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Re: Karkand and IO
I hate karkand and I love CQB. BF2 isn't the place to find good IO balanced maps since the maps were designed with vehicles in mind. I play POE because some maps were specifically designed for IO. Making an ifantry only mode on maps designed for vehicles is a stupid half assed idea.Originally posted by Dibblythats a lame post .... shows you spent to much time with yor Booty sat in and armour plated coffin and have forgot how to cqb on foot IO is no place for noobs ill agree as they get there rears handed to them
Love the challenge of attacking as the US on Karky like Widkidone
says TEAMWORK
POE 2 is no place for noobs (unlike BF2), and I'll agree as they get their rears hadned to them.Comment
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Re: Karkand and IO
DiCE should have completely reworked all the flag locations in Karkand for IO. LOL, Made the US starting point in the back, on the other side of the rail tracks and the MEC had the other side.
Honestly though, they should have reworked the CPs. It might have changed teh whole dynamic for the better.Comment
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Re: Karkand and IO
i played karkand IO for the first time last night...of course i was medic....using my knife, and paddles i got bronze.....i was tied for first on my team....was well over 100 points....think round 150 sumthin...anyways...1 word....EASY
every round i had 25+ knife kills...anyone can get their expert playing karkand IO.....easy
i noticed NO ONE spawned on the left side of USMC uncap....everyone spawned on the right and tosses nades the whole round....i was able to sneak past everytime i spawned on the right....
IO = high-point stat-pad mode....but i dont care cuz its allowed, and fun.......just too noobifiedComment
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