Re: prone->crouch delay 2sec?
It's a case of we go back or we go forward. We can continue to leave these character motions in games, while everything around us becomes a more and more believable mimicry of R.L. Or we can take them out and get up to par with other elements in BF2.
I don't think BF2 was meant to be a complex arcade shooter, I think it was meant to be more of a hybrid. Moving in the direction away from every other previous FPS release is good. Staying stagnant or god for bid regressing is just a waste of time. Twitchy shooters? Been there done that.
If BF2 is better the way the rambos claim, then how come every major full converstion mod attempts to get away from that ? I believe it's because the mod makers know BF2's strong points, and jumping around and killing people ad nasueum is not one of them.
Even though POE2s weapons are much more deadly, it had the reverse effect that you would normally think that would cause, because of the map layouts and other game elements.
How come there's no twitchy, jumpy, low gravity mod? Because that's not what BF2 is best suited for. Just to look at the game itself and what it represents one should come to the conclusion that going in the direction of "realism" is a better use of the core foundation we've been given.
It's a case of we go back or we go forward. We can continue to leave these character motions in games, while everything around us becomes a more and more believable mimicry of R.L. Or we can take them out and get up to par with other elements in BF2.
I don't think BF2 was meant to be a complex arcade shooter, I think it was meant to be more of a hybrid. Moving in the direction away from every other previous FPS release is good. Staying stagnant or god for bid regressing is just a waste of time. Twitchy shooters? Been there done that.
If BF2 is better the way the rambos claim, then how come every major full converstion mod attempts to get away from that ? I believe it's because the mod makers know BF2's strong points, and jumping around and killing people ad nasueum is not one of them.
Even though POE2s weapons are much more deadly, it had the reverse effect that you would normally think that would cause, because of the map layouts and other game elements.
How come there's no twitchy, jumpy, low gravity mod? Because that's not what BF2 is best suited for. Just to look at the game itself and what it represents one should come to the conclusion that going in the direction of "realism" is a better use of the core foundation we've been given.
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